Hi,
Has anybody experimented around with building fortresses that span adjacent embarks?
Like, embark on a zone, build a fort, retire, embark on an adjacent zone, build a fort, connect the edges, then send in an adventurer?
It seems like the sort of thing that could produce some seriously impressive megalopolises, depending on how much time people put into them - since you don't have to have the entire map loaded at once. You could build a fort over an entire map tile if you took the time.
-Connecting the edges of above-ground structures would be annoying because of the no-walls-within-five-tiles-of-the-edge rule - but this does not apply to floors and raisable drawbridges! So if you're willing to tolerate 10 tiles of drawbridge when exploring in Adventure Mode, you can make structures of any size and shape you like, as long as you count tiles to get everything to line up right.
-This does not apply to underground walls in the cave layer! So you can go as crazy as you like with constructions underground; you just can't dig out that 2xN shell between embarks.
-Minecart tracks connecting between embarks? Maybe build forts over a whole map tile, and use a minecart subway system to allow your adventurer to fast travel, not to mention rad travel?
-I have no idea how powered systems work in systems like this. Might be good to ensure, if you use power for anything, that everything powered gets its power from within the same "chunk?" Are "chunks" of land a thing that get loaded and unloaded in adventure mode?
-Can YOU say, "create a massive dwarven megalopolis with roller coasters and controllable magma fountains, and also mine out all of the safely-obtainable candy on the entire map over all the embarks in the entire megalopolis, then use an adventurer to haul all of the candy to one of the sections, then use it to outfit every single dwarf in a max-population fort with high-quality candy, then breach the clown hut?"