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Poll

How should I handle initiative?

Post turn once all players post.
- 0 (0%)
Post turn when the player with first initiative posts, then second, third, etc.
- 5 (100%)

Total Members Voted: 5


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Author Topic: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)  (Read 33665 times)

Tawa

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #165 on: August 07, 2014, 08:01:01 pm »

I'm still cool with being in, keep me on the contender-list.

I won't complain if I don't get accepted, though. I'm sure another game will spring up in about a week that I can put my ranger in. :P
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Nerjin

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #166 on: August 08, 2014, 12:09:40 am »

On second thought I wouldn't be opposed to getting in on this, if you will still have me. Turns out making decisions on about three hours of sleep is a bad decision.
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Harbingerjm

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #167 on: August 08, 2014, 12:35:50 am »

What if I rolled initiative and the players rolled for everything else?
Personally, I am entirely fine with having you roll as many things as you want to speed up the game; Spot and listen checks especially should usually be rolled by the DM in secret anyway.
Of course, for out-of-combat skill checks players may want to take 10 or take 20, so they should probably be the ones to do that, and for things like attack rolls the players should probably be rolling those (and maybe damage at the same time, which may or may not then apply) when they say they're going to attack, so that probably wouldn't save any time.
Saves, though, and similar "on GM demand" rolls, I for one would be fine with them being automated if you think it'll save time (ie, player schedules or whatever are interfering).

Also, PN, what would the craft DC be on a Chest and a Cage?
Also PM.
« Last Edit: August 08, 2014, 12:41:10 am by Harbingerjm »
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #168 on: August 08, 2014, 05:04:35 pm »

Chest would be DC 15, capentry. Excluding the lock.
Cage would be the same, excluding lock. Also depends on what the cage is made of.

If nobody else objects, then Nerjin will be in the game.

Rolepgeek

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #169 on: August 08, 2014, 05:21:27 pm »

As much as I'd like to be in the game, it's your game, and I can just use the character for other things anyway. *shrugs*
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Tawa

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #170 on: August 08, 2014, 05:38:14 pm »

:(

'kay.
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #171 on: August 08, 2014, 05:43:41 pm »

Nerjin's my choice, since it adds a viable role to the party. I understand that Shugenja can cast spells as well, but sorcerers have a much larger variety.

Nerjin's in. If I added one more slot, which one of you would want in?

Samarkand

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #172 on: August 08, 2014, 05:47:59 pm »

Nerjin's my choice, since it adds a viable role to the party. I understand that Shugenja can cast spells as well, but sorcerers have a much larger variety.

Nerjin's in. If I added one more slot, which one of you would want in?
Sounds like we need more magics, maybe, so rolepgeek might fit well?
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [6/?]
« Reply #173 on: August 08, 2014, 05:52:08 pm »

The party seems well balanced now, except for a cleric. But you can always buy shit loads of potions if you need that. Do Shugenja's heal?

Artificer might be extremely useful if we had a Warforged character, which we don't.

Tawa

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [6/?]
« Reply #174 on: August 08, 2014, 05:52:29 pm »

I think we both want in, but it's your choice.

Rangers do get spells at 4th level, though.
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [6/?]
« Reply #175 on: August 08, 2014, 05:56:16 pm »

Want me to roll for it?

Tawa

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [6/?]
« Reply #176 on: August 08, 2014, 05:57:20 pm »

Why not?

Dibs on odds.
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [6/?]
« Reply #177 on: August 08, 2014, 05:59:50 pm »

Alright Tawa, you're in. Rolep, you're going in the waitlist unfortunately. But don't worry, I have a feeling that you'll get in soon enough.

Sirus

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [7/7]
« Reply #178 on: August 08, 2014, 06:01:49 pm »

Not sure I like the sound of that ._.
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [7/7]
« Reply #179 on: August 08, 2014, 06:04:03 pm »

Not sure I like the sound of that ._.
This won't be like my other games where everything is merry. It's going to be like Nerjin's game  :P
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« Last Edit: August 08, 2014, 06:06:55 pm by PrivateNomad »
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