MAKE AN UNDERWATER PORTAL THAT WILL ALLOW DEMONS THROUGH ONCE THE APOCALYPSE BEGINS.
(5)SUCCESS! ALSO, A FEW DEMONS MAY ARRIVE EARLY. +10 AAP; NO CHANGE TO HUMANITY.
MAKE SENTIENT UNDERWEAR AND BRAS!!!!! THEY HUNGER FOR HUMAN FLESH!!!!
(5)SUCCESS!
PUBLIC NERVOUSNESS INCREASED SIGNIFICANTLY
+10 AAP
HAVE TAMERCULT MEMBERS KIDNAP AND BRAINWASH CELEBRITIES
(3)YOU MANAGE TO BRAINWASH A FEW D-LIST ACTORS
+2 AAP
CREATE PRO-MAGIC PROPAGANDA
(2)IT'S TOO BLATANT; NOBODY BELIEVES IT BECAUSE THEY'RE TOO PARANOID ABOUT EVERYTHING
-1 AAP
BUILD MORE BATTLESTATIONS AND ARM THEM WITH LARGE GUNS CAPABLE OF LEVELING CITIES
(1)YOU ARE SENT TO JAIL FOR BREAKING EVERY GUN LAW EVER, AS WELL AS INSPIRING SEVERAL MORE
BIOENGINEER KILLER PLANTS
(5)SUCCESS! THEY ARE VERY, VERY DANGEROUS. +10 AAP; GOT KILLER PLANTS
MAKE A NEW ZOMBIE VIRUS. ONE THAT THAT THE FAILUREVIRUS CAN'T PROTECT AGAINST.
(1)YOUR VIRUS IS EATEN BY THE ANTIVIRUS
THE ANTIVIRUS HAS LEVELLED UP!
HUMANITY'S PRODUCTIVITY INCREASED SLIGHTLY
-5 AAP
ACQUIRE MONEY
(3)YOU DO SOME PART-TIME JOBS AND GET $100
FIND CITY OF R'LYEH
(3)YOU GET LOST IN THE BERMUDA TRIANGLE, BUT YOU THINK YOU MIGHT KNOW WHERE R'LYEH IS.
TAMERCULT: 3
NATURAL DISASTER: 5
SENTIENT CLOTHING: 15
DEMONS: 10 / PORTAL
MAGIC CORRUPTION: -1
KILLER PLANTS: 10 / READY TO DEPLOY
ZOMBIE APOCALYPSE: -5
HUMANITY NERVOUSNESS: SIGNIFICANT
HUMANITY PRODUCTIVITY: PRETTY GOOD
IF HUMANITY'S NERVOUSNESS REACHES MAXIMUM, HUMANITY WILL TURN ON ITSELF; THE ONLY SURVIVORS WILL TAKE SHELTER. APOCALYPSES WILL CLAIM NO VICTIMS, AND EVERYONE WILL
LOSE.
IF HUMANITY'S PRODUCTIVITY REACHES MAXIMUM, HUMANITY WILL DISCOVER WAYS TO AVERT ALL APOCALYPSES; EVERYONE WILL
DOUBLE LOSE.
HUMANITY WILL NOW SPEND AN ACTION EACH TURN ATTEMPTING TO AVERT THE MOST WELL-KNOWN APOCALYPSE, WITH A -1 PENALTY. THIS WILL CHANGE TO A BONUS ONCE PRODUCTIVITY GETS HIGHER.
[6-1]HUMANITY MANAGES TO FABRICATE NON-SENTIENT CLOTHING; -3 AAP.