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Author Topic: 7x7 why?  (Read 4435 times)

Romegypt

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7x7 why?
« on: August 05, 2014, 08:32:45 am »

I have seen a lot of people going on about how good 7x7 rooms are.

I started in 30.0.whatever, am I missing something?
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Fat Friar

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Re: 7x7 why?
« Reply #1 on: August 05, 2014, 08:48:53 am »

Might be a holdover from 23a where mining out a room larger than that caused a cave-in. IIRC, in one of the dftalks Toady One mentioned he'd like to improve the existing cave-in system, too.
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slothen

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Re: 7x7 why?
« Reply #2 on: August 05, 2014, 08:54:20 am »

7x7 isn't a bad size.  You can squeeze in 4 workshops with a staircase in the middle to access storage above and below.
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Girlinhat

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Re: 7x7 why?
« Reply #3 on: August 05, 2014, 10:40:55 am »

7x7 isn't a bad size.  You can squeeze in 4 workshops with a staircase in the middle to access storage above and below.
This mostly, it's convenient cluster sizes for workshops with hallways.

Mardukker

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Re: 7x7 why?
« Reply #4 on: August 05, 2014, 01:36:37 pm »

Always remember that it takes the same time to travel in the Z axis as it would on X and Y. This means your fort should be as tall as it is lengthy.

I always dig regular 21x21 rooms with a 3x3 cluster of stairs because of it, since it is fast with the Shift button (just center the cursor in the middle of the stairs and use shift+arrow to move). This gives me room for 4 big stockpiles and 12 workshops divided into rows of 3 each, so I can put 3 of each most needed workshop in each side and leave one for the least used (mechanics, soap, etc). Works well, even though it's not too pretty. 7x7 works even better if you only have one stairs tile on each floor. 9x9 would be cool too, though.
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Quietust

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Re: 7x7 why?
« Reply #5 on: August 05, 2014, 04:33:04 pm »

I personally prefer groups of 11x11 rooms (separated by 3-wide hallways) since you can designate them quickly by using shift+arrows, they aren't overly huge, and they're just the right size for either nine 3x3 workshops or four 5x5 workshops (including farm plots).
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greycat

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Re: 7x7 why?
« Reply #6 on: August 05, 2014, 06:47:25 pm »

I have all kinds of different size rooms, for different purposes.  I am the weird one.
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Urist McVoyager

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Re: 7x7 why?
« Reply #7 on: August 05, 2014, 09:08:45 pm »

My workshops take up 8x8 rooms (I use 2x2 stairways) which then get 3x8 storage rooms dug into their walls for inputs and outputs for the workshops. Bedrooms are centered on long hallways and are 3x3 so there's room for a bed, a chest, and a cabinet in each one.
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Darulio

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Re: 7x7 why?
« Reply #8 on: August 05, 2014, 09:37:02 pm »

I use a 13x13 room for my production floor with a 3x3 staircase in the middle; that leaves room to expand, and a space between every workshop, because I hate looking at super cluttered production floors. For bedrooms, I usually just designate a huge ass room to smooth and engrave, and then build loads of beds in it. Everyone gets a royal bedroom! For dining rooms, I either make a circular design, with diagonal doors in the corners to the kitchens, stills, and fisheries, but sometimes I put the workshops in the middle, next to the staircase, and decentralize the dining room and food stockpiles to the north and south, to reduce the traffic on the central staircase for eating dwarves.

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crossmr

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Re: 7x7 why?
« Reply #9 on: August 05, 2014, 10:06:59 pm »

I have all kinds of different size rooms, for different purposes.  I am the weird one.

Nah, I've got rooms of all kinds of sizes as well. I rarely make anything standard beyond bedrooms. 3x3 smoothed out. With a bed and cabinet.
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Culise

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Re: 7x7 why?
« Reply #10 on: August 05, 2014, 10:27:56 pm »

I always compartmentalized each workshop into its own room to permit easy locks in case of an unfortunate strange mood, but this thread's making me consider expanding my rooms a bit. 
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SixOfSpades

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Re: 7x7 why?
« Reply #11 on: August 05, 2014, 11:02:29 pm »

I do 7x7 rooms for individual workshops. Even a Siege workshop has enough room for stockpile space on all sides, and in the case of a failing mood, just slap on a door.
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vanatteveldt

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Re: 7x7 why?
« Reply #12 on: August 06, 2014, 02:50:29 am »

I don't really understand the need to be able to lock up failing moods. In my experience, you really know beforehand which moods will fail, and you have ample time to just build a wall around the workshop. Add some windows for extra atmosphere.

I like 11x11 rooms as well, I generally place them in vertical production chains, e.g. from bottom to top ore storage, smelters, bar storage, forges, goods storage. I put 9 workshops in a grid with four stairs for vertical access. If I feel up to the micro, there are additional 1-wide storage areas around the workshops that take from the storage proper so the craftsdwarves only need to walk 2 tiles assuming that there are enough hauler dwarves. My main problem with the solution is that it looks boring.
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XArgon

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Re: 7x7 why?
« Reply #13 on: August 06, 2014, 04:19:26 am »

Might be a holdover from 23a where mining out a room larger than that caused a cave-in. IIRC, in one of the dftalks Toady One mentioned he'd like to improve the existing cave-in system, too.
Cave-ins were working that way? Wow, that's definitely a feature I'd love to see come back! :) Though I understand that in this form it would create complications with current underground cavern implementation...
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martinuzz

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Re: 7x7 why?
« Reply #14 on: August 06, 2014, 04:39:09 am »

I like 11x11 grids because it's easy (shift-movement keys), and very multifunctional. It can be subdivided in many useful ways, offering enough variance to make things look nice. 11x11 makes for decent octagons, fits various configurations of 3x5, 3x3 and 5x5 rooms. I don't use 7x7, mainly because I want to prevent using 1-wide pathways, so my dwarves don't have to stumble over each other.

some examples, from left to right: octagon, 3x5 rooms with 3-wide central hallway, 5x5 rooms in between 2-wide hallways
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« Last Edit: August 06, 2014, 04:41:32 am by martinuzz »
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