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Author Topic: Worm: Edwardstown  (Read 135756 times)

RangerCado

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Re: Worm: Edwardstown
« Reply #1245 on: March 21, 2015, 10:49:20 pm »

Selina looks at her a moment, confused as to what to do. Worriedly, she slowly tried giving a hug, maybe putting the Clone more at ease?
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Yourmaster

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Re: Worm: Edwardstown
« Reply #1246 on: March 21, 2015, 11:15:22 pm »

(Wait. Is Alex the only character that is/almost is a full adult?)
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Unholy_Pariah

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Re: Worm: Edwardstown
« Reply #1247 on: March 21, 2015, 11:19:16 pm »

((Pretty sure i made Steven in his mid twenties.))
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

RangerCado

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Re: Worm: Edwardstown
« Reply #1248 on: March 21, 2015, 11:22:26 pm »

((Selina is 16, and Void's character is a kid I believe))
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Unholy_Pariah

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Re: Worm: Edwardstown
« Reply #1249 on: March 21, 2015, 11:24:55 pm »

((so thats just Steven and Alex then.))
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

MrVoid

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Re: Worm: Edwardstown
« Reply #1250 on: March 21, 2015, 11:30:22 pm »

((Selina is 16, and Void's character is a kid I believe))
((Technically, due to the nuances of Carries power, she's about 400.  But physically she's 12 and mentally... well, she's just bored.))
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What the fuck is wrong with you guys.

Harry Baldman

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Re: Worm: Edwardstown
« Reply #1251 on: March 22, 2015, 08:51:58 am »

Alex would walk over towards the stadium, leaving his car. He would silently complain about his shitty powers. It wasn't even consistent. Why couldn't he enter it alone, when he could before?

I don't recall you ever entering it alone, honestly. Do you have a quote?

Well, anyway, you walk toward the stadium, getting a closer look at the events happening within. A lot of the ruins appear to be carefully excavated, or at least their edges. You pass by a covered corpse of what you suspect to be a teenager getting wheeled off the premises, and step around the crumbled remnants of the entrance. Few seem to mind you coming in there right now, although one paramedic tells you to stay away from any still-standing structures, as it's possible they could fall on you still.

Watch and wait.  He's got to run out of cigarettes eventually.

He finishes his cigarette and, over the period of the next 15 minutes, seems to not be doing anything in particular, just listening carefully, and just when you think you'll go insane out of boredom, he gets up and slowly walks toward the suit, stepping back into it carefully and doing it up to his waist. At this point he pauses again - you think he heard a bump somewhere, but it wasn't you, so you don't care. He listens for a short while yet, then puts the suit on entirely, putting the gun down for a moment to get it on fully and then picking it back up again. And with that, he heads toward the basement once more, carrying the air tank under one arm and holding the pistol with the other one.

"Ooh im gonna get him fot this." grumbles Steven as he slowly climbs to his feet.
"that asshole brings new meaning to the phrase 'too stupid to fool'..."

Your everything is sore right now, with the possible exception of your throat, and getting up becomes a bit of a production, taking about two minutes and the firm support of a nearby wall for you to get yourself standing upright in any semi-permanent fashion.

It's a little hard to disagree with Pigeonface's assessment that you're probably beat up enough to leave alone for now. Not that he wouldn't be capable of returning and piling on some more hurt, you suppose. Maybe this time you'd even be able to dodge.

Selina looks at her a moment, confused as to what to do. Worriedly, she slowly tried giving a hug, maybe putting the Clone more at ease?

Curiously, she hugs you back, and rather tightly at that. You stay like that for a moment before you realize she's quietly nibbling on your shoulder, which sort of tickles.

"Are you... doing okay?" comes your mother's voice. You notice she's poked her head out of the adjoining kitchen. She seems to have gone about halfway through her morning routine before either remembering that she's got family business today or just plain giving up on the idea of going to work. She hasn't slept well, you think, and is obviously not at all used to there being two copies of her daughter around.
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RangerCado

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Re: Worm: Edwardstown
« Reply #1252 on: March 22, 2015, 09:45:22 am »

Selina looks at the Clone with slight amusement at the nibbling, wondering how exactly THAT had gone through her mind... she slowly broke the hug though to look at her mom, moving close to hug her gently as well.

"Y-yes... Its... its nice to be home." She hugs her tightly, obviously glad to wake up to see her mother again. "Um... H-how are you... doing as well?"
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

MrVoid

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Re: Worm: Edwardstown
« Reply #1253 on: March 22, 2015, 10:29:27 am »

Is the hazmat suit armored or defensive by any measure?
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What the fuck is wrong with you guys.

Unholy_Pariah

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Re: Worm: Edwardstown
« Reply #1254 on: March 22, 2015, 09:15:45 pm »

Using the wall as a support Steven moves further into the alley to recover and reduce the chance of being spotted by passersby.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Yourmaster

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Re: Worm: Edwardstown
« Reply #1255 on: March 22, 2015, 09:33:21 pm »

Alex would ask if there were any living witnesses.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Unholy_Pariah

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Re: Worm: Edwardstown
« Reply #1256 on: March 23, 2015, 01:08:35 am »

((I reject the valifity of any witnesses testimony, they were high off their face due to supernatural goofballs.))
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Harry Baldman

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Re: Worm: Edwardstown
« Reply #1257 on: March 23, 2015, 01:03:53 pm »

Selina looks at the Clone with slight amusement at the nibbling, wondering how exactly THAT had gone through her mind... she slowly broke the hug though to look at her mom, moving close to hug her gently as well.

"Y-yes... Its... its nice to be home." She hugs her tightly, obviously glad to wake up to see her mother again. "Um... H-how are you... doing as well?"

You break the hug gently on your end, while your clone does not, still clutching you rather tightly. As you try to move away, she stops nibbling and clamps down gently on your shoulder with her teeth. Your mother purses her lips in confusion and possible disapproval.

Is the hazmat suit armored or defensive by any measure?

Not really - it's airtight and sort of reminds you of a diving suit, but unless you do your stabbing with a butter knife or your shooting with a slingshot, it shouldn't be too much of a problem. He's kind of a big guy, though, so you might need to stab quite a few times in quite a lot of sensitive spots to take him down. And he's got a gun.

Using the wall as a support Steven moves further into the alley to recover and reduce the chance of being spotted by passersby.

You slink back into the alley, hoping your previous impressions of a distinct lack of vicious muggers in them was entirely correct. Fortunately, that does appear to be the case. Edwardstown, capes excluded, seems to be a pretty friendly town, all in all.

Alex would ask if there were any living witnesses.

You ask if there's any living witnesses to whatever the hell happened here, and the paramedic, currently on a smoke break, tells you that there were - mostly people who hit a sweet spot between lying on the open field where napalm rain could hit them and lying near the walls where rubble could bury them - the most luck was had by those who were buried alive the exact right amount to weather the storm and then get rescued - from there, in both directions, the injuries and death rates considerably worsen. The paramedic tells you all this in a monotone, and you get the sense that she's very close to being completely exhausted right now.

Though shit, if you want witnesses, the whole neighborhood around here is full of them, though they're more like external observers.
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RangerCado

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Re: Worm: Edwardstown
« Reply #1258 on: March 23, 2015, 05:23:08 pm »

Selina frowns, and slowly hugs her again, moving her shoulder to attempt to dislodge the biting a little... She is as confused and her mother is, though not as disapproving...
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Unholy_Pariah

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Re: Worm: Edwardstown
« Reply #1259 on: March 24, 2015, 06:32:11 am »

Steven remains in the alley until he feels recovered enough to move or someone appears.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
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