Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: FlapBoy [#gbjam3] [Flappy Bird Clone]  (Read 645 times)

MorleyDev

  • Bay Watcher
  • "It is not enough for it to just work."
    • View Profile
    • MorleyDev
FlapBoy [#gbjam3] [Flappy Bird Clone]
« on: August 07, 2014, 09:33:09 am »

A Flappy Bird clone I made for the #gbjam3, the game is written in C++ using SFML. Supports multiple difficulty modes. Don't hit the pipes or leave the screen. Basically an excuse to play around with some game architecture ideas. And because I figured I was possibly the last programmer on the planet who hadn't cloned Flappy Bird yet.

Screenshots


Videos
http://youtu.be/h95dDfqzc_c

Default controls
InGame:
- W: Jump
- Escape: Return To Menu
- P: Toggle Debug View

In Start Menu:
- W: Change Menu Option
- D: Change Difficulty
- Enter: Select Menu Option
Close the window or choose "Quit Game" from the menu to quit.

Download
GameJolt Page to Download
To run, launch FlapBoy.cmd
Logged

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Re: FlapBoy [#gbjam3] [Flappy Bird Clone]
« Reply #1 on: August 07, 2014, 11:11:11 am »

I created a flappy Bird clone before Flappy Bird even existed.  8)

Didn't download it, but I watched the video. If you made the background scroll (slower than the pipes),  it would give it more depth and motion.
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.