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How should I handle initiative?

Post turn once all players post.
- 0 (0%)
Post turn when the player with first initiative posts, then second, third, etc.
- 5 (100%)

Total Members Voted: 5


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Author Topic: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)  (Read 34390 times)

Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [7/7]
« Reply #180 on: August 08, 2014, 06:06:37 pm »

Cool.

Foreboding.
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [7/7]
« Reply #181 on: August 08, 2014, 06:07:01 pm »

Also, psionics transparency or naw? Partial transparency?

Sirus

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [7/7]
« Reply #182 on: August 08, 2014, 06:09:26 pm »

Also, psionics transparency or naw? Partial transparency?
Explanation please? I've never used or seen 3.5 psionics in action before.

I'd check that psionic handbook you linked earlier, but I'm posting from my phone at the moment.
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [7/7]
« Reply #183 on: August 08, 2014, 06:11:12 pm »

Basically, transparency is when they are both considered the same. For example, there are 2 spells - dispel magic and dispel psionics. These are both considered the same in transparency, and spell resistance works on both.
Without transparency, dispel magic won't work on psionics and creatures need power resistance to combat psionics.

In partial transparency, psionics would be less effective in an a anti-magic field and vice-versa.

Sirus

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [7/7]
« Reply #184 on: August 08, 2014, 06:20:53 pm »

...Partial transparency, I guess? That's my vote, but maybe someone with more experience should answer this question.
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Star Wars: Age of Rebellion OOC Thread

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Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [7/7]
« Reply #185 on: August 08, 2014, 06:24:29 pm »

Partial sounds good.
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Rolepgeek

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [6/?]
« Reply #186 on: August 08, 2014, 06:25:34 pm »

The party seems well balanced now, except for a cleric. But you can always buy shit loads of potions if you need that. Do Shugenja's heal?

Artificer might be extremely useful if we had a Warforged character, which we don't.
Yes, Shugenja's can heal. As long as they aren't Fire Shugenjas. I'm an Earth Shugenja.
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [7/7]
« Reply #187 on: August 08, 2014, 06:26:01 pm »

Partial it is.

The party seems well balanced now, except for a cleric. But you can always buy shit loads of potions if you need that. Do Shugenja's heal?

Artificer might be extremely useful if we had a Warforged character, which we don't.
Yes, Shugenja's can heal. As long as they aren't Fire Shugenjas. I'm an Earth Shugenja.
So they're like cleric warriors?

Rolepgeek

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [7/7]
« Reply #188 on: August 08, 2014, 06:34:08 pm »

Ah, no. Not exactly.

Shugenja stuff. Depending on the type of element you choose, they fulfill different roles; Water is healbots, Earth is buffbots, Air is illusionbots, and Fire is blastbots. As one guy put it, "Water Shugenja are akin to Healers with a somewhat smaller, more quirky spell list. Fire Shugenja are akin to Warmages with a somewhat smaller, more quirky spell list. Air Shugenja are akin to Beguilers with a somewhat smaller, more quirky spell list and fewer ways to deal with immunities. Earth Shugenja are akin to Dragon Shamans with a somewhat smaller, more quirky spell list."

That's not too precise, of course, but...they are what they are. I'm going for the Earth Dreamer prestige class, as my Order is the Order of the All-Seeing Eye; divination spells and the like. Thus, I'm an Earth Shugenja with divination focus, so Earth Dreamer fits very well. Plus, walking through walls is awesome.

But actually, they're less warriors than clerics are. Less powerful than clerics in general, mostly due to being unable to do Divine Metamagic shenanigans and a much smaller spell list, but all the same.

Speaking of which, can I run some spells by you that I think would fit on the Shugenja spell list in the various elemental categories?
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [7/7]
« Reply #189 on: August 08, 2014, 06:35:54 pm »

Well, I already established the list of players. You aren't in it, but you'll be first on the waitlist.

Nerjin

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [7/7]
« Reply #190 on: August 08, 2014, 10:28:53 pm »

Not sure I like the sound of that ._.
This won't be like my other games where everything is merry. It's going to be like Nerjin's game  :P
UNFORGIVING

Which one? Upon the High seas is actually rather forgiving in a way.
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [7/7]
« Reply #191 on: August 08, 2014, 10:30:04 pm »

Not sure I like the sound of that ._.
This won't be like my other games where everything is merry. It's going to be like Nerjin's game  :P
UNFORGIVING

Which one? Upon the High seas is actually rather forgiving in a way.
The Dark Souls one.

Nerjin

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Re: [D&D 3.5e] Mysteries of Chyron - OOC [7/7]
« Reply #192 on: August 08, 2014, 10:43:37 pm »

I dunno if I just missed it but you should probably link the IC in this thread's OP.

And yeah... It's Dark Souls. It's supposed to be tough.
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Harbingerjm

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [6/?]
« Reply #193 on: August 08, 2014, 11:56:56 pm »

The party seems well balanced now, except for a cleric. But you can always buy shit loads of potions if you need that. Do Shugenja's heal?

Artificer might be extremely useful if we had a Warforged character, which we don't.
Wands, actually; far more efficient.
@.@ I can make wands too. And Belts of Battle, which are extremely useful for melee types.

Rangers do get spells at 4th level, though.
And Lion's Charge is on the Ranger spell list. Very useful spell.

Also, psionics transparency or naw? Partial transparency?
So we should add Autohypnosis, Knowledge (Psionics), Psicraft and Use Psionic Device to our skill lists?
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [6/?]
« Reply #194 on: August 09, 2014, 03:11:39 pm »

The party seems well balanced now, except for a cleric. But you can always buy shit loads of potions if you need that. Do Shugenja's heal?

Artificer might be extremely useful if we had a Warforged character, which we don't.
Wands, actually; far more efficient.
@.@ I can make wands too. And Belts of Battle, which are extremely useful for melee types.

Rangers do get spells at 4th level, though.
And Lion's Charge is on the Ranger spell list. Very useful spell.

Also, psionics transparency or naw? Partial transparency?
So we should add Autohypnosis, Knowledge (Psionics), Psicraft and Use Psionic Device to our skill lists?
You probably won't need any except Knowledge (Psionics). It's if you're actually a psion when you need the others. Add it if you're using it.
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