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How should I handle initiative?

Post turn once all players post.
- 0 (0%)
Post turn when the player with first initiative posts, then second, third, etc.
- 5 (100%)

Total Members Voted: 5


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Author Topic: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)  (Read 34256 times)

Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)
« Reply #435 on: January 26, 2015, 06:36:10 pm »

So, looking at things, it looks that if we want to revive the king, we'll need a 9th-level cleric from somewhere and 5,450 gp.

Any ideas about how to scrounge up that kind of cash in nine days?
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GiglameshDespair

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)
« Reply #436 on: January 26, 2015, 06:53:53 pm »

That was more to get the princess moving. Remember, the cost of the materials is small compared to the cost of hiring someone to actually cast a spell.
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Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)
« Reply #437 on: January 26, 2015, 07:14:18 pm »

Did the math. Level 9 cleric would charge 450 gp in addition to the 5,000 gold material costs.
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)
« Reply #438 on: January 26, 2015, 07:24:19 pm »

Now the real problem: finding a lvl. 9 cleric

Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)
« Reply #439 on: January 26, 2015, 07:27:07 pm »

I think Nerjin's going to kill us when he sees all the OOC chat in the IC thread. :P
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GiglameshDespair

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)
« Reply #440 on: January 26, 2015, 07:29:15 pm »

Huh, so it is. I remembered it as a lot more expensive than it is.

----

Also, just having "The King is properly buried." seems far too... abrupt.

You'd think there would be a little more difficulty involved. Paying costs, finding a priest, etc. What did we do in the meantime? What did the princess do?

I just feel there should be a little more... between stuff.
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Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)
« Reply #441 on: January 26, 2015, 07:31:29 pm »

I also think that burying the king now that we're strongly considering Raise Dead would be a bad idea.

Does Sacred Stones have a "oh god help help help I'm trapped in a coffin six feet under" expression for that guy? :P
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)
« Reply #442 on: January 26, 2015, 07:51:11 pm »

I also think that burying the king now that we're strongly considering Raise Dead would be a bad idea.

Does Sacred Stones have a "oh god help help help I'm trapped in a coffin six feet under" expression for that guy? :P
Naw, but I can easily shop it in.

Sirus

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)
« Reply #443 on: January 26, 2015, 09:54:54 pm »

I swear there were spells that could preserve a dead body for a year or more, to allow more time to prepare the spell to bring them back to life. Could we seek someone who can do that first, and worry about Raise Dead later?
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Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)
« Reply #444 on: January 26, 2015, 10:04:34 pm »

We'll have to scrounge up the cash in nine days or else we have to pay extra for a better cleric. (The dead guy can have been dead for no less than one day per caster level.) If we can't manage within 20 we'll need to wait until we're rich enough to use Resurrection, which only requires a little bit of them at most--we could just cut his finger off or something and put it in a bag if you're willing to go that long.

You know, he doesn't seem terribly important. It could wait, I guess. We could let Princess Lily just take over until we can steal some cash reserves from whatever that country the dead monk lord guy I kept making terrible one-liners about was from and pay some kind of high priest to resurrect the king.
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Sirus

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)
« Reply #445 on: January 30, 2015, 10:31:45 pm »

The salve I mentioned is totally a real thing, guys. It's called the Unguent of Timelessness, it will preserve the king's body for something like 7 years (as opposed to a few days if we get someone to cast Peaceful Repose on it), and it only costs about 150 gold. Pretty sure we can pool that much easily, and if this Warp City is as central a location as it sounds there ought to be someone nearby who has it for sale.
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Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)
« Reply #446 on: January 30, 2015, 10:40:09 pm »

That still has the problem that we need 5,450 gold pieces for materials.

The seven years also wouldn't matter, because we have up to twenty days to revive him. Nine if we want the minimum price.
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Sirus

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)
« Reply #447 on: January 30, 2015, 10:48:24 pm »

...where the hell did you get 5,450 gp from?
This says quite clearly that the market price is 150 gp. As in the price that someone would pay to purchase it.

Anyway, how much would a revive spell cost? Either of them. Do we have that much? Can we raise that much quickly enough?
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Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)
« Reply #448 on: January 30, 2015, 10:50:52 pm »

...where the hell did you get 5,450 gp from?
This says quite clearly that the market price is 150 gp. As in the price that someone would pay to purchase it.

Anyway, how much would a revive spell cost? Either of them. Do we have that much? Can we raise that much quickly enough?
5,450 gold is the price for Raise Dead from a ninth-level cleric, the minimum.
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Sirus

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)
« Reply #449 on: January 30, 2015, 10:52:26 pm »

Okay. And how much do we have? Total.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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