Hello all, I'm making this post so I have somewhere to catalogue my story forts for future reference, comparisons, or to just be pointed and laughed at. I'll list things accordingly of course. Everything here is finished/abandoned/inactive until further notice.
Good ol' 2012, and home to most of my forts at present and for the foreseeable future until invaders work properly again. All forts here will have the relevant mod listed as well.
Carryscar, the horribly dry savanna 'mountainhall' in the ass end of nowhere! Played on the wonderful Civilization Forge mod by Mephansteras. Bugbears, goblins, xelics, and worse couldn't kill these stalwart dwarves in this horridly hot savanna. So give it a read, even if the ending's kinda crappy! The save can be found
here. As this fort is finished, no new updates will be made.
COMPLETEAngel Abbey, a miserable little bolt hole lacking clean water, ammunition, or much in the way of trade goods not pulled from junk piles and played on the Underhive Settlement mod version lovingly crafted by Suds Zimmerman and based on the modding work done by Abregado and Destroid as well as of course, Gee Dubs' 40k based Necromunda tabletop game. If interested in the setting or mod, it is a dandy little read.
SAVE LOSTNorthernshores, Intended to be a haven for pirates and brigands allied with the shadow broker Nithim and the orcs of the Sterntorch pirate clan. Played on an old version of Masterwork by the beloved Meph, this short tale ended abruptly due to my own stupidity in chucking the save during some house keeping and mod updating. Still a neat little read though and a nice glimpse into Orc mode.
SAVE LOSTRiverrun, Set up by destitute entrepreneurs, criminals, and debtors by The Joyous Steel merchant company in the middle of a pandashi and badgerman infested forest full of things that can eat most of its residents due to sheer size alone, Riverrun is quickly making a name for itself in its own world as a place were nature and the term "extinct" are told to go fuck themselves, mushroom men can become mayors, beggars impersonate clergy, and where goblins and frost giants go to die. While the main fort updates slowly, alternate timeline stories have been opened in the thread to fill the gaps, and overall it's a great story unfolding! Saves of both up to a past update and right at foundation can be found
here, and it's played on a slightly older version of Meph's Masterwork mod.
At the time of save loss, it boasted the vast majority of advanced workshops and stuff, and was even considered one of the best looks at the mod at the time.
Sadly, I've decided against my original continuation plans. The last usable save I have is from so far back that at this point it'd be a disservice.
SAVE LOSTThe Orcish Stronghold of Blackold! On the most recent 34.11 Masterwork version, this fortress got far further along than Northernshores and is in progress, seeing so many bodies hit the floor it isn't even funny. Come and see, come and see, as we build shale hovels and kill shit in this Vale of Tears!
INACTIVEWelcome to Trampledlantern, in the Murk of Toads. The plan? 500 elves slain with a platinum-cored mace. Simple, but a very tedious goal.
INACTIVELimulid, The village of Goldenrocks.Founded by dwarves sent to recover elephants and the stranded by the subsequent loss of their map, Goldenrocks simply follows their lives in the place as they battle intruders, wild animals, and conduct trade. Very old fort, done on Civilization Forge.
RETIRED/SAVE LOSTSunwave, a post-arcane Holocaust Settlement! Using the Fallout: Equestria mod, Sunwave is in the middle of nowhere outside a place called Trident Valley. However, the residents seem to have disappeared, leading our framing device Carbon Copy to try and figure out what happened to them. Hope you like ponies.
May or may not return to this one.
INACTIVE v.40.11+ 2014! It was inevitable, we all knew that.
I open this section with Castlefly, which is the last hope of a dwarven nation called The Lancer of Princes that's had the crap beaten out of it by Forgotten Beasts and war. Early on it saw bugbear raids and later on refugees flock to the fortress. Told through logbooks read by the possible leader of a band of possibly inept adventurers looting the place during a snowstorm years after its fall, including a dwarven chef, a goblin boozehound, and a guy who found a box of stone harps. And Ari. Long live Queen Bannerspear!
Due to poor quantity of not-invading-hell stuff to do, the fort has been resolved to be abandoned.
RETIRED/ABANDONEDAnd next, another failure fort, Spiritnet! Named for an old fort of mine that ended with disaster, it spurred me to create a mod specifically to facilitate the killing of 500 elves with an overly fancy metal club called the mace. A failure because it was forsaken? Yes. But it did lead us to the next one.
RETIRED/ABANDONEDIvybolt, in the Swamp of Hell! In a land besieged by the dead and elves, Ivybolt was started as a place for the the people of one dwarven nation to flee to. The reigning queen dropped the ball on picking a place to resettle her people.
Some complications with the mod have lead me to decide to pull the plug.
RETIRED/ABANDONEDBlazegate, The Bulwark of the Oceanic Merchant! Forced to send various miscreants to establish a border control fortress, a supply error doesn't halt thier progress as they scrape by. Presented in a Bravemule style with some amount of artwork.
RETIRED/ABANDONEDBattlejudge, home of Elf Slayers. Established in a jungle home to human-genociding elves, the dwarves of the Abbey of Equity have ordered the foundation of a "trade post," intended to hopefully kill enough elves to prevent the fall of the humans and stop elven encroachment northwards. This fort ended up being retired as I found myself written into a corner through my own stupidity. While under direct supervision, the elves would likely bleed themselves white, but without it, I suspect people would flee en masse and the elves would swamp it thanks to a lack of a capable military tactician.
RETIRED Ferncrypt, a botched tileset showcase. Made mainly to show off Meph's tileset, overmodding may have caused errors that prevent it from doing that job very well. However, the writing style and inclusion of art should help it stand out from the rest, with the writing leaning to an "updated" speech of the dwarves of Kevin Snow's Bravemule.
ABANDONEDGranitepanther, yet another showcase. Done for Meph to show off his tileset at the time. While like a small number of newer features, the place is nearing completion, though artistic requirements I imposed by myself have slowed things down considerably. These dwarves live and work on the surface, and indeed in this community a generation of dwarves will grow up without fear of the sun and rain.
[INACTIVE]