OOC: Yeah the gnome druidic system is so beautifully realised Indigo that I thought i'd showcase it a bit, once you get the advanced trainer and gain the ability to nickname the animals everything becomes so much easier as you can pasture the right critters to receive medical care/armor/training. The first round of healing on my tigers was done before they were named and I had to pasture all 3 war Tigers to be sure of getting the injured one.
Thankfully the scripts are well written and its not too micromanage heavy. Both healing and armoring pick the first viable target they can see and allow me to pile a load and set repeats without worrying about it healing healthy animals or repeatedly armoring one paw. With the addition of nicknames I can see who is moving where through pastures and I dont find it cumbersome in the least. To be honest i'm as comfortable with what you've set up here as I am the vanilla military interface anyway, and on the grand scheme of DF micromanagement, your druidic system is more hands-off than half the vanilla feature-set. Well, coded mate.
I embarked them across multiple high savagery zones for just this purpose, it's been a very productive first year on that front though :p I've experimented with these things in combat before however and Meph is quite right, everything needs armor.
And agreed Senshuken, most races would have scattered immediately on embark and unpause, their ability to ignore wildlife is a big deal. Our chances of surviving the Giant Hyenas in particular would not have been great, packs of those are vicious.
We were also very lucky that the critter that escaped from the caverns into the fort happened to be a Nith. Little immediate threat and charmable with the druids to boot. That could have been a lot worse, flicking through the RAWs (I dont know masterwork underground much at all) there are not many options down there with the [NATURAL] tag the druids need.