March, Year 1
"Okay so this just in, we're going to continue work on the stasis runes. The ability to hold something in place while we do things to it is too great to ignore. The plant situation is being dealt with, mainly by sealing it in and throwing as much chaotic energy as feasible at it in hopes that whatever results is less deadly. A group from the Clear guild will be on guard in case it starts spitting acid and eating through the walls. If toxic spores start coming out of the vents, it is probably a good idea to make any last minute changes to your will. Den Smithson out."
The scientific research has been cancelled this month due to the Evil Root incident, for safety reasons, except for the stasis runes, which you assign all your scientists with the lead scientist being the one who discovered the stasis rune. They make progress, though it helps little. They made a different rune where it slows down time instead of stopping it completely, but it is far too slow to be useful. They will attempt to make more progress.
You call for help from one of the Clear Guilds. Not many are willing to answer your call with the meager amount of money you have, but one relatively new Clear Guild, the Phoenix Spear, is eager to help and make a name for themselves. They send in a team of adventurers, not on par with many other Clear Guilds but still well-equipped to deal with the threat. They make a perimeter in and out of the lab, preparing scrolls in case of the worst scenario.
The plan to throw the chaos rune in the lab is met by frantic panic by your scientists. "It will just make it worse! That's insane!"
You attempt to calm them by saying, "If it gets any worse than already is, we'll just throw in a stasis rune, even if we lose the lab. Besides, never fear, the Phoenix Spear is here!"
The chaos rune is prepared and launched into the lab with the Evil Root. The lab bursts into green flames while the Evil Root burns in it, shrieking and flailing its vines. Suddenly, the green flames transform into flying bats, consuming the still-burning Evil Root. The bats fly to the walls, latching themselves to all the walls, the ceiling, and the floor, before exploding into flesh and melding with the room, creating a sort of black substance covering the lab. All the machinery and equipment suddenly start flying and twirling like a tornado, before crashing into each other and creating a strange machine, inside an organic thing beating like a heart. Lab 1 has become a womb for the Chrysalis!
The Phoenix Spear awaits your orders. They think they should stay, in case that thing becomes another monster, or it explodes, or something else unpleasant.
News has been spreading about new guild, Interstice Thaumaturgy, facing a man-made monster in their lab. The Evil Root it is called, a giant, plantoid monster with multiple thorny vines that lash around the room. The Clear Guild, the Phoenix Spear, has been called in to help. We've got no further news on the matter, but we'll be sending a reporter next month to investigate.
Meanwhile on the front, the Righteous Flame has met stiff resistance in the Stronghold of Vileness! The forces of evil are just too much for the brave Righteous Flame, but they are stalwart and keep moving on. They have enlisted help from numerous other Clear Guilds and their sister Arcana Guild, the Cosmic Fury. More on this next month!
Menial Staff: 1 engineer, 15 mechanics [Done!]
Scientists: 4 scientists [4 researching]
Assistants: 25 assistants
Guardsmen: 3 adventurers, 10 men-at-arms
Creation Runes [Done!]
Destruction Runes [Done!]
Stasis Rune [indefinite]
I think its time for me to introduce two more gameplay elements: money and fame. Money, called Cor in this world, is earned by selling patented inventions, or helping other guilds when they hire you. You have a monthly allocation of 10,000 Cor. 1000 Cor can hire 1 specialist, or buy a weak magic item. To upgrade your Guildhall would cost around 100,000 Cor. When the Floor Boss is defeated, Cor is given to every Guild on the Floor, depending on how much that Guild contributed.
Fame can be obtained in many ways. Your guild has already accumulated some fame from the Evil Root incident. Other ways include beating the Boss, creating a very powerful magic item, revealing a very useful discovery, etc. Almost anything that other guilds would find interesting would earn you fame. Fame is necessary if you want to be noticed by the higher-up guilds. Guilds like the Righteous Flame and the Cosmic Fury are examples of very famous guilds.