Big changes! Sort of. Additions, really. A new version will be up tomorrow, and a Bay12 game will be at
6:00 PST tomorrow, unless someone requests a different time that works better for them.
Wards:Wards are a new mechanic. After seeing people repeatedly hammer RMB to use their shield in any crisis, I decided the Wardens needed something more than just reflexive action. Thus, wards were born.
Wards can be placed by the Wardens and are triggered by proximity to the demon. There are three kinds of wards: shield, blind, and slow. Shield wards create a short-lived shield directly in the demon's path, blind wards cause a blind effect that whites out the monsters screen for several seconds, and slow wards cause the demon to temporarily move at a glacial pace. Each is useful in different situations, but only by working together can the Wardens take full advantage of this ability.
There are limitations, however! Wards take time to place, and can only charge up when the Warden is standing still. In addition, each player can only have one ward out at a time, so strategic usage is essential.
To encourage the usage of wards, shields have been nerfed. They now consume more mana (which regenerates slower) and no longer blind the monster.
Also,
THERE'S A WEBSITE NOW!I'm especially excited because this is the first time ever I've been able to throw money at a problem until it went away. I had assumed I would have to write a site myself, but then I decided to spent an exorbitant sum (for an eighteen year old with an empty bank account) on a fancy Wordpress theme that does everything necessary.
So, yeah. Check that out. If there's anything wrong with it (missing information, grammatical errors that grate on your very soul, suggestions to add, etc.), let me know.