Cutting off a piece of flesh-cloak proved to be more difficult then you imagined. Still, after a good minute of work, you can cover up your lantern. You have light, without having to sacrifice hiding in dark areas.
It chills you a bit that, if this place of the library was darker, you would have had another fight on your hands. And in your condition...
It's probably best not to dwell on that, you figure. It's a good thing you aren't bleeding much, with your elven regeneration doing it's job well. You won't heal the wound itself just yet, but you don't need to worry about bleeding out.
You pick up the hourglass, and take a closer look. The sand is entirely on one side, so you turn it. the sand falls as normal, nothing seems unusual...
A breathless moan distracts you from the hourglass, and you look at the source.The woman you just killed is stirring. She shakily begins to get up.
You turn her around, and stomp on her chest to keep her down. Her neck is still slashed, and her eyes are glowing white. You take your torch, and stab it in the eye, at an angle to damage the brain. She twitches one last time, and then expires. again.
The hourglass' sand is now flying up, coincidentally. The little amount of sand that fell down went back up in just a few seconds.
You drop your whip and take the hourglass with you. You just feel like keeping it now.
The whip is useless anyways, and this hourglass looks sturdy enough if push comes to shove. The lantern stick makes for a better weapon, too.
Anyway, the floor is made of stone. Octagonal slabs, to be precise. The roof is high enough you can't see it unless you make an effort to look up. You do so and find the ceiling to be...
Disconcerting.
You make a note not to look up again in this place. After shuddering a bit, you suddenly hear footsteps again. They don't seem to be in a hurry, so you just hide in a space between bookshelves.
Once the footsteps start quieting down, you peek out and go towards them. It's another guy, wandering about. You follow him, as stealthily as you can.
He doesn't seem to turn around, though. Ever. Just dedicated to getting somewhere.
He ends up leading you to an exit. Nothing seems to be around, again.
You peek inside, and see the man stand beside a huge gate. That's gotta be the way out.
But he's guarding it now. He's not looking in your direction, fortunately. And it's a huge room for a huge door. The door around 30 meters away from you.
The portcullis you're peeking through is in a corner. There are many pillars in the room, and there's a passageway to another room very close to you.
status
HP:7/15
mana: 20/20
status effects: none.
Armor: Rags
Weapon: Heavy lantern.
Inventory: Key(pocket) hourglass(held)
Statistics
Strength:10
Agility:12
Endurance:9
Perception:11
Intelligence:12