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Author Topic: Worm: Edwardstown  (Read 135669 times)

MrVoid

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Re: Worm: Edwardstown
« Reply #240 on: August 31, 2014, 04:52:05 am »

Thats still pretty good, she steps outside for her next trick, how exactly did she break those handcuffs?

She jumps out of her body and attempts to settle in like she did before, raising her arm just before she is snaped back to reality.
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What the fuck is wrong with you guys.

Beirus

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Re: Worm: Edwardstown
« Reply #241 on: August 31, 2014, 12:23:56 pm »

Jake sleeps, trying to recover at least mentally for now. There was still one other thing he could think of to try with his power, but he would make sure to be near the hospital this time.

When he woke up, he would head to the area of town near the hospital and try to find an alley or somewhere secluded. He would activate his power and slam his uninjured hand into the wall, then let go of his power before he got that bad feeling, bracing himself for the pain of breaking another few fingers.
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Because everything is Megaman when you have an arm cannon.

Harry Baldman

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Re: Worm: Edwardstown
« Reply #242 on: August 31, 2014, 02:39:51 pm »

Buy the stuff and get building!

You purchase the necessary scrap and, with the materials you possess, get to work in an appropriate location. You start thinking about the design of the machine you're about to build, the one that ensures a 20, once, in a specific circumstance, and realize there's some details missing. To be specific, the room in question. You're not sure why, but that seems to be critically important.

Kyle sat in the hospital bed in the kind of daze one does when they can't tell the time and like the reason to try. It makes one feel like a forgotten toy. One that no one will ever try to find on purpose, they may find it while cleaning their room, and then sit on the bed remembering better times. And then they would crawl under the covers and cry themsleves asleep as they lose the will to continue working... this metaphor isn't going anywhere.
"Hm..."
With that Kyle pulls out his computer and googles his name to see if there's any further news on what happened to get him shot.

You are insulted when you discover that you have not made national news despite being inexplicably shot. Or even local news. You bet this would not be the case if you were a girl from the suburbs. Your friend did mention you on their Myspace page, you find out. Though even there nobody seems to care much. Hm.

Your belief that nobody really cares if you exist is affirmed further. It does not make you feel any better. You've been here, what, four days already? Or was it five? Did you maybe miss a day? What's the date? When did you even go out? You're not sure you checked the calendar that day. Was it a Tuesday? Monday?

Perhaps your life is more depressing than even you have begun to suspect, you begin to suspect. That's two whole steps of suspicion right there. Maybe you should take your depressing nature to the next level and just call a nurse so you'll have someone to talk to, given that nobody at all, not even hospital staff, appear to have visited you much in the past day. Why do these gunshot wounds take so damn long so heal?

Another sideways shake

"Oh," she says. "I... guess that's good? Yeah. Well, okay."

An ambulance arrives shortly, scooping you up and taking you off to the hospital, which is where you realize that you have no real ID or any other possessions on you. This may prove problematic in the future, although they still seem to be treating you without many reservations.

You are fairly sure they caught on pretty quick that you're a parahuman of some kind. You wonder if they'll inform the PRT.

Selina barely moves for several seconds, staring through half open eyes at the strange substance. She attempts to curl her fingers and try to feel what the heck the stuff is and maybe where it came from? She wasn't even sure if she was just dreaming.

You curl up your fingers to feel the film that's formed around your body. It feels like slime, or snot. But without the part where it becomes crusty. It's some kind of mucus, and there's a layer of about two millimeters of it. And what's strange is that it seems to start pooling in your hand as you try to examine it, giving you a slight tingling sensation as it begins to migrate, slipping under the restraints you find yourself in to move to your palm. Surprised, you are distracted a moment, and the tingling feeling ceases after a moment, the nearly centimeter thick patch of slime over your palm evening out once you stop concentrating on it. This, you believe, is slightly unusual.

Grabbing an old bandanna and some sunglassess to cover his face Steven pushes them into one of his pockets then puts on a hat.

Now ready to conceal his identity he waits until evening falls and sets out from his house towards the shadier parts of town with the intention of fixing their crime problem with gratuitus violence.

As evening falls, you wander out into the shadier post-industrial parts of town, crappy disguise prepared and ready. The streets are semi-quiet - there's a few bars around here, a couple people wandering around. As you walk down the streets, nary a mugging or violent crime is seen, and you'd think there's really not much of a crime problem at work, and you suppose you'd be right. It takes some time to actually notice anything at all that's suspicious, and you eventually locate a bunch of skinheads, loitering around a streetcorner. It's only when you come closer that you notice that they seem to be watching something.

That something appears to be a bunch of the Project Ed kids, about twelve or so in total, grouped around a van, examining an old, godforsaken tenement and making a bit of a ruckus with their banter. Some are taking pictures with cameras. You light up a tad. They're probably up to no good, you think!

Thats still pretty good, she steps outside for her next trick, how exactly did she break those handcuffs?

She jumps out of her body and attempts to settle in like she did before, raising her arm just before she is snaped back to reality.

As you return to your body, you do the same thing as you did when you broke the handcuffs, just fail to push yourself into your body. You notice that the world still appears to be at a standstill, but your body nevertheless feels... well, fleshy. You raise your arm, and notice two versions of yourself as you do so - one is your ghostly form, the other is your body. The ghostly form moves first, and you wonder for a moment if you're supposed to do anything else, and then things kick in, your flesh arm rapidly rising to take its place.

Jake sleeps, trying to recover at least mentally for now. There was still one other thing he could think of to try with his power, but he would make sure to be near the hospital this time.

When he woke up, he would head to the area of town near the hospital and try to find an alley or somewhere secluded. He would activate his power and slam his uninjured hand into the wall, then let go of his power before he got that bad feeling, bracing himself for the pain of breaking another few fingers.

The next morning, you opt to punch a wall after activating your power. It doesn't hurt, fortunately for you. And then, without thinking about it too much, you immediately let go, feeling exhausted as you do so, as if some second type of breath just left your body. You wait for some time there nervously, hoping your fingers don't break, and, much to your satisfaction, they do not. Phew. You're not sure what you'd do with two broken hands.
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kj1225

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Re: Worm: Edwardstown
« Reply #243 on: August 31, 2014, 02:47:28 pm »

Hm... a good idea me. But I'll try my hand at monologuing first. This is odd, no body cares about a white boy who got shot while walkong home with a friend. This is disturbing. White people always get more media attention... and I lost my knife, something I'd never do under normal circumstances. Maybe I was mugged by a psycho? No, that would be too simple. Maybe I was murdered and this is all a delusion of my dying mind... no, definently not... I'll just call the nurse.
With that Kyle pushes the call nurse button.
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Yourmaster

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Re: Worm: Edwardstown
« Reply #244 on: August 31, 2014, 03:07:19 pm »

Try to analyze my powers. I seem to have some form of enhanced durability, or regeneration. He obviously had another power though, consituting what he did to Ms. Black. Maybe it was a telekinetic ability? Again he was unsure, though he assumed a telekinetic shield was likley.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

RangerCado

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Re: Worm: Edwardstown
« Reply #245 on: August 31, 2014, 03:48:17 pm »

Selina gulps and carefully attempts to focus on the slime stuff again, seeing if shes controlling it in some way... could she be controlling it? Was she doing this?

If shes appears to be in control, she attempts to focus the stuff on her restraints to slip her hands out maybe? A far fetched hope blooming in her mind.
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"A room ain't messy less you can't find nothin!"
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The Froggy Ninja

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Re: Worm: Edwardstown
« Reply #246 on: August 31, 2014, 03:57:56 pm »

Estimate how long it will take to build.

MrVoid

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Re: Worm: Edwardstown
« Reply #247 on: August 31, 2014, 04:11:20 pm »

Alright, try that again, but try to walk.
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Unholy_Pariah

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Re: Worm: Edwardstown
« Reply #248 on: August 31, 2014, 04:37:23 pm »

Studying the skinheads and project Ed kids for a moment Steven racks his brain trying to remember exactly what project Ed is to begin with.

Moving slowly he migrates to a position where he could easily launch an assault on the skinheads.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Beirus

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Re: Worm: Edwardstown
« Reply #249 on: August 31, 2014, 11:13:04 pm »

So maybe it works in bursts. Jake thinks to himself, taking a bit to try and recover from the exhaustion. He tries to activate his power again, this time focusing on his hand and nose and hoping that it might repair them for a time like it healed him when he first got his power. Whether or not they heal, he'll release his power after a minute or if he starts to get a bad feeling.
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Harry Baldman

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Re: Worm: Edwardstown
« Reply #250 on: September 03, 2014, 02:38:08 pm »

Hm... a good idea me. But I'll try my hand at monologuing first. This is odd, no body cares about a white boy who got shot while walkong home with a friend. This is disturbing. White people always get more media attention... and I lost my knife, something I'd never do under normal circumstances. Maybe I was mugged by a psycho? No, that would be too simple. Maybe I was murdered and this is all a delusion of my dying mind... no, definently not... I'll just call the nurse.
With that Kyle pushes the call nurse button.

Your monologue is off to a great start, but you decide to call the nurse anyway. It takes a moment for her to arrive. It's not a nurse you recognize, which isn't really all that surprising, you guess. She's in her forties, sort of plain, with rather short hair.

"Yes?" she asks in a very pleasant voice. "Is there something you need?"

Try to analyze my powers. I seem to have some form of enhanced durability, or regeneration. He obviously had another power though, consituting what he did to Ms. Black. Maybe it was a telekinetic ability? Again he was unsure, though he assumed a telekinetic shield was likley.

You're fairly sure you don't have regeneration. You think. Maybe really, really weak regeneration. Not really superhuman levels of it, at least not visibly so. You think your mouth just scabbed up, not that you can tell with your tongue being as loose as it is.

Speaking of your tongue, they stitched it up some, though there's still a lot of tearing there, and the movements are pretty wonky.

As for your power... the thing you did to Mrs. Black? You really have no idea what that was. It was like you were... somewhere else, you guess. And then you reappeared and got shot a lot, which is what your poor brain took away the most from the entire experience. It still kind of hurts in places. Also, everything seems slower now for some reason. Including your own movements. Just a smidgen, you know.

Looks like you won the confusing, watered-down power lottery! Congratulations!

Selina gulps and carefully attempts to focus on the slime stuff again, seeing if shes controlling it in some way... could she be controlling it? Was she doing this?

If shes appears to be in control, she attempts to focus the stuff on her restraints to slip her hands out maybe? A far fetched hope blooming in her mind.

You focus on the slime in your palm, and notice that it does indeed appear to accumulate in that spot. Oh dear. That's quite irregular. You are rather intrigued, and attempt to focus the slime on your restraints - in response, it begins to accumulate there, evidently following your orders. You feel that your arm does begin to slide a little in the restraints as you try to move it. You are, however, well aware that there is quite the problem in trying to get your hand out. You may indeed need to dislocate your thumb to get out, though the obstacle does not seem as insurmountable as it was before. Perhaps it is just your desperate frame of mind combined with enough basic reasoning to tell you that, if you were to fail in doing so in the near future, you will probably expire of thirst or, failing that, get disposed of when one of the dead man's friends returns.

Estimate how long it will take to build.

You'd guess a day to get it just right, with reasonable time devoted to it. Smithing's not as easy as you'd think - this you know fairly well.

Alright, try that again, but try to walk.

You manage to take about ten steps at a very cautious pace before your flesh-shadow catches up to you noticeably more quickly than your astral-self did moments ago, over a period of two or three seconds. Less cautiously, roughly at walking speed, you manage twenty steps - and the 2-3 second interval persists.

Studying the skinheads and project Ed kids for a moment Steven racks his brain trying to remember exactly what project Ed is to begin with.

Moving slowly he migrates to a position where he could easily launch an assault on the skinheads.

You really should be more specific on what you meant by "launch an assault", and whether you mean to put on your clever disguise beforehand.

Project Ed, though, are basically youthful agitators. Not exactly villains until they start killing people, though each of their parahuman members have at least a couple of kills under their belt, if only by accident or criminal negligence.

So maybe it works in bursts. Jake thinks to himself, taking a bit to try and recover from the exhaustion. He tries to activate his power again, this time focusing on his hand and nose and hoping that it might repair them for a time like it healed him when he first got his power. Whether or not they heal, he'll release his power after a minute or if he starts to get a bad feeling.

The exhaustion largely subsides within a minute or two, but you realize you still can't quite activate your power, and trying to do so seems to cause a very low-intensity migraine. You try a few times, then stop until the exhaustion has ended entirely, which happens not too long from now. At this point, you can activate the power again, though you note with disappointment that it does not appear to help with either your hand or your nose. You let go within a minute, and then the exhaustion's back, same as before.
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kj1225

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Re: Worm: Edwardstown
« Reply #251 on: September 03, 2014, 02:41:16 pm »

Kyle looks her over for a second before he speaks.
"How long have I been here? And how long until I can be released?"
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RangerCado

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Re: Worm: Edwardstown
« Reply #252 on: September 03, 2014, 02:48:55 pm »

Selina starts pulling her hand through as hard as she can, doing whatever it takes to get her hand out with the strange stuff, attempting to dislocate her thumb in a number of ways in her attempts to escape.

'Get free, get out, worry about being... *gulp* one of them later...'
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The best ship is the one where one of them is literally allergic to the other~
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"A room ain't messy less you can't find nothin!"
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Harry Baldman

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Re: Worm: Edwardstown
« Reply #253 on: September 03, 2014, 03:44:21 pm »

Kyle looks her over for a second before he speaks.
"How long have I been here? And how long until I can be released?"

"Hm, probably best to ask your doctor."

She looks at the chart at the bottom of your bed.

"Oh, here it is. I'll get her right away," the nurse says, and heads off. Ten minutes later, a mousy, curly-haired woman wearing a labcoat and a set of glasses, one lens of which appears to be noticeably cracked, shows up along with the nurse.

"So, it looks like you're doing well," she says quietly, and picks up your chart, looking through its contents. "Huh. Admitted five days ago, looks like. Gunshot wound." She tilts her head at you, raising an eyebrow. "Is that all taken care of? They get the bullet out and bandaged you? Does anything hurt?"

Selina starts pulling her hand through as hard as she can, doing whatever it takes to get her hand out with the strange stuff, attempting to dislocate her thumb in a number of ways in her attempts to escape.

'Get free, get out, worry about being... *gulp* one of them later...'

There is something in your brain that rebels against the idea of pulling something as integral as a thumb out of its joint, and it takes you the better part of two hours to progress from initial, cautious, somewhat halfhearted attempts born of a desire for self-preservation to the rather desperate and dangerous maneuvers by the very end. And it is at the end of this long period of time that you finally manage it. Even though it is something you've been trying to do this entire time, when it works properly at last, it is still a very nasty surprise, a feeling you would have rather never experienced, though the same applies to virtually everything else you've had done to you here.

However, you do get a nice bit of endorphins when you realize your hand's free, only for the feeling to diminish as you realize that your thumb's still dislocated, twisted at an odd angle even as you draw it closer, feeling an immense sensation of relief at this breakthrough.
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kj1225

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Re: Worm: Edwardstown
« Reply #254 on: September 03, 2014, 03:51:05 pm »

Kyle pats himself down before nodding.
"Yeah, I feel alright."
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