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Poll

will our heros survive untill reinforcments arive (feel free to change your vote if somebody manages to change your mind)

they will all be dead by the time reinforcments get here
- 5 (55.6%)
they will survive untill then
- 4 (44.4%)

Total Members Voted: 9


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Author Topic: roll to defend the bunker  (Read 10049 times)

Lyeos

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Re: roll to defend the bunker
« Reply #60 on: August 21, 2014, 08:59:56 pm »

I mean impress them with my dancing. Impress them so much they become so absolutely terrified by the prospect of having a dance-off that they flee.
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tuypo1

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Re: roll to defend the bunker
« Reply #61 on: August 21, 2014, 09:02:27 pm »

I mean impress them with my dancing. Impress them so much they become so absolutely terrified by the prospect of having a dance-off that they flee.
i know that but why did you feel the need to mention the plus +1

fakedit: oh did you think that maybe because you haven't performed any actions in a while i would have forgotten about it
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Salsacookies

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Re: roll to defend the bunker
« Reply #62 on: August 21, 2014, 09:05:23 pm »

talk the enemy to death. Support with fire
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Beirus

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Re: roll to defend the bunker
« Reply #63 on: August 21, 2014, 10:06:24 pm »

Get a BFG and fire upon the enemy. Or get out of those sandbags with assistance from my power armor if I'm still under there for some reason.
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tuypo1

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Re: roll to defend the bunker
« Reply #64 on: August 22, 2014, 07:00:10 am »

Destroy the box and fire an slightly larger missile
(3) you destroy the box but it takes up all your time this turn

Set up a system of fire controlled machine guns in the gap. Fire all of them at once.
(6) you set up the guns but you are so busy setting them up you forget to load them when you open fire nothing happens

Scare off the attacking forces through the power of dancing.
Also the +1 I got.
2+1=(3) you do an aggressive dance to scare the enemy none of them retreat but they do slow down for a moment -2 to meters crossed by enemy this turn

talk the enemy to death. Support with fire
(3) you yell at the enemy to try and scare them they do not retreat but again are slowed -2 more meters to forward progress the enemy is still to far away to flamethrower

Get a BFG and fire upon the enemy. Or get out of those sandbags with assistance from my power armor if I'm still under there for some reason.
(we shall asume the power armor did some stuff automatically somehow to get you out last turn because im feeling nice)
(4) you open fire further weakening the enemy however they are so numerous it barely makes a difference although they are so shocked by the size of the new gun firing on them they get a further -2 to ground gained resulting in -1 ground gained as they have not retreated this is adjusted to 0

troop roll
(5) the troops effectively take advantage of the sudden stop and deal massive casualties there are now holes in the front lines

enemy front line 30 meters away but has holes in it line behind is mostly full though

1 turns until east, south and west forces are close enough to attack us
2 turns until airstrike
20 turns till reinforcements

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Urist Mc Dwarf

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Re: roll to defend the bunker
« Reply #65 on: August 22, 2014, 07:45:48 am »

Reload the machine guns then fire.

Lyeos

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Re: roll to defend the bunker
« Reply #66 on: August 22, 2014, 08:11:42 am »

Terrify them with the Thriller.
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Re: roll to defend the bunker
« Reply #67 on: August 22, 2014, 09:46:25 am »

Fire an slightly larger missile
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Sarrak

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Re: roll to defend the bunker
« Reply #68 on: August 22, 2014, 10:15:48 am »

Reload machine guns with Urist!
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tuypo1

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Re: roll to defend the bunker
« Reply #69 on: August 23, 2014, 07:31:21 am »

i have decided that in the spirit of cooperation when somebody helps somebody else with an action the best roll will be used

Reload the machine guns then fire.
Reload machine guns with Urist!
(5)(3) best roll 5
the 2 of you load the guns and before long are ready to fire and manage to set up a system that ensures you will be able to keep a constant stream of ammunition to the guns

Terrify them with the Thriller.
1+1=(2)
it has no effect

Fire an slightly larger missile
(5) you get a missile of a reasonable size and fire it into the enemy

troop roll (2)
the troops are to busy watching the enemy reinforcements arrive to do any fighting

enemy front line 20 meters away and barely dented

east, south and west forces are now close enough to attack us 50 meters

1 turn until airstrike
19 turns till reinforcements
at this point theres no hope of holding them back you just need to see how many you can kill before your forced to fall back inside

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Salsacookies

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Re: roll to defend the bunker
« Reply #70 on: August 23, 2014, 07:40:22 am »

Wield a minigun along with my flamethrower, and decimate the enemy
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tuypo1

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Re: roll to defend the bunker
« Reply #71 on: August 23, 2014, 07:41:34 am »

Wield a minigun along with my flamethrower, and decimate the enemy
salsacookies confirmed for some horrible hybrid of pyro and heavy
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Salsacookies

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Re: roll to defend the bunker
« Reply #72 on: August 23, 2014, 07:45:36 am »

(Yay, I'm my two favorite classes)
Attempt to say through my gas mask "Dah, it's gud!"
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Lyeos

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Re: roll to defend the bunker
« Reply #73 on: August 23, 2014, 08:44:43 am »

Find Marmite.
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tuypo1

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Re: roll to defend the bunker
« Reply #74 on: August 23, 2014, 08:46:38 am »

Find Marmite.
you mean the food marmite?
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