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Author Topic: Conquest [Landgrab/Risk-esque]  (Read 8448 times)

Azkanan

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Re: Conquest [Landgrab/Risk-esque]
« Reply #60 on: August 07, 2014, 12:37:57 pm »

Ok, back! Just going to do the update now :).
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Comrade Shamrock

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Re: Conquest [Landgrab/Risk-esque]
« Reply #61 on: August 07, 2014, 12:42:47 pm »

Hold in 28 instead posting here in you miss edit. Damn you Z, why can't I have shiny things?
« Last Edit: August 07, 2014, 12:48:52 pm by Comrade Shamrock »
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Xeron

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Re: Conquest [Landgrab/Risk-esque]
« Reply #62 on: August 07, 2014, 12:52:25 pm »

Camarilla
45 to 35
44 to 47
One from 43 to 45
Two from 43 to 40
42 to 44
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Azkanan

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Re: Conquest [Landgrab/Risk-esque]
« Reply #63 on: August 07, 2014, 12:55:56 pm »

« Last Edit: August 07, 2014, 01:23:04 pm by Azkanan »
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Meme

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Re: Conquest [Landgrab/Risk-esque]
« Reply #64 on: August 07, 2014, 12:57:21 pm »

Crushitania
5 from 10 to 14
1 from 6 to 4
1 from 7 to 4
1 from 8 to 5
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Azkanan

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Re: Conquest [Landgrab/Risk-esque]
« Reply #65 on: August 07, 2014, 12:59:02 pm »

Toran Republic
1 - 101 to 102
2 - 100 to 102
3 - 93 to 92
5 - 94 to 93
1 - 96 to 97


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Zeranamu

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Re: Conquest [Landgrab/Risk-esque]
« Reply #66 on: August 07, 2014, 01:05:59 pm »

Z EMPIRE
-----
2 from 19 to 18
2 from 21 to 18
2 from 20 to 19
2 from 20 to 21
1 from 27 to 38
1 from 18 to 27
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Elfeater

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Re: Conquest [Landgrab/Risk-esque]
« Reply #67 on: August 07, 2014, 01:16:39 pm »

Rheikmark Hegemony

1 from 83 -> 85
1 from 80 -> 34
1 from 57 -> 58
1 from 73 -> 71
1 from 76 -> 75
1 from 76 -> 55
2 from 79 -> 81
3 from 77 -> 76
2 from 77 -> 79
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Azkanan

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Re: Conquest [Landgrab/Risk-esque]
« Reply #68 on: August 07, 2014, 01:29:45 pm »

I've updated the map with a bug fix btw. Also, added white dots to "Contested claims".

Also added a "Bonus to units per turn" for easy tracking when we start taking capitals and ancient kingdoms.

You're welcome.
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Comrade Shamrock

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Re: Conquest [Landgrab/Risk-esque]
« Reply #69 on: August 07, 2014, 01:32:24 pm »

U.S.I.R.
1 - 89 to 17
1 - 29 to 28
1 - 30 to 29
3 - 89 to 29

NAP with Toran Republic?

Azkanan

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Re: Conquest [Landgrab/Risk-esque]
« Reply #70 on: August 07, 2014, 01:34:28 pm »

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Xeron

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Re: Conquest [Landgrab/Risk-esque]
« Reply #71 on: August 07, 2014, 01:34:35 pm »

Camarilla
35 to 37
45 to 46
47 to 46
4 from 43 to 45
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Azkanan

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Re: Conquest [Landgrab/Risk-esque]
« Reply #72 on: August 07, 2014, 01:59:49 pm »

Tweak
During battles, the winning side will lose a random amount of troops, the maximum being the army size they fought.

ie, 14 units win against 7. The 14 units will lose 1d7 units (1-7 units).

Else, you could just stack all your troops and steamroll forever, whilst building more.
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Elfeater

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Re: Conquest [Landgrab/Risk-esque]
« Reply #73 on: August 07, 2014, 02:06:18 pm »

How about that, as well as negatives for terrain. for example you could lose more from attacking across rivers or mountains
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I for one support our child snatching overlords.
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Azkanan

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Re: Conquest [Landgrab/Risk-esque]
« Reply #74 on: August 07, 2014, 03:14:47 pm »

How about that, as well as negatives for terrain. for example you could lose more from attacking across rivers or mountains

Alternative ideas for avoiding steamrolling?
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