Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What would you like to see next?

Elves as playable race. (magic. pets. sprites and seelies and good things)
Insects as playable race. (biomass and time related upgrades)
Drow as playable race. (spiders, poisons and positive cave adaption)
Goblins as playable race. (pillage, plunder and kidnap)
Automatons as playable race. (more tech than gnomes, build civ members)
Plump Helmet Men as playable race. (plant based fungi civ, grow civ members)
ENOUGH OF THE PLAYABLE RACES ALREADY!
More dwarf content.
More orc content.
More warlock content.
More human content.
More succubus content.
More gnome content.
More kobold content.
More cleanup.
More balancing.
More new features in general.

Pages: 1 ... 3 4 [5] 6 7 8

Author Topic: Next project - poll  (Read 10984 times)

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: Next project - poll
« Reply #60 on: August 09, 2014, 07:35:26 pm »

how do you feel about re-aligning the woodcrafter and stonecrafter to use carpentry and masonry instead.

Maybe allow the production of crafts from these buildings as well and have these specific reactions use craftsdwarf.

As is, once I get these babies up, I never use my carpenter's shop anymore, nor mason workshop other than to build blocks

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Next project - poll
« Reply #61 on: August 09, 2014, 07:38:46 pm »

Thats intended. Masons dont make chairs and tables... stonecrafters do that in RL. Masons make blocks, build walls, constructions. For finer things, a stonecrafter has to do the work.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

palu

  • Bay Watcher
    • View Profile
Re: Next project - poll
« Reply #62 on: August 09, 2014, 10:05:50 pm »

Automaton ideas:

  • Have automatons not eat, but be alcohol dependent. Then have varying grades of oil, like this:
    water--cheap booze--good booze/low grade oil--mid-grade oil--high-grade oil (perhaps good effects?)
    All alcohol, but using syndromes to simulate efficiency of different fuels.
  • Take a look at construct-creature for building them, allows use of different materials.
  • Backups, back up the automatons soul, and transfer in into other bodies. Give your entire fort one personality and set of skills, but at a high cost, and the risk of corrupted backups.
  • Meat-brains, instead of using metals and silicon, just use a jar, a brain, and a soul, perhaps different levels of brain and soul for more powerful brains.
  • Drones and cyborgs, late-game units, drones don't need fuel or brains, simply receive power and commands through a central processor and network, skeleton-style. And cyborgs, that don't need fuel, but need to eat, and do race-appropriate menial labors. May have to wait until caste graphics.
Logged
Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Next project - poll
« Reply #63 on: August 10, 2014, 06:57:41 am »

If I make automatons, some TES dwemer influence is to be expected. Just adding that to the discussion. ;)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

vishdafish

  • Bay Watcher
  • Look at me grow.
    • View Profile
Re: Next project - poll
« Reply #64 on: August 10, 2014, 07:32:14 am »

What about letting certain races ride mounts?  :o
« Last Edit: August 10, 2014, 07:36:54 am by vishdafish »
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Next project - poll
« Reply #65 on: August 10, 2014, 07:55:32 am »

Not possible
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Samarkand

  • Bay Watcher
  • Aspiring GM
    • View Profile
Re: Next project - poll
« Reply #66 on: August 10, 2014, 08:38:40 am »

Frost Giants are the big bad, they wont be ever playable. Getting lvl15 fighters that are the size of megabeasts takes away the challenge a bit.

Your suggestions for automatons are pretty cool, but mostly impossible. Migrants for example are hardcoded, as is the hospital, or burials. The rest can be done, to varying degrees.
If you're vision is no frost giants ever, go with that. But couldn't you make them really challenging in other ways? Like, low number of starting members, few/no migrant waves, very low reproduction, and huge food requirements. I picture giants as having a lot of difficulties just surviving, but crushing anyone that harasses them.
Logged
My Area

It's it's its, not it's, not its its, not it's.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Next project - poll
« Reply #67 on: August 10, 2014, 09:03:16 am »

Ok, what I am seeing so far (at Total Members Voted: 172) is:

More cleanup and balancing, as always. Was to be expected. General content, like utilities, scripts and the like, too. No surprises here.

Of the existing races, Dwarves and Warlocks are the most popular. Again, no surprise. I already have a good concept for future warlock additions, but drawing a blank on dwarves. They have so much stuff, what more/new should I add? They are pretty well set on the smith and metalcrafting side of things. I dont really want to go the machinery/factory way, because thats gnomish/automaton territory.

About 1/4 of the people say "No more new races", I assume that the same people that only come by to play Dwarves. Nothing wrong with that, its reasonable that you want to see improvements on dwarves and general mod stuff, if you wont play other races anyway.

Among the new races, goblins and drows are the least voted. (ironically enough, these were actually in production by Deathsword and Putnam a year ago, but never came to fruition)

Fungi, Automatons and Elves get about the same votes, ~1/4 of the people voted for those, and Insects take the lead, with about ~1/3 of the people voting for them.

My personal opinion: Fungi were added as an afterthought, more like an easter egg. Automatons would be interesting, but hard to make. They would probably borrow the factory setup from Gnomes. Elves would be interesting, not as hard to make, borrow some form of the Druidism from Gnomes (seriously, gnomes have so awesome features, I am surprised not more people play them), but should maybe wait for a 40.x conversion, because of the giant trees and all that.

Insects would undoubtly be hardest to make, among the same difficulty as the Warlocks, because they are so different and would merge vastly different castes into each other.

I think it might go like this: Hermit now. Take a break. Warlock Update and 40.x Update, in no particular order. Human Update, simply because they are newest and need rebalancing the most, after people posted more feedback on them. After that a fundraiser/patreon, to start a new race. Thats sometime 2015 I guess, because I will travel another 4-6 months in between. ^^
« Last Edit: August 10, 2014, 09:06:40 am by Meph »
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

jaxy15

  • Bay Watcher
  • Adept Modder
    • View Profile
Re: Next project - poll
« Reply #68 on: August 10, 2014, 09:14:42 am »

Awww, we'll only get the insect race in 2015?
Logged
Dwarf Fortress: Threats of metabolism.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Next project - poll
« Reply #69 on: August 10, 2014, 09:16:26 am »

Awww, we'll only get the insect race in 2015?
Aww, quality content takes time to make. :P  I just worked 2 months pretty much only on DF, I got things to do coral, stuff. and things. Going outside and such.

PS: Anyone else can learn to mod, and write them, be my guest. :P
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Next project - poll
« Reply #70 on: August 10, 2014, 09:26:50 am »

PS: Anyone else can learn to mod, and write them, be my guest. :P

I'd work on some mods (hell I'd really like to use Corrosion as a base to work with,) but beyond simpler stuff I can barely keep a reaction from making my game have a stroke.

palu

  • Bay Watcher
    • View Profile
Re: Next project - poll
« Reply #71 on: August 12, 2014, 08:50:51 pm »

Other automaton ideas:
  • "Autofactories", that lay simple crafts and components. My original idea was for them to be hiveable nanoassemblers, inspired by a "tint forced labor camp" I saw saw someone make, but I realized anyone could use them if they were wild. Is there any script out there to spawn vermin colonies?
  • An automaton assembler, that simply gives birth to automatons,  they take a while to grow up, and it's expensive, but in the long run It might be cheaper than building them yourself.
Logged
Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.

Boltgun

  • Bay Watcher
  • [UTTERANCES]
    • View Profile
Re: Next project - poll
« Reply #72 on: August 14, 2014, 09:26:44 am »

In retrospect spending some time on bugfixing and manual will be more valuable then adding another race. It might be the occasion to write on the wiki until the move towards DF2014.
Logged

(int) magicMissile

  • Bay Watcher
    • View Profile
Re: Next project - poll
« Reply #73 on: August 16, 2014, 10:51:13 am »

I think the mod needs some slimming down, especially in terms of thematics (like warlocks and succubus both overlap with warlocks having demon stuff). Might be an idea to try and make all the races better distinguishable (VERY well done with humans, not so much with gnomes/dwarves, succubus/warlocks etc).
Logged
I Love Bacon

cerevox

  • Bay Watcher
    • View Profile
Re: Next project - poll
« Reply #74 on: August 16, 2014, 05:48:54 pm »

Warlocks and succubus are drastically different. Other than being evil and involving demons, their playstlye and the way their forts go is completely different. The only thing they share is a small bit of thematics, but even that isn't all that similar. Warlocks only have a small bit that involve demons.
Logged
Pages: 1 ... 3 4 [5] 6 7 8