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Author Topic: Conquest [Landgrab/Risk-esque]  (Read 8421 times)

Azkanan

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Conquest [Landgrab/Risk-esque]
« on: August 07, 2014, 09:49:06 am »

The gameplay is simple. Destroy every other kingdom and/or control the capitals of the ancient kingdoms. I've made the made as strategically interesting as I could.

Rules
You get +1 unit for every two territories you hold.
You get +1 unit for holding an enemy/defeated enemy capital.
You get +1 unit for each "contested territory" you hold, if you hold an "ancient kingdom".
All units will spawn in the capital.
You can consume five units to create a new spawn point.
Each new spawn point after two spawn points (Incuding capital) will reduce your total units per turn by 1.
Your total units per turn will be split equally (left-over from the split will be sent randomly) across your spawn points.
You can destroy rally points.
You can form cease-fires and non-aggression pacts. However, there can only be one winner to win the game.
You can only support two units for each territory you hold.

How To Join
Unlimited Players
You can drop-in the game at any point, as long as there is uncontested territory. You'll get extra territory and troops if you drop into the game later.
Kingdom Name:
Kingdom colour:


How To Play
- When you join, you will be given a random territory to start in
- The game is turn-based by my posts.
- Each turn you can move your troops around.
- Move troops into territory to claim it.

Combat Rules
- Combat strength is primarily based on numbers.
Crossing rivers is -1 to attack strength.
Crossing Lakes is -2 to attack strength.
Crossing Mountains is -3 to attack strength.
Attacking Riverforts is -4 to attack strength.
Simultaneous attacking (Flanking) from different territories will increase attack by +1 per extra territory attacking.
There will also be a random factor of 1d4.

Spoiler: World Map (click to show/hide)

Extra Rules
The world's population are made up of tribes. However, there used to be great kingdoms. Reclaim these for bonus troops when you hold a full kingdom (including contested claims).

« Last Edit: August 11, 2014, 05:06:04 pm by Azkanan »
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Azkanan

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Re: Conquest [Landgrab/Risk-esque]
« Reply #1 on: August 07, 2014, 09:52:19 am »

Name: Toran Republic
Colour: Turquoise
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Comrade Shamrock

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Re: Conquest [Landgrab/Risk-esque]
« Reply #2 on: August 07, 2014, 09:54:51 am »

Kingdom name: U.S.I.R. (United Irish Socialist Republic)
Kingdom colour: Red

What are the win conditions? Are there any?

Zeranamu

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Re: Conquest [Landgrab/Risk-esque]
« Reply #3 on: August 07, 2014, 09:55:07 am »

Kingdom Name: Z Empire
Kingdom Color: This Green
« Last Edit: August 07, 2014, 09:59:51 am by Zeranamu »
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Meme

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Re: Conquest [Landgrab/Risk-esque]
« Reply #4 on: August 07, 2014, 09:55:44 am »

Kingdom Name:Crushitania
Kingdom colour:Purple
« Last Edit: August 07, 2014, 10:03:10 am by Meme »
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Azkanan

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Re: Conquest [Landgrab/Risk-esque]
« Reply #5 on: August 07, 2014, 09:56:02 am »

Kingdom name: U.S.I.R. (United Irish Socialist Republic)
Kingdom colour: Red

What are the win conditions? Are there any?

Destroy every other kingdom and/or control the capitals of the ancient kingdoms.
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Playergamer

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Re: Conquest [Landgrab/Risk-esque]
« Reply #6 on: August 07, 2014, 09:57:50 am »

Kingdom Name: Cinnabar
Kingdom Color: Navy
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Comrade Shamrock

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Re: Conquest [Landgrab/Risk-esque]
« Reply #7 on: August 07, 2014, 10:00:06 am »

Where are the capitals?

Zeranamu

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Re: Conquest [Landgrab/Risk-esque]
« Reply #8 on: August 07, 2014, 10:01:27 am »

I would also like to request territory 2. If that's allowed.
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Azkanan

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Re: Conquest [Landgrab/Risk-esque]
« Reply #9 on: August 07, 2014, 10:02:59 am »

Where are the capitals?

I've just updated map #2.

I would also like to request territory 2. If that's allowed.

Nope, random dice of 1-117 (territories).

Kingdom Name: Cinnabar
Kingdom Color: Navy

You have no idea how much this confused me when I was colouring your territory just now. I had to double-check three times.
« Last Edit: August 07, 2014, 10:06:01 am by Azkanan »
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Elfeater

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Re: Conquest [Landgrab/Risk-esque]
« Reply #10 on: August 07, 2014, 10:06:59 am »

Kingdom Name: Rheikmark Hegemony
Kingdom Colour: Royal Blue
« Last Edit: August 07, 2014, 10:15:46 am by Elfeater »
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Xeron

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Re: Conquest [Landgrab/Risk-esque]
« Reply #11 on: August 07, 2014, 10:18:29 am »

Kingdom Name: The Camarilla Voivevodate
Kingdom colour:Black
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Azkanan

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Re: Conquest [Landgrab/Risk-esque]
« Reply #12 on: August 07, 2014, 10:22:45 am »

Start in 8 minutes. Keep joining! This is going to be slaughter!

Edit: Updated the rules.

PLEASE REMEMBER, YOU *CAN* JOIN AFTER THE GAME HAS STARTED
« Last Edit: August 07, 2014, 10:29:01 am by Azkanan »
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Azkanan

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Re: Conquest [Landgrab/Risk-esque]
« Reply #13 on: August 07, 2014, 10:30:19 am »

Turn 1

Spoiler (click to show/hide)
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Azkanan

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Re: Conquest [Landgrab/Risk-esque]
« Reply #14 on: August 07, 2014, 10:31:05 am »

One unit from 94 to 93.
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