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Poll

How should I handle initiative?

Post turn once all players post.
- 0 (0%)
Post turn when the player with first initiative posts, then second, third, etc.
- 5 (100%)

Total Members Voted: 5


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Author Topic: [D&D 3.5e] Mysteries of Chyron - OOC [5/5]: Monk(ey)  (Read 34323 times)

PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #105 on: August 06, 2014, 07:39:48 am »

Argh, I don't know whether Stage Magician would fit better as a Perform or a Profession skill blargh >.<
Harbingerjm has gone Stark Raving Mad!

Hmmm, actually, I'm pretty sure it works best as a Perform skill, but I'm not sure which of the Perform skills it would come under.
PN, which would you say? Perform (Act), maybe?
Edit: I suppose it could be Slight of Hand, too...
Perform (Act)
In that case, can I switch Profession for Perform in my Class Skill list?
Sure.

PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #106 on: August 06, 2014, 07:43:19 am »

Added the world map to the OP

Harbingerjm

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #107 on: August 06, 2014, 08:03:03 am »

Hmmm, what else would a travelling performer need... Well, there's no doves statted, but how much would a baby weasel, raven, rat (no mice, sadly T.T) or lizard to raise cost? Perhaps cat, though I suspect that would make a better pet than performing animal...
(And in case you get worried, the animals would be trained only for performance: "Performance (DC 15): An animal trained for performance knows the tricks come, fetch, heel, perform, and stay.")
Actually, come to think of it, I don't even really need stats for the animals, given their lack of fighting purpose, so consider doves, mice, and maybe tiny dogs added to my question.
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #108 on: August 06, 2014, 08:09:28 am »

I'd say  20gp

Ta_veren

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #109 on: August 06, 2014, 08:11:12 am »

He had planned to do something similar if I recall correctly.
Half-avian rogue, exactly. I even asked for a reserved slot, but I guess PrivateNomad missed that.

I just spent the past 10 hours working non-stop with no food or drink, so I'm a little grumpy.

Sorry I missed that. All I did was look at the submitted sheets and saw that most everyone was human so Half-Avian would be cool. And we were short a rogue.
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Harbingerjm

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #110 on: August 06, 2014, 08:15:13 am »

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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #111 on: August 06, 2014, 10:05:46 am »

Edited the world map. Looks way better now

PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #112 on: August 06, 2014, 10:43:21 am »

Sarmarkand, I think you need a Dex of atleast 13 to take the Dodge feat.

Harbingerjm

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #113 on: August 06, 2014, 10:44:14 am »

The Ring of Aghanim? Ominous...
Also, would Crowbars and Grappling Hooks be the same Craft (Blacksmithing) DC to make as "Typical item (iron pot) DC 10"?
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #114 on: August 06, 2014, 10:46:28 am »

The Ring of Aghanim? Ominous...
Also, would Crowbars and Grappling Hooks be the same Craft (Blacksmithing) DC to make as "Typical item (iron pot) DC 10"?
Crowbars yeah, but grappling hooks would be a bit harder.

Harbingerjm

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #115 on: August 06, 2014, 10:48:11 am »

Ok, so "High-quality item (bell) DC 15" then? And I take it the Collapsible Grappling Hook from A&EG would be more along the lines of "Complex or superior item (lock) DC 20"?
For that matter, what would a Cart or Wagon be?
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #116 on: August 06, 2014, 10:57:41 am »

Ok, so "High-quality item (bell) DC 15" then? And I take it the Collapsible Grappling Hook from A&EG would be more along the lines of "Complex or superior item (lock) DC 20"?
For that matter, what would a Cart or Wagon be?
Yeah.

As for the wagon... I'ma say Craft (Carpentry) DC 15.

Harbingerjm

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #117 on: August 06, 2014, 10:58:54 am »

Cart? Same or lower?
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #118 on: August 06, 2014, 11:00:52 am »

Cart? Same or lower?
DC 10. Relatively simple stuff.

Sirus

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Re: [D&D 3.5e] Mysteries of Chyron: Pregame/OOC [0/6]
« Reply #119 on: August 06, 2014, 11:08:04 am »

So psionics are allowed, huh? Anyone have some tips for making one of those? Soulknifes look kinda cool, but I'm worried about whether they'd be useful or not.
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