Cost doesn't seem to be a limiting factor for modern armies. If it was, they wouldn't be firing PGMs to blow up ISIS excavators every 2-3 days.
If you don't have money you can't buy weapons and pay soldiers. How is money not one of the primary limiting factors for an army?
Modern militaries themselves are usually "few in number". An order-of-magnitude larger than what insurgents usually bring, sure, but a modern military losing 10% of its assets could lose most of its fighting capability, if you choose and hit the right targets. That is, they're more vulnerable to being reduced in combat capacity than insurgents, who can just replace their losses cheap and fast.
Maybe cheap relative to a modern military but for insurgents obviously equipment modern militaries take for granted, like rocket launchers and mortars, are quite valuable to them.
No one will actually shoot down any satellites, not until the "total war" stage, which will never happen. It's just too risky to do that, too much and you may block the space for everyone due to Kessler syndrome.
That's very optimistic of you, but we're talking about first-world militaries fighting one another with their standing armies. Please assume that, for the most part, they're not pulling any punches (short of nuclear war). Destroying your enemy's satellites would be a very important part of winning.
Anti-missile missiles are guided munitions by definition, so you're actually supporting my point of view here. As for "massing your fire", that's not going to become an issue - because unguided munitions are, by definition, moving on ballistic trajectory - and thus are infinitely easier to shoot down than a ground-hugging hyper-sonic cruise missile - which is a guided munition. So again, guided munitions rule, unguided munitions drool.
I'm not saying guided munitions are better, I'm just explaining why unguided munitions still have a job. Guided munitions are still more predictable than fighters piloted by humans. Also I'm pretty sure most cruise missiles fly slower than fighters, but yeah I've read about those hypersonic cruise missiles. No doubt it would be easy enough to get an anti-missile missile flying at the same speed if you can already get a weapon with a 2000 pound payload flying that quick.
Missiles are not cost-ineffective to shoot down, because the attacker has an advantage of being able to choose where they strike, and you're not going to be able to protect everything you need to protect if your country is bigger than Estonia. With planes, F-35 are Low Observable, which makes "shoot them down" a very difficult task, especially since they can also choose where they strike and thus go around your defenses.
SAMs are expensive and often fixed installations, so you're right that they can be easy to bypass once located, but that's just one layer of a proper air defense. Surface AA covers important areas that have been built up like FOBs and other installations; we can employ our own AWACS and fighters to fill in the gaps by locating and shooting down enemy cruise missiles and hostile fighters.
As for infantry, I can say that, if enemy's reduced to low-value infantry, he's effectively already defeated and it doesn't matter what weapon you choose to finish them off. Unguided munitions could be useful in this case, of course, but you could do the same with tank shells and IFV's autocannons, i.e. non-artillery assets, that could, in addition to doing the task of artillery, also able to advance into enemy's territory.
(also, "strong front-line"? WW2 was more than half a century ago, modern warfare doesn't have "front-lines" in the usual sense of that word)
Again, these weapons have different capabilities, and thus different roles. Howitzers and tanks provide different kinds of support; indirect versus direct.
Last time I checked, their maximum "effectiveness" was "intercept of 30% of missiles". Not quite enough.
That figure is familiar. You must be talking about the scuds in Iraq. These are the best sources I've found on that:
http://scienceandglobalsecurity.org/archive/sgs04lewis.pdfhttp://fas.org/spp/starwars/docops/pl920908.htmThere is little hard evidence I could find saying one way or another how effective the Patriot really is, but that's just one ABM system.
And I say that you'll save much more money if you fire guided munitions than unguided ones, because you will be able to destroy enemy assets faster and as a result, prevent enemy from destroying your assets. Quality wins over quantity, all modern conflicts have shown that. With quality, you save more people and equipment of your own in every fire exchange, and it all adds up, big time.
I would argue that there needs to be a balance of quality and quantity. This is what I was arguing earlier with conscription. There is a place for highly trained special forces and there is a place for the career rifleman. That is why modern militaries make use of both.
Blowing up the entrance in a right way will make them useless for any logistical purpose. Of course, that would be quite difficult to do with unguided munitions - but with guided ones, it's much easier. And of course, there could be other weak spots, as well.
A precision bomb built to detonate inside the structure is the best way to take out an enemy inside a built-up area or in prepared positions. What I'm saying is that it's not always possible to use those weapons in some situations.
you know there's some irony in Russian arguing against an American that guided weapons are better than unguided ones
Guided weapons aren't better than unguided ones. That is not what I'm saying. The weapons have different jobs and should be used in different situations. Using one should not preclude the use of the other. That is what I'm arguing for. To me you're saying that unguided weapons are useless because precision weapons exist, but I'm saying both have pros and cons and are valuable in different contexts.
Guided Artillery - Use it to destroy relatively small, valuable targets.
Pros- More accurate than unguided weapons
Cons- Can be spoofed (e-warfare)
- Require timely and accurate intelligence to use properly
- Expensive [
1]
Unguided Artillery - Use it to destroy relatively large targets where discrimination isn't necessary.
Pros- Cheap [
1]
Cons- Less accurate than guided weapons
- Require timely and accurate intelligence to use properly
((Just because I listed more cons, it doesn't mean I think they outweigh the others.))