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Poll

How should I handle initiative?

Post turn once all players post.
- 0 (0%)
Post turn when the player with first initiative posts, then second, third, etc.
- 5 (100%)

Total Members Voted: 5


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Author Topic: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)  (Read 33593 times)

PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #390 on: January 03, 2015, 01:13:20 pm »

Wait. I think I fucked up some names in the turn. I didn't auto your action, that was a mistake. Ill fix it when I get on my comp

Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #391 on: January 03, 2015, 01:45:51 pm »

That was me, silly.
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GiglameshDespair

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #392 on: January 03, 2015, 10:59:24 pm »

There, it's been fixed.
No more need for salt.
Only dreams now.
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Silthuri

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #393 on: January 03, 2015, 11:07:39 pm »

Well I feel like an ass now. Sorry about that, PrivateNomad. I really should have handled that better... It won't happen again.

I'll just get rid of that eyesore now...
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Sirus

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #394 on: January 03, 2015, 11:24:06 pm »

Did Anderson ever manage to make his Hide check?
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Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #395 on: January 04, 2015, 09:18:36 am »

Well I feel like an ass now. Sorry about that, PrivateNomad. I really should have handled that better... It won't happen again.

I'll just get rid of that eyesore now...
it's k
let us maintain our chill composure

Did Anderson ever manage to make his Hide check?
yes

Sirus

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #396 on: January 04, 2015, 11:32:42 am »

Cool beans.

Also, I think you meant "Aland" in the last IC post, not Anderson :P
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #397 on: January 04, 2015, 11:54:41 am »

Cool beans.

Also, I think you meant "Aland" in the last IC post, not Anderson :P
oops

PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #398 on: January 05, 2015, 09:14:22 pm »

Sorry I took so long, I was playing some Doto

Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #399 on: January 05, 2015, 10:00:21 pm »

I... I kinda meant the other door.

I thought that was the door we were going to.

Shit.
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GiglameshDespair

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #400 on: January 05, 2015, 10:08:18 pm »

Well, lets slaughter these chumps, drink their delicious XP, and decide what then.
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Nerjin

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #401 on: January 05, 2015, 10:48:15 pm »

These are human beings you're talking about. Can we not treat them like they're simply packets of XP for some nefarious future purpose tossed at us by an uncaring god and even more uncaring government? They are poor souls who are doing the duty of their country. We are much the same as them. The only difference being which side of the conflict we fall on.

But yeah... XP is nice.
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GiglameshDespair

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #402 on: January 10, 2015, 04:17:02 pm »

Welp, let's try to keep the king alive.

The soldiers at the bottom are pretty much out of the fight. Protecting the king is the most important part at this point.

We can assume Gywovin can kill 2, leaving Farlkak and soldiers 6 7 and 4.
Tirriam can use a poison bolt on 4, doing some damage/ dex damage, making 4 less likely to do anything anyway.

Alands got a chance to kill one of the soldiers in a hit. So probably try that?

Sneaky-man, backstab the monk. Ranger, shoot the monk or slash him, whatever. Try to kill him, he's the primary threat (never thought I'd be saying that about a monk.)
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Silthuri

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #403 on: January 10, 2015, 11:41:07 pm »

((You can switch and attack in one round?))

I believe so. I haven't seen anything in the SRD that forbids it.
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: The Time Hath Come
« Reply #404 on: January 11, 2015, 12:48:32 am »

Posted turn 4 minutes after a player posted... damn I'm good.
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