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Author Topic: Invasions may be fixed for the next release  (Read 1519 times)

Urist McShaft

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Invasions may be fixed for the next release
« on: August 05, 2014, 05:38:49 pm »

Saw this today on the bug tracker:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=7739

This was really my only major complaint with the game at this time.
Early invasion, then nothing...ever.
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Echostatic

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Re: Invasions may be fixed for the next release
« Reply #1 on: August 05, 2014, 06:40:33 pm »

That is my biggest fortress mode complaint as well. Glad to see the neighbors might be stopping by more often!
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Aisher

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Re: Invasions may be fixed for the next release
« Reply #2 on: August 05, 2014, 07:01:54 pm »

I wonder if it fix old saves or we a forced to start anew
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Pseudopuppet

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Re: Invasions may be fixed for the next release
« Reply #3 on: August 05, 2014, 08:23:28 pm »

I hope Toady releases the next patch early, I don't want to wait another week for non-boring forts.
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Iamblichos

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Re: Invasions may be fixed for the next release
« Reply #4 on: August 05, 2014, 08:42:14 pm »

I just want every sentient being to stop popping out babies non-stop.

Invaders have babies, dwarves have babies, merchants have babies... I swear I saw a zombie have a baby, but maybe that was the heat.

I'm tired of my legendary dining room being an OB/GYN ward.
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

neblime

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Re: Invasions may be fixed for the next release
« Reply #5 on: August 05, 2014, 09:09:19 pm »

I just want every sentient being to stop popping out babies non-stop.
Invaders have babies, dwarves have babies, merchants have babies... I swear I saw a zombie have a baby, but maybe that was the heat.
I'm tired of my legendary dining room being an OB/GYN ward.
in the devlog update in question toady also mentions fixing sentient creatures breeding like animals, i'm pretty sure that will fix those problems (I feel kind of glad I never played 40.06 at this point  :P )
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http://i.imgur.com/Gv6I6JO.png
I am quite looking forward to the next 20 or 30 years or so of developmental madness

Torrenal

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Re: Invasions may be fixed for the next release
« Reply #6 on: August 05, 2014, 09:31:28 pm »

Hum...
1 rabbit can kill a titan...

1 baby is approximately the size of a rabbit.

a dozen babies might be able to take on a dozen titans.

Should have held off on the baby-plosion release for after fixing the invasions.  :P
//Torrenal
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neblime

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Re: Invasions may be fixed for the next release
« Reply #7 on: August 06, 2014, 12:05:59 am »

who needs wardogs.  release the warbabies!
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http://i.imgur.com/Gv6I6JO.png
I am quite looking forward to the next 20 or 30 years or so of developmental madness

PhoenixBlitzkrieg

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Re: Invasions may be fixed for the next release
« Reply #8 on: August 06, 2014, 02:34:07 am »

I just want every sentient being to stop popping out babies non-stop.

Invaders have babies, dwarves have babies, merchants have babies... I swear I saw a zombie have a baby, but maybe that was the heat.

I'm tired of my legendary dining room being an OB/GYN ward.

My current fort has a large surplus of children and babies taking up the population. My forts are all agriculture based, so at least the children can do something, but it is a tad annoying.
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lianopbs

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Re: Invasions may be fixed for the next release
« Reply #9 on: August 06, 2014, 05:24:23 am »

I cant wait for next release  :D :D :D :D
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martinuzz

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Re: Invasions may be fixed for the next release
« Reply #10 on: August 06, 2014, 05:34:58 am »

I cant wait for next release  :D :D :D :D

This.
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