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Author Topic: ArcheAge alpha, preparing for beta and release  (Read 29650 times)

bluejello

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Re: ArcheAge alpha, preparing for beta and release
« Reply #135 on: September 17, 2014, 09:13:01 pm »

on launch day I spent four hours in queue, give or take. started at 2.something K

one issue with more servers is you can't really combine them due to the non-instanced housing...
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Ruskin

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Re: ArcheAge alpha, preparing for beta and release
« Reply #136 on: September 17, 2014, 11:51:05 pm »

Well, I'm downloading.  What and where should I do things to get with the rest of the folks?

Some of us are on Kryios and some of us are on Salphira, if you don't mind the queue Kyrios has a larger population

Girlinhat

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Re: ArcheAge alpha, preparing for beta and release
« Reply #137 on: September 18, 2014, 12:02:38 am »

Well, I'm downloading.  What and where should I do things to get with the rest of the folks?

Some of us are on Kryios and some of us are on Salphira, if you don't mind the queue Kyrios has a larger population
If the servers have a population cap, and all servers are full, the how does Kyrios have a 'larger population'?

Ruskin

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Re: ArcheAge alpha, preparing for beta and release
« Reply #138 on: September 18, 2014, 12:23:38 am »

Well, I'm downloading.  What and where should I do things to get with the rest of the folks?

Some of us are on Kryios and some of us are on Salphira, if you don't mind the queue Kyrios has a larger population
If the servers have a population cap, and all servers are full, the how does Kyrios have a 'larger population'?


There are a larger number of people who play on Kyrios

We thought it would be safer to join the largest server for when the die out happens and people leave the game / move to a different server we would have a population that could handle it better

Baijiu

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Re: ArcheAge alpha, preparing for beta and release
« Reply #139 on: September 18, 2014, 01:13:15 am »

Yeah, Kyrios was the first server to fill up and it's consistently one of the first servers to form queues. That being said, there's still lots of empty plots kicking around, so it's not full in that sense.
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Neonivek

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Re: ArcheAge alpha, preparing for beta and release
« Reply #140 on: September 18, 2014, 01:15:03 am »

Yeah, Kyrios was the first server to fill up and it's consistently one of the first servers to form queues. That being said, there's still lots of empty plots kicking around, so it's not full in that sense.

Mind you... there are often reasons you do not want to have a lot in the middle of nowhere.
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Astral

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Re: ArcheAge alpha, preparing for beta and release
« Reply #141 on: September 18, 2014, 03:21:10 am »

Astral, that's weird you're having these problems. Which version of windows are you using and are you sure it's HackShield? It might be anti-virus software, or maybe your rig just isn't powerful enough for dx11 (dx11 has a memory leak and is poorly optimized). Try changing the client to dx9. Some people with lots of ram have also been using RAM disks and running Archeage from it.

I'm absolutely sure it was HackShield, as no other process was doing disk writes. Slowed my computer down to a crawl due to constantly using the HDD until I restarted, but at least it wasn't killing my SSD with constant writes.

And if my Windows 7 system isn't beefy enough to run DX11, I've been doing it wrong for the past few years. The SLI'd nVidia GTX 560s may need an upgrade in a year or two, but those with the i7-3820 (4 x 3.6 GHz cores) are more than enough to handle any game for a while to come.

I seem to have fixed it by a suggestion noting that Windows Firewall won't automatically add exceptions to both the game and Glyph, so manually adding them seems to have fixed the problem. Hackshield is still a piece of crap though. It won't stop someone determined to undermine their game, and for the two hours I was able to get in before a server maintenance (with 3500 and over an hour queue for two hours... at midnight on a week night, eastern time), I noticed way too many gold/hack/advertising bots.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
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Aklyon

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Re: ArcheAge alpha, preparing for beta and release
« Reply #142 on: September 18, 2014, 08:06:05 am »

The advertising/hack bots, they sound odd for something thats just recently been released proper. But the gold bots? Server maintenance and gold bots are the two constants of mmos, for better or worse.
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Crystalline (SG)
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Lithare

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Re: ArcheAge alpha, preparing for beta and release
« Reply #143 on: September 18, 2014, 09:02:22 am »

Astral, that's weird you're having these problems. Which version of windows are you using and are you sure it's HackShield? It might be anti-virus software, or maybe your rig just isn't powerful enough for dx11 (dx11 has a memory leak and is poorly optimized). Try changing the client to dx9. Some people with lots of ram have also been using RAM disks and running Archeage from it.

I'm absolutely sure it was HackShield, as no other process was doing disk writes. Slowed my computer down to a crawl due to constantly using the HDD until I restarted, but at least it wasn't killing my SSD with constant writes.

And if my Windows 7 system isn't beefy enough to run DX11, I've been doing it wrong for the past few years. The SLI'd nVidia GTX 560s may need an upgrade in a year or two, but those with the i7-3820 (4 x 3.6 GHz cores) are more than enough to handle any game for a while to come.

I seem to have fixed it by a suggestion noting that Windows Firewall won't automatically add exceptions to both the game and Glyph, so manually adding them seems to have fixed the problem. Hackshield is still a piece of crap though. It won't stop someone determined to undermine their game, and for the two hours I was able to get in before a server maintenance (with 3500 and over an hour queue for two hours... at midnight on a week night, eastern time), I noticed way too many gold/hack/advertising bots.

I ran into a similar problem with the last closed beta, to the point where Windows Defender was using "100%" of my disk space.  I disabled the piece of crap a/v and have had 0 problems from Windows Firewall or any other protective software running.

For any uber nerds, I can't help but wander if Trion has packaged some programs they've been less than forthright about with this game.  In over a decade of being a nerd, I've never had anything other than a junk email acct hacked.  Day 1 of playing the closed beta, moments after downloading & running the game, my archeage acct was hacked.  Very suspect.

Of course, I'm still playing and have hopefully rectified things on my end. 
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Tobel

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Re: ArcheAge alpha, preparing for beta and release
« Reply #144 on: September 18, 2014, 09:49:24 am »

*deep breath*

Okay, I just pulled myself away from a two day bender with this game. For something that I only found on Monday, this has really managed to suck away my life. I've really enjoyed this so far. Honestly, the fact that I found a really great guild within a few minutes of starting has helped immensely. I haven't been really following the lore all that much, but I have been doing some crafting interspersed with leveling. I really wasn't detracted from being a free player, either. While there are some labor benefits from being paid, I still found it easy to manage my labor when I spent time questing and the like. My guild finished a clipper last night so we went sailing to pirate islands and planted a few hundred trees. Then we got killed by some sort of jellyfish from hell. It's been a fun ride! I wish I knew which server I was on. It was the lowest queue time on launch day - one of the new ones.
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Rez

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Re: ArcheAge alpha, preparing for beta and release
« Reply #145 on: September 18, 2014, 10:44:46 am »

BUBBLEGUM GANG?!
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Astral

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Re: ArcheAge alpha, preparing for beta and release
« Reply #146 on: September 18, 2014, 10:59:19 am »

For any uber nerds, I can't help but wander if Trion has packaged some programs they've been less than forthright about with this game.  In over a decade of being a nerd, I've never had anything other than a junk email acct hacked.  Day 1 of playing the closed beta, moments after downloading & running the game, my archeage acct was hacked.  Very suspect.

I was wondering this myself, as many anti-hacking tools in games can be just as intrusive, if not moreso, than the hacks they prevent. See: Warden, which is fairly close to being legal spyware, or Punkbuster, which never seems to do anything other than slow the game down or stop it running entirely when it doesn't work.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Girlinhat

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Re: ArcheAge alpha, preparing for beta and release
« Reply #147 on: September 18, 2014, 01:15:19 pm »

I got in the Silphia (or whatevs) queue and took a bath, wasn't done by the time I got back.

Do servers boot you?  I might enter queue and go to lunch, hopefully be logged in by the time I get back!

Lithare

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Re: ArcheAge alpha, preparing for beta and release
« Reply #148 on: September 18, 2014, 01:42:14 pm »

I got in the Silphia (or whatevs) queue and took a bath, wasn't done by the time I got back.

Do servers boot you?  I might enter queue and go to lunch, hopefully be logged in by the time I get back!

They boot you eventually.  I think it's around 45 minutes.  Though I've had some people tell me they log out to the char select screen and come back hours later, able to log in.  Doesn't seem to work for everyone.

One good thing, once you get in, if the game crashes or you quit on accident, you have 5 minutes to relog w/o getting thrown in the queue
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Ruskin

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Re: ArcheAge alpha, preparing for beta and release
« Reply #149 on: September 18, 2014, 03:13:22 pm »

Actually the last patch changed it to 10 minutes iirc
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