16th Moonstone: The Seismic Telegraph is finally finished and is fired up, contact is made with the Gnome Halls back home. Much relief all around. Caravan and immigrants will flow as normal.
The cistern has filled and wells are being cut as the Dwarves leave. We also say goodbye to the 5 adult cobras we collected this year, 4 through shrines and 1 in a cage. The eggs have hatched and we will raise a generation of native snakes, the adults are gathered at a shrine near the edge of the map and released by one of the children.
24th Moonstone: The last of the cobras disappears off the edge of the map, no fighting amongst themselves on the way out, they just wanna leave. We have 9 young cobra, 3m, 6f which will grow to replace them. Indigo consults the spirits of nature and assures me this was the right decision.
26th Moonstone: Need more wood, a large swathe west of the encampment is designated. The farmer has nothing to plant as the plants are not being eaten fast enough with so few in the fort. We are not brewing, so the seeds are not available. We send him picking wild plants to keep busy and give us some variety of seed next year.
The Giant Weasels are still being a nuisance on the surface. They seem to want to path right through, or maybe even onto the stair, perhaps they are hungry. They neither notice the Gnomes nor do the Gnomes care, but they are wary of the massive Tigers and are not actually causing trouble or getting too close. To be honest i'd take the hit for it if a Giant Tiger sat on a weasel, the capuchin reminded me how much easier life is when you can butcher, even for a moment.
I'm assured by Indigo and the other Druid that the spirits would tolerate some hunting by the Gnomes, our copious current Karma and menagerie of well-tended wild animals would compensate for some kills of wild animals, it's slaughtering tamed or trained creatures that is most abhorrent.
We resolve to stick to fish for now, and Senshuken and the other Mechanics have been spotted several times huddled in corners talking deeply. If the mutterings are accurate they toy with the idea of damming the river to install grating and allow secure fishing access. We need not stoop to wanton slaughter. When we hunt, it will be Orc and Succubus and Goblin that we butcher.
9th Opal: We make wells above the cistern to reduce the traffic to the surface by those not working in the high soil layers. We are forced to make the chains from iron as we have still not done much mining, Meph and his buddy have been hauling and helping keep the big predators trained like everyone else.
The children wont haul consistently so we struggle there, but at least even they can tend the Tigers. And its something to see a 5 year old gnome feeding an adult Giant Tiger a bucket of piranha I can tell you...
13th Opal: Senshuken is forced to press peat to drive the forges, he is unhappy about it but I promise him some metal sheeting to tinker with from the fuel he provides. We just dont have an adult who can be spared. Meanwhile the Metalsmith migrant from the first wave turns out some masterful iron chains for the wells which should please everyone.
17th Opal: Senshuken narrowly avoids disaster when he is interrupted whilst on his way to reload a cage trap by a succubus thief. Guy just cant get a break.
Thankfully the bandit runs for it, their large daggers are easily capable of bisecting an unarmoured Gnome but he doesnt make a swing.
We need to start using our bodyguard animals, which means we need to start forging properly. The Miners are recovered from whatever odd jobs they had ended up on and refocused.
The oscilloscope is broken out and a number of readings taken before they dive off in search of hematite, galena and mithril in the marble layers.
26th Opal: Hematite, dead ahead! This gizmo is awesome, Meph made a beeline for the good stuff and begins to cut back into the vein. The Gnomes also finally remember to strip the 2 succubus thief prisoners and retrieve 2 daggers for melting. One is rose gold, the other stygian bronze.
As unbelievable as it may seem, daggers are a two-handed weapon for everyone in the fort and make a very poor-man's zeihander. Metal better used elsewhere. We are still loathe to start producing metal sheets for Senshuken to Tinker with, the metal they are made of plays little importance for the most part and it feels like overkill to use our iron. May end up being lead and silver mechanisms in the guts of our contraptions as we have found no copper as of yet.
2nd Obsidian: As the miners harvest goodies and the smelter churns along trying to process enough to get started a group of 5-6 slugmen sneak up on the fort. (I thought I had these off). The Tigers dont take kindly to their intrusion and take off after them, on average the Giants were too slow for a fleeing enemy but several of the war Tigers caught their foes (whom they outmassed by around 800%).
One was brutally dismembered as a Tiger seized it by the arm, tore it off then repeated the trick with it's head. The other landed a lucky punch and shattered the second Tiger's toe causing it to pass out. The slug made it about 10 tiles before the 3rd Tiger hit it in the flank and shredded it for a total of 2 kills.
They are tough, but not invulnerable. Most that engaged that unarmed enemy have bruises and breaks, the one with the damaged toe keeps passing out. Indigo quickly directs the construction of an Animal Care workshop and a Gnome is sent to process some of our Ropereed for thread. The wounded cats are soon back to full health.
It's around this moment that Senshuken approaches with a curious little leaf object in his hand, claiming to have found it in a Finished Goods Bin that finally made it back from the Depot after the Autumnal dwarf visit. Indigo snatches it from him without a word and runs off to build the Advanced Animal Training workshop. (seriously, when did I get that? It's pretty crucial and my lack of hauler power left it stuck in the Depot. That and I forgot to flag bins to be returned after completing my trade so it was tied up till they left. Keep track of your Goods bins as a Gnome player! Becomes even more key when you move to Tinkering.)
4th Obsidian: A kidnapper has made off with one of the children. I hope it was one of the useless ones. Seriously though, must get around to ordering them to stay indoors and make sure none think they are woodcutters or herbalists or something. And armor so I can deploy these animals, i'm loathe to risk our precious warbeasts when even a thief's dagger can down them right now.
Indigo has been making mystical passes over that leaf thing all morning and then promptly dropped it on the grass by the fledgling slag wall. Thats our advanced training workshop now apparently, it focuses the minds of beasts to that of the trainer or something. I nod and smile, all that matters is that he assures me the Giant Hyenas will be war-trainable now, in-fact just about anything would be, and the teaching of the animals could begin. We'd need to look at some sparring for the Beastmasters in the Spring to give them skills to pass on. I have Indigo try and summon a bird for news, I would like to see how far off the caravan and next migrant wave is and whether there are any hostiles headed our way, but he is unable to locate one. Things would be easier if one would just turn up so we could ask it apparently, but theres been no birds since we arrived.
The Weasels still wont leave, they just sit in that trench, they keep causing cancellations on the road there as they are blocking the site. Since they dont fear my Gnomes i'm tempted to go build cages amongst them, train them and then turf them straight out again through a shrine. I want them gone, need a bird for intel.
Natural Karma 129,921