August, Year 1
"All right boys, I've got a new set of orders for you all. Turns out that our giant friend is literally the reincarnation of a god of runes. To those who decried my decision: Nener. Nener nener. Gentelmen we now have the world at our fingertips and I intend to use it!
I've passed around a list of new things to test. Size changers, speeder uppers, teleporters, a few other things. One team will be working on how to make these damn things work without having to touch them too. We've literally got approval by god so I'm not sure if that makes us paladins or priests or whatever, but get going. We have to resurrect his wife at some point too. Den Smithson out."
You've hired eleven bards to try to communicate with Dath. Surprisingly it works. In a sense. They have to memorize each line, the perfectionist bastards they are, but it works nonetheless. Dr. Nera gets fed up with them and resorts to just writing runic. She keeps them around to play some music, though. Dath's new body has grown increasingly larger, now filling most of the lab.
"Malal, I would like to request a hokah, a new home. I am too large for this tiny room." Dr. Nera doesn't suggest letting him out to the world, but the storage bay is large enough for him right now if you moved the stock runes away.
You set scientists to create new types of runes. Dath explains the creation of new runes, that the runic language is set and no new words can be created, but they can be altered and the meanings can be changed. The first team starts working on a size changer, which they base on the alteration rune. They can make things bigger or smaller; making it bigger makes the object hollow and more brittle, while making it smaller makes it denser and heavier. They'll take four months to finish the rune.
The second team bases a rune on the speed rune, except making it work on objects other than living things. They make a good start, making the water dispenser pour water much faster than before. The problem is it doesn't stop until the rune is taken off the water dispenser. They try to find a way to deactivate it without having to break it. Due to the flooding of water in their lab their notes and files have been soaked, so they need six months to be able to show off their product in working order.
The third team works on the teleportation rune, which you already know how to make. They try to improve it anyhow. They successfully make it so that the teleportation rune can teleport you anywhere in your mind that is a real place and you've already been to before! They just need another month to finalize it.
Another team tries to summon runic gorillas, instead getting runic rabbits. They are not deterred and command the runic bunnies to commit suicide. They do not obey, however they don't struggle when the scientists kill them themselves. They use a resurrection rune on the runic rabbits' corpses, but upon doing so they crumble into dust. Seems you can't resurrect runic creatures.
The remaining scientists try to figure out a plan to bring back Dath's wife. They don't know how exactly since they created Dath by accident using the chaos rune. Their best bet is to try again, but that could end up horribly. They leave it up to you, whether to let them use another chaos rune or let the scientists work until they figure it out.
"We should just use it. What's the harm in a little science? I mean, we have a bunch of weaponized runes and stasis runes in case anything goes wrong," Dr. Nera says.
Duncan glares at her. "11 good men and women died the last time we used the chaos rune. It's too random, too dangerous! We should just rip out the chaos rune's page from the Lexicon and be done with it!"
"Don't listen to this frightened baby. This is your head of security?"
"Don't toy with me little girl."
"Enough! Outta my office you two, I need to think about this." As you sit back down in your office, your secretary hands you a jar of honey and the 23rd Floor News.
A wonderful time for Realmlanders out there, cause we're packin' up and movin' outta this freezey hell hole. The Clear guilds have already set up base-camp on the 24th Floor, spearheading them are the Righteous Flame and their rivals the Horror Spike, but with the Flame undermanned the Horror Spike are clearing out all the lairs like no one's business. Oh, did we mention that you should bring two things with you down here: 1. bug spray and 2. a honey jar, cause this place is one big nest of bees, wasps and hornets. The honey here has magical properties, and is being sent to prominent Arcana guilds across the Tower to investigate.
Menial Staff: 1 engineer, 15 mechanics
Scientists: 8 scientists [8 researching]
Assistants: 15 assistants
Guardsmen: 3 adventurers, 10 men-at-arms
Other Staff: 11 bards
Dath, Rune Giant
Size Runes (4 Months)
Haste Rune (6 Months)
Teleportation Rune (1 Month)
Dath's Wife (indefinite)
200,000 Cor [10,000 Cor/month]
4 Fame/10 Fame (My friends have runes from them. I'm gonna buy one next week!)
You're now considered important enough to help out with the Floor affairs! You've been given some magic honey to experiment on, so don't eat it.
Btw, how are you guys enjoying the game? I've been outta the GM game for awhile.