The gameplay is simple. Destroy every other kingdom and/or control the capitals of the ancient kingdoms. I've made the made as strategically interesting as I could.
RulesYou get +1 unit for every two territories you hold.
You get +1 unit for holding an enemy/defeated enemy capital.
You get +1 unit for each "contested territory" you hold, if you hold an "ancient kingdom".
All units will spawn in the capital.You can consume five units to create a new spawn point.
Each new spawn point after two spawn points (Incuding capital) will reduce your total units per turn by 1.
Your total units per turn will be split equally (left-over from the split will be sent randomly) across your spawn points.
You can destroy rally points.
You can form cease-fires and non-aggression pacts.
However, there can only be one winner to win the game.You can only support two units for each territory you hold.How To JoinUnlimited Players
You can drop-in the game at any point, as long as there is uncontested territory. You'll get extra territory and troops if you drop into the game later.
Kingdom Name:
Kingdom colour:How To Play-
When you join, you will be given a random territory to start in- The game is turn-based by my posts.
- Each turn you can move your troops around.
- Move troops into territory to claim it.
Combat Rules- Combat strength is primarily based on numbers.
Crossing rivers is -1 to attack strength.
Crossing Lakes is -2 to attack strength.
Crossing Mountains is -3 to attack strength.
Attacking Riverforts is -4 to attack strength.
Simultaneous attacking (Flanking) from different territories will increase attack by +1 per extra territory attacking.
There will also be a random factor of 1d4.
Extra RulesThe world's population are made up of tribes. However, there used to be great kingdoms. Reclaim these for bonus troops when you hold a full kingdom (including contested claims).