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Another bug fix release.
Major bug fixes
(*) Fixed a problem causing certain jobs to become stuck when their paths were interrupted
(*) Stopped dwarves from starting conflicts with led creatures
(*) Stopped led creatures from wandering away from leader
(*) Made buildings with burrows require a connectivity check when searching for items
(*) Made dwarves forbid webs that are "accessible" but require pathing through unexplored areas
(*) Reduced number of automation jobs created
(*) Made some jobs respect fish/vermin amount when producing products
(*) Make potash from lye respects lye stacks
(*) Made jobs requiring several e.g. bones not need many individual stacks
(*) Made thread spinning job not use up all of a stack of wool
(*) Stopped decoration job from consuming entire stacks
(*) Stopping using entire stack of meat to bait animal trap
(*) Stopped reactions from consuming way too many raw materials from stacks (ag), though reactions that use very small amounts still use at least 1 item from a stack
(*) Stopped mining of root from removing the tree
Other bug fixes/tweaks
(*) Stopped announcement of theft of hidden reclaimed underground objects
(*) Stopped birth announcements for hidden creatures and separated wild/tame animal birth announcements
(*) Stopped hidden/forbidden buildings from being listed in lever link menu
(*) Stopped hidden/forbidden buildings from appearing in room list
(*) Stopped hidden items from appearing in military equipment lists
(*) Made trees update indoor/etc. settings properly upon removal
(*) Made building/stockpile menus to respect different window heights
(*) Made hunger/thirst/etc. indicators display properly in travel
(*) Made vision arc display turn off for blinded creatures
(*) Made scarred over wounds to broken functional layers continue to impair function
(*) Removed requirement that a creature have a baby/child state to breed
(*) Fixed plant growth consumption preferences (Quietust)
(*) Fixed display of tree roots designated for mining
(*) Fixed reversed display of zone sizing controls
(*) Made random creatures only spit liquid spittle
(*) Fixed state token for mud creature tissues (Quietust)
(*) Stopped traders from bringing unspecified "liquid" from bloodsucking animals (Quietust)
(*) Fixed problem causing multiple plant listings in stockpile
(*) Made jobs properly cut away pieces of corpses for use (so that reanimation etc. respects partial use)
(*) Made reactions count up and trim away body component materials properly
(*) Added wound description for partially butchered parts
(*) Made globs stackable
(*) Fixed unretire message on linux/osx
(*) Stopped dwarven forges in world gen sites from using thrones instead of anvils
(*) Fixed message for being caught in a cloud of vapor/dust (Quietust)
(*) Removed special materials from dwarf prefs
(*) Clarified generated items in stockpiles (can't remove yet)
(*) Fixed adjectives for randomly generated blowdarts/bolts (old saves still broken)
(*) Made burrow indicator show over hidden areas
(*) Fixed broken language selection for certain names
(*) Can copy basic item type/subtype with reagent using GET_ITEM_DATA_FROM_REAGENT:<reagent token>:NONE