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Masterwork Dwarf Fortress V.6.1
The Hermit. This is the sole addition of the update, I did not change any content on any other race, manual or utility. The GUI had the liquid spawner and clay oven buttons fixed by Splinterz, as well as a selection for the hermit added.
But what is the hermit? Its a single-unit race intended for fort mode. You control a single person, who has to start a new life. Since I cant delete the 7 units at embark and the first 2 migrant waves are hardcoded, I found another solution: They are figments of your hermit's imagination. They transform into hallucinations, which die instantly, since your hermit realizes that they are not real. Since ghosts are also hardcoded and would appear if they are not buried, they do leave a "past regrets" item that can be buried. Very philosophical here, your hermit has to bury the regrets of his past self, otherwise they will haunt him.
After that is done, you have to worry about surival. You need food, drink, shelter. Weapons and Armor. For this the hermit has a large selection of very tiny workshops, 2x2 in the most cases. See the cheatsheet:
Its mostly smaller versions of the normal MDF workshops you are used to. They dont offer quite as many items as in dwarf mode. A few are brand new, like the Sundail, and other are from humans or gnomes. See the manual for more info.
A unique feature of the hermit mode are two hardcoded, timed events. After 2 years in the game your hermit will create an imaginary friend, Bob. He will help you with labors and save you from harm. After 3 years in the game your hermit will stumble upon a mysterious talisman, which will unlock the magic altars, but only one of them. It is also valuable enough to attract sieges, so your life will become more interesting. You can either become a Necromancer, a Conjurer or a Mage with it. Of course being a devout hermit that prays at his house shrine, or a nature-loving hermit with a high druid merit will also help.
Please post your feedback on the hermit here. The thread also has a poll that will determine possible future additions.
On a personal note, I will leave for a 2 week hiking trip, so dont expect me to be around much for forum support. I am sure that the community can help with any issues you might have. Please keep posting balancing suggestions and bug reports in the meantime, both for the hermit and the humans. That way I have a nice, long todo list when I am back.
PS: As you have noticed, the mod is now on 3 servers. My personal dropbox that easily dies due to traffic from here, Dffd and a new server, donated by a very friendly reddit user.