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Author Topic: Dominions 4 Round 4.09 - Yomi wins!  (Read 20165 times)

tompliss

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Re: Dominions 4 Round 4.09 - EAsy Come, EAsy Go...
« Reply #15 on: August 07, 2014, 07:19:16 am »

(can't you break #1 in #1 and #150, for example ?)

RexMundi : In games hosted on llamaserver, the server only accepts one .2h file per cd-key. So you'd have to buy it a second time for you and your brother to play with us.

On a more general note, I wouldn't mind having both you and your brother playing in a game with the rest of us. I've seen people knowing each others playing in other games, or simply people playing in games in Desura/Dom4Mods knowing each other from other forums, and yet, diplomacy happens.
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RexMundi

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Re: Dominions 4 Round 4.09 - EAsy Come, EAsy Go...
« Reply #16 on: August 07, 2014, 09:06:40 am »

We have different cd keys, jsut gotta make sure the one who let him theirs isn't playing in the game, heh
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sum1won

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Re: Dominions 4 Round 4.09 - EAsy Come, EAsy Go...
« Reply #17 on: August 07, 2014, 09:27:52 am »

tentative interest - perhaps with Lanka.
« Last Edit: August 07, 2014, 07:55:04 pm by sum1won »
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AlStar

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Re: Dominions 4 Round 4.09 - EAsy Come, EAsy Go...
« Reply #18 on: August 07, 2014, 07:16:43 pm »

(can't you break #1 in #1 and #150, for example ?)
I don't know how much you've played around with the map maker, but it's very, very, touchy about adding or removing provinces. There are some in-game tools that are supposed to help, but they don't deal well with wrapped maps.

Anyway, I'm done with V4 of the map. I initially tried for a bone-themed name scheme for the provinces, but quickly tired of that, so ended up with only the special provinces (woods, swamp, farms, waste, cave, water) getting special names... and those started getting pretty lame by the end.

That said, we're still not locked into my map if someone else wants to put another one forward (especially if we end up with more than 5 normal nations + 1 water + 1 cave.)

Shadowlord

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Re: Dominions 4 Round 4.09 - EAsy Come, EAsy Go...
« Reply #19 on: August 07, 2014, 09:23:56 pm »

I think you had threads for your maps, but I'm not sure where, so, I'll just post this here:

I downloaded and started a game on the Catacombs of the Titans one, and it seems nice, except that I have two suggestions:

1. It seems too dark to me (but adjusting the luminance of the TGA in paint.net by +20 solved that).
2. It would be less confusing if the tunnels were marked in a different color (say, yellow) than the (land) borders, but that's not a major issue.

My income in my test game is much higher than I'm used to, but I don't think that's necessarily a problem with your map (especially considering in the only other Dom4 game I'm playing right now, my income is significantly reduced because of miasma).
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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DarkerDark

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Re: Dominions 4 Round 4.09 - EAsy Come, EAsy Go...
« Reply #20 on: August 07, 2014, 11:43:03 pm »

I'm interested! I'm not too familiar with the EA races, so at a quick glance I think I'll take Tir na n'Og.
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Il Palazzo

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Re: Dominions 4 Round 4.09 - EAsy Come, EAsy Go...
« Reply #21 on: August 08, 2014, 04:03:25 am »

And I'm backing off. Ur is free for the taking again.
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AlStar

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Re: Dominions 4 Round 4.09 - EAsy Come, EAsy Go...
« Reply #22 on: August 08, 2014, 05:36:17 am »

And I'm backing off. Ur is free for the taking again.

That's fine. So where does that put us?
DarkerDark - Tir na n'Og
sum1won - Lanka
RexMundi - ?
Shadowlord - Ermor/Ur
Bluerobin - R'lyeh
tompliss - Berytos
AlStar - Machaka

Ok, that looks pretty good. I'm going to call the gates closed. We'll play on my map, because no one else has said anything.

Note: you're not actually locked into the nations that I've mentioned here, since I know some of you mentioned that you were still deciding. However, you've got first-pick on whatever nations I've put down. If you do decide to go with a different nation, please mention it, so others know they're up for grabs

edit: OK, we're up! Get your pretenders in! I've updated the first post with the information.
« Last Edit: August 08, 2014, 07:05:01 am by AlStar »
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Shadowlord

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Re: Dominions 4 Round 4.09 - We're up! Pretenders, to your marks!
« Reply #23 on: August 08, 2014, 08:18:44 am »

I'm going with Ermor, so if anyone else wants Ur, they can have it.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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AlStar

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Re: Dominions 4 Round 4.09 - We're up! Pretenders, to your marks!
« Reply #24 on: August 08, 2014, 05:12:06 pm »

Got a message from sum1won that he's not going to be able to play.

We can either go without him, or someone (RexMundi's brother, perhaps?) can take his place.

Edit: We've currently got Machaka, Ermor, and Berytos signed up.
« Last Edit: August 08, 2014, 05:14:38 pm by AlStar »
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USEC_OFFICER

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Re: Dominions 4 Round 4.09 - We're up! Pretenders, to your marks!
« Reply #25 on: August 08, 2014, 05:12:57 pm »

I'd volunteer, but have exactly 0% serious preparations, so... *shrug*
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RexMundi

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Re: Dominions 4 Round 4.09 - We're up! Pretenders, to your marks!
« Reply #26 on: August 08, 2014, 08:19:19 pm »

I have 0 preperation too, so does brother, who i jsut talked to, who is in if it's still allowed to join. I'll make sure we have pretenders in tonight, and in case anyone needs to get a hold of me, i'm rexmundi15 (the pony avatar) on steam which i'm always on
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AlStar

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Re: Dominions 4 Round 4.09 - EAsy Come, EAsy Go...
« Reply #27 on: August 08, 2014, 08:35:37 pm »

I downloaded and started a game on the Catacombs of the Titans one, and it seems nice, except that I have two suggestions:

1. It seems too dark to me (but adjusting the luminance of the TGA in paint.net by +20 solved that).
2. It would be less confusing if the tunnels were marked in a different color (say, yellow) than the (land) borders, but that's not a major issue.
I can do that: Alternate Map Link 20% brighter, yellow cave connections/borders. Just rename it to replace the main .tga.

Edit: 3 more spots need to be filled. Open season for anyone who's reasonably reliable. Getting 1 water nation and Agartha would be ideal, given the way the start locations are laid out, but we can go with anything (and just hope my nostarts are placed well enough.)
« Last Edit: August 09, 2014, 01:50:54 pm by AlStar »
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Shadowlord

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Re: Dominions 4 Round 4.09 - Looking for 3 more Pretenders!
« Reply #28 on: August 10, 2014, 12:01:18 am »

I'm not sure I would recommend Agartha, since the caves are not in mountains, are fully surrounded by other provinces, and link to distant caves, resulting in the situation that any cave province is innately insecure unless you control everything surrounding it and everything connected to it far away, etc.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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AlStar

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Re: Dominions 4 Round 4.09 - Looking for 3 more Pretenders!
« Reply #29 on: August 10, 2014, 07:51:25 am »

I'm not sure I would recommend Agartha, since the caves are not in mountains, are fully surrounded by other provinces, and link to distant caves, resulting in the situation that any cave province is innately insecure unless you control everything surrounding it and everything connected to it far away, etc.

Hmm, what do you think would be a good fix for that? Just removing the links between the farthest cave and the rest? Remove all the cave connections? Change the two provinces above the large cave into mountains?
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