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Author Topic: Worm: Edwardstown  (Read 136529 times)

Harry Baldman

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Re: Worm: Edwardstown
« Reply #750 on: December 04, 2014, 05:22:49 am »

At this point, Selina keeps her eyes open, letting the feeling go over her as she felt the strange detachment from reality. Thoughts of what other kinds of contact would make this experience even stranger ran through her mind as she stared into it all, wondering how it would be to be hugging someone, kissing... other such things of increasing intimacy. As odd as this was... it was almost pleasant in a way, to feel detached from everything around her but that one point on her hand.

It's not really one point, though - it's a whole lot. You can sort of tell it's your hand by the way it's constantly stimulated, and the way you altering your grip also changes the impulses a little. Only way you can map it, really, since each point of reception is so distant from all others, it is like they exist in a universe all of their own. There's also other things you feel, but these are a little more unclear. A particular bit of interest is a set of points pulsing rhythmically, about every three seconds or so. You're pretty sure that's not your heartbeat, and you don't really have a particularly good idea what else it might be, and that's a tad bit perplexing.

What's even stranger is that considering various ideas of what you could possibly do right now, which your mind springs to rather easily from here, immediately lead you to notice that imagining things appears to set off new points of reception on your body, the impulses being at first more intense, but then adapting slowly. What's more, a little bit of testing appears to confirm that it is indeed your imagination doing this as you move on to thinking of... different things would be the way to put it.

Kyle nods and starts heading for the car.
"Is it odd to get a bad feeling about things?"

"Not really," says the guy. "People get bad feelings around me all the time."

That's most certainly not ominous, you think, but get in the car anyway. About its interior you can say no more than that it is indeed a car. It's even got one of those pine air fresheners.

"Right, so, if I remember it right," the man speaks as he starts the car, "the nearest hospital was... someplace on Baker?"

He looks slightly nervous, you realize.

"Yeah, somewhere around there."

You become slightly nervous as well as the two of you drive off over to the nearest hospital. About its exterior you can say little more than that it does indeed look a bit like a hospital. A perfect example of nondescript modern urban architecture, with its blocky shape and weathered look. Probably long overdue for a remodeling, just like a lot of other things around this place. On the way you discover that this guy's name is Todd, and that he's apparently sort of a writer. He's a bit vague on that. You don't feel any less nervous due to this. Something about him just feels a little strange, you decide. At any rate, you manage to get to the hospital without incident, and then you get admitted to the ER, and Todd insists on being there with you. Says he's concerned for your well-being, plus, since you can't remember anything, it'd probably be really shitty of him to leave you out of the loop.

Now, though, you wonder what exactly you'd like to tell the physician examining you. There's no real sign of trauma on you aside from a mostly healed gunshot wound.

"Aww... superboring.  Hey are you gonna kill someone or do I have to do it for you?" As he calms down, Carrie is getting more and more irritated. 

He seems like a very chill dude right now. Totally not up for revenge, that's for sure. He just raises his eyebrow at you and then looks away dismissively.

Then again, does it really matter all that much? This guy's a tosspot, and the Project Ed people are tosspots, you're fairly sure, and even if he tries something, it's probably going to wind up being good for a short laugh and little more. Why even bother? You think you spotted some of your classmates in the crowd a while ago. Maybe you can go and check.

You jump out of your body and the fuzzy feeling of not needing to bother overmuch disappears in a moment. Huh. Guess you need to be a bit more vigilant. At any rate, you do find Miss James and Miss Malloy in the crowd. In addition, you notice that a bunch of people are heading into the stadium, the police included. The next phase of the party may be beginning.

Alex would attempt to force the lightning to shock the woman. Honestly, he just wanted to know if it worked

It does not for some reason, which you find a bit strange.

"This is pretty freaky," she says, staring at you. "Do you know what's happening?"

Her voice trembles lightly, and you feel a slight tremble of the ground along with it.

"Hmmm, is that Ilo or One-Eighty?"

Watch the proceedings.

The guy, who seems huge enough and undisguised enough to not be either of your first guesses, to say nothing of One-Eighty being a lady as far as you know, looks to be just your average Joe. A little pudgy, balding. Scariest thing about him is him being ten meters tall, that's for sure. Otherwise perfectly harmless-looking. Probably a data entry drone out looking for adventure, which he seems to not be finding on the stadium.

Behind him, though, about two minutes behind, to be precise, seem to be a few Eddites, looking altogether more purposeful, pushing a cart with a large cardboard box in it toward the center of the field. They look pretty pleased with themselves, which you can't really fault them for. The police are probably neutralized already. That's cool, you guess.

"Hey, the party really is starting," your companion says. "That's probably the main event they have in there."

As they unpack the box, you tend to agree. In the middle of the vast amount of packing peanuts there seems to be one of Ilo's funspheres, pretty big one at that. As in, it's about five meters in diameter, about half the height of the nearest Eddite. Pretty cool.

You notice that the whole hugeness effect is becoming a little more selective. People seem to be more affected, surrounding things a little less. It's particularly apparent when you observe your companion, who barely fits into the room anymore, and your mind evidently is having trouble recontextualizing how he seems to be drinking his vodka, as you can't even see the glass, although you notice the alcohol materializing in his mouth, looking like enough to fill a barrel.
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RangerCado

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Re: Worm: Edwardstown
« Reply #751 on: December 04, 2014, 09:13:48 am »

Selina is surprised by how she could control the sensations with her imagination, starting to wonder just what this thing actually did before it wandered into imagining joy, happiness, comfort. Could it do emotions as well? Or was it limited to physical feelings.

Everytime Selina attempts to focus on an answer, her mind drifts off to thinking happy thoughts or dreams of her family or girls she had liked kissing her. Those were nice dreams... she thought as she drifted through the stimulations.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
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kj1225

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Re: Worm: Edwardstown
« Reply #752 on: December 04, 2014, 09:41:27 am »

...
"I was shot!? Wow, I did not expect that. I mean, I'm fairly certain I'm not an adult yet. And I don't think I play with guns. I really have no idea how that could have happened. Well, now that I think about it I don't know a lot of stuff... Could you maybe check the records or something for someone who looks like me with a gunshot wound coming in?"
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Beirus

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Re: Worm: Edwardstown
« Reply #753 on: December 04, 2014, 11:20:39 am »

"Ugh, zoned out. But I could kill her now. I'll be glad I did it later." Jake muttered, looking around for where possibly-Dissent went. Once he spotted her, he'd go down the fire escape and head towards the stadium. He didn't need to feel angry. This was about payback for his little brother. He was certain the satisfaction would come later.
« Last Edit: December 04, 2014, 12:29:23 pm by Beirus »
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Because everything is Megaman when you have an arm cannon.

MrVoid

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Re: Worm: Edwardstown
« Reply #754 on: December 04, 2014, 12:49:48 pm »

"Alright thats a plan. I'm going to go try and find whatever's causing the distortions and smash them. Have fun with your vengeance." climb up the fire escape and find the source, especially check the boxes being moved from the trucks.
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What the fuck is wrong with you guys.

Harry Baldman

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Re: Worm: Edwardstown
« Reply #755 on: December 05, 2014, 03:24:24 pm »

Selina is surprised by how she could control the sensations with her imagination, starting to wonder just what this thing actually did before it wandered into imagining joy, happiness, comfort. Could it do emotions as well? Or was it limited to physical feelings.

Everytime Selina attempts to focus on an answer, her mind drifts off to thinking happy thoughts or dreams of her family or girls she had liked kissing her. Those were nice dreams... she thought as she drifted through the stimulations.

Very nice dreams indeed, you find - you cannot directly stimulate emotions, unfortunately, but this is but a minimal obstacle - emotions are but a reaction to external stimuli, and it is simple indeed to evoke those as your mind goes to places you once knew and hope to know again. You are now free - truly free, without restriction and without care, unseen by any, a self-contained entity with its own engine of experience, lucid dreaming carrying you through a myriad of sensations no less real than any others you have ever felt.

When the hum of the sphere finally stops and all returns to its proper place, you feel uncommonly relaxed, as if awakening from a deep sleep, your limbs and their respective receptors all making topological sense once more. Rita seems to still be clutching your hand, and looks vaguely frightened. Lynn appears to have fainted. You're not sure how long you've been dreaming. Probably hours.

...
"I was shot!? Wow, I did not expect that. I mean, I'm fairly certain I'm not an adult yet. And I don't think I play with guns. I really have no idea how that could have happened. Well, now that I think about it I don't know a lot of stuff... Could you maybe check the records or something for someone who looks like me with a gunshot wound coming in?"

There's not much about you on record aside from the fact that you indeed have had a gunshot wound and had it treated in the past. Other than that, there's no particularly useful information, it appears. So the only things you happen to find out are things you knew already - you were in the hospital, your friend brought you there, mysterious circumstances and so forth. Perhaps you could call your friend, see if he's got any ideas, though knowing him, he probably doesn't. Sometimes you wonder why you're even friends with him, to be perfectly honest. Probably 'cause he's low-maintenance.

"Ugh, zoned out. But I could kill her now. I'll be glad I did it later." Jake muttered, looking around for where possibly-Dissent went. Once he spotted her, he'd go down the fire escape and head towards the stadium. He didn't need to feel angry. This was about payback for his little brother. He was certain the satisfaction would come later.

What's the point of payback, really, if you're not going to feel any better, your brother's not going to be any less blind, exactly zero people are likely to benefit from your actions, and you will learn nothing of use in the process? If happiness is what's truly important from a utilitarian perspective, why would you want to spread your own misery to others rather than do something productive? You may extract minimal happiness from the murder of a woman, of course, but that's shortsighted thinking. Murder's not something you shake off afterward without a second thought. Are you really the kind of person who can kill someone, then move on? Moreover, do you want to be that kind of person?

Man, these spheres are messing with your mind something fierce, you think as you notice you haven't really moved from the spot you just occupied. Aggressive thoughts just don't seem to be taking you very far right now, and everything feels kind of fuzzy. And when it doesn't feel fuzzy, it feels like your mind can only throw third-rate philosophy at you. The chillness confounds you, throws you off-track with every step you take.

"Alright thats a plan. I'm going to go try and find whatever's causing the distortions and smash them. Have fun with your vengeance." climb up the fire escape and find the source, especially check the boxes being moved from the trucks.

The cool thing about boxes, you realize, is that you can't see inside them in any way, no matter how hard you wish it to be otherwise. As far as you can tell, they are indeed boxes, and the people carrying them are indeed people. More than that you can't really say, though you do suspect that the boxes have those distortion thingies inside them, since you don't see any other likely candidates for their location around. Plus these boxes have a lot of packing peanuts in them, and you know for a fact that the thingies in question are pretty dang fragile.
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kj1225

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Re: Worm: Edwardstown
« Reply #756 on: December 05, 2014, 03:30:17 pm »

"Can I burrow a phone?"
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Harry Baldman

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Re: Worm: Edwardstown
« Reply #757 on: December 05, 2014, 03:37:42 pm »

"Can I burrow a phone?"

Sure! Who ya gonna call?
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kj1225

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Re: Worm: Edwardstown
« Reply #758 on: December 05, 2014, 03:45:19 pm »

Ghostbusters!
My friend who I can remember. Apparently.
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Harry Baldman

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Re: Worm: Edwardstown
« Reply #759 on: December 05, 2014, 03:50:02 pm »

Ghostbusters!
My friend who I can remember. Apparently.

Just as a clarification, you remember pretty much everything about your life except for where you live, if you even live anywhere in particular, that is, and whether you have any immediate relatives. It's a very selective form of amnesia, you note.

Your friend, surprisingly, picks up despite it being 6 or 7 AM. You wouldn't have figured that. He sounds three-quarters asleep and kind of useless, but at least it's a familiar voice, which is also probably a reason you hang out with the guy.
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RangerCado

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Re: Worm: Edwardstown
« Reply #760 on: December 05, 2014, 07:06:55 pm »

Selina looks slightly concerned, but can't help the relaxed feeling that was overcoming her to feel to bad except for a small.

"You have fun?" She asked witha a small, confused looking frown.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

MrVoid

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Re: Worm: Edwardstown
« Reply #761 on: December 05, 2014, 07:14:02 pm »

Carrie wanders over to one of the box carriers, trips herself and activates her powers as she falls into the box carrier in an attempt to bust open the box.
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What the fuck is wrong with you guys.

Yourmaster

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Re: Worm: Edwardstown
« Reply #762 on: December 06, 2014, 11:24:50 pm »

"Nope. No idea.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Unholy_Pariah

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Re: Worm: Edwardstown
« Reply #763 on: December 07, 2014, 07:01:44 am »

Turning his gaze away from his companion Steven observes the group interacting with the funsphere.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Harry Baldman

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Re: Worm: Edwardstown
« Reply #764 on: December 12, 2014, 11:42:46 am »

Selina looks slightly concerned, but can't help the relaxed feeling that was overcoming her to feel to bad except for a small.

"You have fun?" She asked witha a small, confused looking frown.

"... in a manner of speaking," says Rita, walking over to the unconscious Lynn, then poking her with a foot, a slightly uncomfortable look on her face. Lynn immediately opens her eyes and takes a deep, gasping breath, lapsing into loud coughing. Did she, uh, stop breathing there?

"That kicked ass," she says breathlessly, then slowly gets up, unsteady on her feet. "Aside from the possible brain damage, I mean. Whoa!" she stumbles around, supporting herself against a wall.

"Uh, okay," Rita shrugs, then turns to you. "You're looking pretty chill. What happened to you?"

Carrie wanders over to one of the box carriers, trips herself and activates her powers as she falls into the box carrier in an attempt to bust open the box.

Okay, act natural, act natural, act natural! Acting natural is of the essence! You wander over, trying to look as drunk as human decency will allow a kid your age to look, and try to enact a superpowered bump into one of the fiends carrying the boxes into the stadium. Moments before you're right up in one box-carrying girl's face, you enter your timeless thinkspace and briefly consider the best way to smack into someone inconspicuously. You suppose some very uncoordinated moves are called for, and plan appropriately, slipping back into your body, then doing a sort of spin-drop straight into the girl, which plays out much faster within moments as your body catches up with you, causing the girl to lose her footing from the force and dropping the box, which immediately falls apart in a mess of cardboard and packing peanuts. The girl remains on her feet ultimately, but only through a very lucky save.

"Yo, what the fuck are you on, girl?" she asks, looking at the crate. "Watch where you're going! And stay out of the way, you hear?"

A couple other Eddites look your way absently as they pass. The girl looks at the crate, then tries to hold it together with her arms, with a bit of spillage of the packing peanuts within, and gives you a stern look as she stands there for the moment.

"Nope. No idea.

"Huh. Pretty weird if you ask me," she says, and the wind starts to howl in the distance. Before you can say much more, though, you suddenly return to the proper world, surprisingly not blasting anyone away as you appear. The woman appears in the same place, and stares at you as she gets her bearings. You feel the peace creeping into your mind slowly once more.

Turning his gaze away from his companion Steven observes the group interacting with the funsphere.

They seem to be fondling it idly, looking very coolly excited about its potential applications. It doesn't appear to be on yet, and more people are bringing in more crates from a couple of other entrances, setting up what is sure to be a pretty wicked trip.
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