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Author Topic: Warden - "I have returned from beyond the grave to give the living haircuts."  (Read 24266 times)

Araph

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Re: Warden: An Indie Survival Horror Game
« Reply #15 on: August 04, 2014, 07:26:29 pm »

I'm in!

Edit: 210 megs. Jesus Christ, I wish my internet was not so shite.

Edit edit: It crashed. Knowing my internet... I'll count myself out.

:(

Well, if anybody else wants to give it a try, I'm setting up a server now.
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Criptfeind

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I'd be up for it. My name on skype is Criptfeind.
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Araph

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Okay, the server's up. Go to connect to private server and the IP address is 23.253.56.247. Do you have Teamspeak downloaded, by any chance? Sorry about unexpectedly switching on that; if not, Skype is still fine.
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Criptfeind

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Yup, I got teamspeak as well.
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Araph

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Great! Could you connect to the Bay12 Teamspeak server?
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Criptfeind

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Sure, what's the name of the server or it's IP address? I've never been on  the bay12 teamspeak server before. (Or even knew there was one.)
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Araph

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I PMed you the IP address, since I'm pretty sure we're not supposed to post it because of spammers and stuff.
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Araph

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Well, that was interesting! Wardens phasing through the ground, wildly spinning heads, the whole nine yards of bugs and glitches.

Also, guess what! I figured out the problem. There's a long-standing bug in Unity where Mecanim (the animation system) parameters won't register if you don't close the Animator tab and exit and reopen Unity before compiling. So basically, the majority of the hilarious bugs were due to me forgetting a problem I'd known about for quite some time.

Don't I feel silly now.

Anyways, that was fun! Silly, definitely, but it went better than I expected.
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lordcooper

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Re: Warden: An Indie Survival Horror Game
« Reply #23 on: August 04, 2014, 11:21:11 pm »

Any chance of a couple of screenshots?
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Santorum leaves a bad taste in my mouth

sjm9876

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Re: Warden: An Indie Survival Horror Game
« Reply #24 on: August 06, 2014, 04:30:04 am »

Screenshots would be great :P
And whilst PST isn't very convenient for me, I may see if I can grab a few friends to play this once you've put up a fixed version. Any recommendations on player numbers?

And also, to second hemmingjay, congrats. I was rather pleasantly surprised when this resurfaced, and from what I've heard so far it seems awesome.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Araph

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Re: Warden: An Indie Survival Horror Game
« Reply #25 on: August 06, 2014, 02:36:34 pm »

Any chance of a couple of screenshots?
Screenshots would be great :P

Here, have a video of the glitches.

Screenshots would be great :P
Any recommendations on player numbers?

The target is anywhere between two and six players! If it leans to far in favor of one side or the other, let me know. That would mean the game needs to be balanced better.

And also, to second hemmingjay, congrats. I was rather pleasantly surprised when this resurfaced, and from what I've heard so far it seems awesome.

Thanks! :)
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UristMcDwarf

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Re: Warden: An Indie Survival Horror Game
« Reply #26 on: August 07, 2014, 12:54:19 am »

My skype is minecrafter.steve (i know i know, this was made a while ago.  :P)

add me and shoot me a message
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zombat

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Re: Warden: An Indie Survival Horror Game
« Reply #27 on: August 07, 2014, 06:53:51 am »

So its like a medieval Hidden:Source?
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Criptfeind

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Re: Warden: An Indie Survival Horror Game
« Reply #28 on: August 07, 2014, 08:09:05 am »

Currently, you can't fight back, your shield can blind the monster, but not actually damage it. It's more like a game of hide and seek with the devil.
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scrdest

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Re: Warden: An Indie Survival Horror Game
« Reply #29 on: August 07, 2014, 08:58:24 am »

I'll try to join the next game when it's up.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.
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