Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 19

Author Topic: ArcheAge alpha, preparing for beta and release  (Read 29608 times)

Folly

  • Bay Watcher
  • Steam Profile: 76561197996956175
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #15 on: August 08, 2014, 01:34:17 pm »

that's all very nice but what's the risk of dying in pvp? is it like EVE?

Haven't played EVE...AA death has a very minor xp penalty. The main risk is when you're on trade runs, if you die any trade packs you are carrying will be dropped, and free for anyone to pick up and sell at the nearest gold trader. Also, if you're on a boat or a wagon, the pirates may choose to destroy your transportation, which would require some resources to repair.

So... wurm online?

The tradeskill system is very similar to Wurm. And in fact AA Does have house and castle building. You are restricted to limited plots you can build on, but there are a LOT of plots in pretty much every area of the game. Also AA is much prettier than Wurm, and has a more active population.
Logged

Folly

  • Bay Watcher
  • Steam Profile: 76561197996956175
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #16 on: August 08, 2014, 01:51:32 pm »

I barely experienced myself but apparently free players are sort of looked down upon by patrons.

Well it's like this...I spend all day planting and harvesting flowers. My Patron friend comes over and says 'Hey, I spent all day planting and harvesting spices. We should combine my spices with your flowers to make some perfume trade-packs. We can carry them in your cart down to the docks, then we'll take my boat across the ocean to another continent where we can sell the perfume for a lot of gold!'. Then mister free-to-play comes along and says 'Hey, are you guys doing a trade run? I've got no resources to contribute and no vehicles to offer because I'm free-to-play, but why don't you let me carry one of your trade packs and sell it and keep all the gold?'.

Yeah, that might be frowned upon. Things are largely player-driven though. If the free-to-play person offered his combat services to protect the caravan during the journey, and agreed to split his share of the gold with people who did more of the work, then that might be seen more favorably. It's up to the players to work these things out.
Logged

Zangi

  • Bay Watcher
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #17 on: August 08, 2014, 02:04:23 pm »

I barely experienced myself but apparently free players are sort of looked down upon by patrons.

Well it's like this...I spend all day planting and harvesting flowers. My Patron friend comes over and says 'Hey, I spent all day planting and harvesting spices. We should combine my spices with your flowers to make some perfume trade-packs. We can carry them in your cart down to the docks, then we'll take my boat across the ocean to another continent where we can sell the perfume for a lot of gold!'. Then mister free-to-play comes along and says 'Hey, are you guys doing a trade run? I've got no resources to contribute and no vehicles to offer because I'm free-to-play, but why don't you let me carry one of your trade packs and sell it and keep all the gold?'.

Yeah, that might be frowned upon. Things are largely player-driven though. If the free-to-play person offered his combat services to protect the caravan during the journey, and agreed to split his share of the gold with people who did more of the work, then that might be seen more favorably. It's up to the players to work these things out.
Is Mr F2P in the same guild/family?
Is Mr F2P willing to contribute something?  (Don't tell me Mr F2P can't contribute a thing, Mr F2P still has a limited pool of labor points he can contribute somewhere, he probably has some cash on hand too.)

To the mechanics:
1, The person who crafted the trade pack keeps 20% of the payout.  (At least that is what the in-game thing told me.)
2, Mr F2P is another body who can carry another pack.
3, Mr F2P is another fighter to help defend the caravan in case of attack.  (Much more important when traveling through PvP zones.)
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Neonivek

  • Bay Watcher
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #18 on: August 08, 2014, 05:37:56 pm »

Honestly the one craft I think Mr. F2P could concentrate on without being bad off is resource collection.

SURE later on it can take a hundred labor to harvest a single spot... But still... it sure beats the labor cost of crafting.
Logged

Urist McScoopbeard

  • Bay Watcher
  • Damnit Scoopz!
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #19 on: August 08, 2014, 06:57:02 pm »

Honestly the one craft I think Mr. F2P could concentrate on without being bad off is resource collection.

SURE later on it can take a hundred labor to harvest a single spot... But still... it sure beats the labor cost of crafting.

Because we all love playing MMOs for their captivating and diverse ways of collecting various resources for other players to use to craft items.
Logged
This conversation is getting disturbing fast, disturbingly erotic.

Folly

  • Bay Watcher
  • Steam Profile: 76561197996956175
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #20 on: August 08, 2014, 07:29:12 pm »

http://www.reddit.com/r/archeage/comments/2czu4h/archeage_closed_beta_event_3_bloody_bounty_9800/

Apparently Alienware announced a beta key giveaway for AA a few days early then pulled it, so you can expect it to happen early next week.
Logged

etgfrog

  • Bay Watcher
  • delete & NULL;
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #21 on: August 08, 2014, 07:52:25 pm »

To be honest, Zangi gets it as to why this system works, those that do crafting will have extra items to either sell or give to those that help them. Out numbering the enemy is the real reason Mr. F2P will get brought along. Ganks will happen a lot I suspect, if anything else it will be because that is the most effective way of getting money as a F2P since you get profits without the cost when you take a trade pack.

Regardless I intend to be there at release although the only question in my mind is to go patron or prove that you can do well even as a free player.
Logged
"How dare you get angry after being scammed."

Farce

  • Bay Watcher
  • muttermutterbabble
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #22 on: August 09, 2014, 03:37:55 pm »

I'm not paying fifty bucks for beta-testing.  Is that shit over yet?

Has there been any talk about how it'll work once it's in public f2p-mode, where you'd have to pay a sub to get the current patron-whatever premium-crafting-whatever stuff, or what?  I was most hype about this thing because 'trade caravans across oceans and continents' sounded super awesome, but if I can't get to that without losing fifteen bucks a month, I might as well skip it.  'Bodyguard for a caravan' is also of questionable appeal, because uh, I really hate MMO PVP and the grinding-for-gear and if-you're-not-max-level-you-might-as-well-not-bother-iness it usually entails.

Folly

  • Bay Watcher
  • Steam Profile: 76561197996956175
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #23 on: August 09, 2014, 03:51:16 pm »

I'm not paying fifty bucks for beta-testing.  Is that shit over yet?

Not over yet. Closed Beta Event 3 is starting this week, with CBE4 to follow, and then open beta.

Has there been any talk about how it'll work once it's in public f2p-mode, where you'd have to pay a sub to get the current patron-whatever premium-crafting-whatever stuff, or what?

How what will work? I'm not quite understanding your question here.

I really hate MMO PVP and the grinding-for-gear and if-you're-not-max-level-you-might-as-well-not-bother-iness it usually entails.

Stat-scaling from levels is fairly minimal. A prepared level 30 can easily beat an unprepared level 50. From most to least important are overwhelming numbers, skill selection, equipment quality, and lastly levels.
Logged

Farce

  • Bay Watcher
  • muttermutterbabble
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #24 on: August 09, 2014, 05:20:11 pm »

That's comforting, I guess.

The confusing question was about payment models and how the aforementioned 'patron' status would work once it's f2p - will that be one of those 'optional' subscription sort of dealies, or will the current limitation that I seem to be hearing about in this thread for people without it carry over.

etgfrog

  • Bay Watcher
  • delete & NULL;
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #25 on: August 09, 2014, 05:37:24 pm »

Patron status is essentially you get twice the labor point generation while online and also get some while offline, labor points is account based. Game play wise it will mean picking up a craft as a free player will be harder, but not impossible.
Logged
"How dare you get angry after being scammed."

Folly

  • Bay Watcher
  • Steam Profile: 76561197996956175
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #26 on: August 09, 2014, 05:58:20 pm »

The confusing question was about payment models and how the aforementioned 'patron' status would work once it's f2p - will that be one of those 'optional' subscription sort of dealies, or will the current limitation that I seem to be hearing about in this thread for people without it carry over.

Yeah, the current patron system is exactly the same as what will be used in open beta and launch. You can play for free, but most everything besides combat and questing will be severely handicapped.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #27 on: August 09, 2014, 06:19:29 pm »

Patron status is essentially you get twice the labor point generation while online and also get some while offline, labor points is account based. Game play wise it will mean picking up a craft as a free player will be harder, but not impossible.

Mind you it doesn't take much to see how much "Harder" it is... Not being a patron and trying to succeed at a craft is like trying to be a blacksmith without using your arms. Its not impossible...

Since a patron can log out, then later on log in and have enough labor points to craft a few objects. While a free player would need to play for about 3+ hours to craft one.

Just labor convert

It is why I say the only reasonable craft a free player can take... is a harvesting one. It is still handicapped but not as handicapped.
« Last Edit: August 09, 2014, 06:21:59 pm by Neonivek »
Logged

Zangi

  • Bay Watcher
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #28 on: August 09, 2014, 09:38:05 pm »

The current labor point acquirement mechanic pretty much begs people to stay logged in and AFK.  Seen quiet a bit of that when I tried it out.

It will get worse for f2p in general once they decide to auto kick idlers.  Which is a real possibility of knee jerk implementation during launch, if enough people try it out of the gate.
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Folly

  • Bay Watcher
  • Steam Profile: 76561197996956175
    • View Profile
Re: ArcheAge alpha, preparing for beta and release
« Reply #29 on: August 09, 2014, 10:10:22 pm »

Trion have stated that auto-kicking AFK people will be in before launch.
Logged
Pages: 1 [2] 3 4 ... 19