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Author Topic: Communist Fortress  (Read 10839 times)

Drewigi

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Communist Fortress
« on: August 02, 2014, 03:49:29 pm »

Here is a challenge that makes your dwarves communist.
You must:
Not hire a broker.
No personal bedrooms
Offices must only contain a seat and a table.
Do your best to detain party people.
Create war with Elves and Humans.
If nobles demand shit, throw them in jail.
Only give nobles meager offices.
Also, nobles are only allowed via merit and job description.
Prevent social interactions as much as possible.
You must make the other civilizations fall to communism by becoming a barony, county, duchy, and Mountainhome.
This challenge makes things alot more difficult on the player and I came up with it when I survived on an evil glacier.
« Last Edit: August 07, 2014, 05:53:33 pm by Drewigi »
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BlitzDungeoneer

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Re: Communist Fortress
« Reply #1 on: August 02, 2014, 04:09:03 pm »

Is this a Kirby I see?
Will most likely try this when I have access to my laptop again.
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Torrenal

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Re: Communist Fortress
« Reply #2 on: August 02, 2014, 04:47:31 pm »

How is it already not communist?


The overseer decides what to make.
The overseer decides where to dig.
The overseer decides what materials to process.
The overseer decides what to buy.
The overseer decides what to sell.
The overseer decides who pulls the lever in the execution room.
The overseer decides who joins the army.
The overseer decides where the army goes.
The overseer decides where dwarves may or may not go.
The overseer decides where to put stuff.

Personal freedoms are already few and far between.

//Torrenal
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Verjigorm

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Re: Communist Fortress
« Reply #3 on: August 02, 2014, 05:22:21 pm »

How is it already not communist?


The overseer decides what to make.
The overseer decides where to dig.
The overseer decides what materials to process.
The overseer decides what to buy.
The overseer decides what to sell.
The overseer decides who pulls the lever in the execution room.
The overseer decides who joins the army.
The overseer decides where the army goes.
The overseer decides where dwarves may or may not go.
The overseer decides where to put stuff.

Personal freedoms are already few and far between.

//Torrenal

You are confusing Communism/Socialism with Totalitarianism.   
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Drewigi

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Re: Communist Fortress
« Reply #4 on: August 02, 2014, 05:31:40 pm »

How is it already not communist?


The overseer decides what to make.
The overseer decides where to dig.
The overseer decides what materials to process.
The overseer decides what to buy.
The overseer decides what to sell.
The overseer decides who pulls the lever in the execution room.
The overseer decides who joins the army.
The overseer decides where the army goes.
The overseer decides where dwarves may or may not go.
The overseer decides where to put stuff.

Personal freedoms are already few and far between.

//Torrenal
Yeah, but this makes it so all dwarves are equal, even the piece of shit Parasites/Nobles.
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cyberTripping

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Re: Communist Fortress
« Reply #5 on: August 02, 2014, 05:56:08 pm »

> Right wing Americans not understanding anything outside of their Republican comfort zone

Glad to see even the DF community, which I believed to be one of great intelligence, is succumbing to a zombie siege.
Shame a FTL device can't apply here.
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Professor Lemur

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Re: Communist Fortress
« Reply #6 on: August 02, 2014, 06:04:36 pm »

Don't think you're overreacting, right?
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Hans Lemurson

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Re: Communist Fortress
« Reply #7 on: August 02, 2014, 06:14:58 pm »

Although Torrenal described a confused Totalitarianism with Communism, it is true that Dwarf Fortress is in fact communist.

The fruits of the labor of all Dwarves belong to the Fort, and all goods in the Fort are freely available to any citizen that needs them.  Nothing is bought or sold, there are no wages, earnings or prices, there is no money. 

It is a simple implementation of the idea "From each according to their abilities, To each according to their needs."

The reason for this is that "Primitive Communism" is a vastly more simple thing to simulate than a market economy.
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Larix

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Re: Communist Fortress
« Reply #8 on: August 02, 2014, 06:18:13 pm »

Here is a challenge that makes your dwarves communist.
You must:
Not hire a broker.
No personal bedrooms
Offices must only contain a seat and a table.

I'd say socialism/communism is more about the "everyone contributes according to their abilities and benefits/consumes according to their needs"; with the absence of a strict property-based economy and the lack of hierarchic division of labour (apart from possibly a central planner a.k.a. manager), DF forts are fairly communist. Refusal to acknowledge monetary values would be appropriate, but for experienced players it just wouldn't matter.

Quote
Do your best to detain party people.

No, you got it exactly backwards! All social life in the fort must revolve around The Party. Of course, there can only be one, but everyone who matters must be involved in The Party.

http://www.myvideo.de/watch/8505947/Ostalgie_Das_Lied_der_Partei_Die_Partei_hat_immer_Recht
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wierd

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Re: Communist Fortress
« Reply #9 on: August 02, 2014, 06:19:56 pm »

Don't think you're overreacting, right?

No. Neofascism and socialism are so radically different, that the inability to tell the two apart is definitely NOT something to take lightly.

Neocons are neofascist.  Slightly new spin on "corporatist"-- (Not the same thing the italian dictator meant)-- but still the same basic idea-- fusion of state and privatized corporate powers. AKA, what the current crop of corrupt and big biz friendly leaders of the US are up to. (More in line with what the italian dictator MEANT when he said corporatist, is the unholy powers of the RIAA and pals.)



« Last Edit: August 02, 2014, 06:23:25 pm by wierd »
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Flarp

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Re: Communist Fortress
« Reply #10 on: August 02, 2014, 06:24:29 pm »

haha let's go back to talking about dwarves

Fortresses don't have any sort of economy one way or another, and the no-bedroom rule's gonna make it hard to keep people happy... but I like the idea of detaining party organizers. Maybe keep a vampire around to "disappear" people while pinning the blame on anyone who dares to have fun.
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wierd

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Re: Communist Fortress
« Reply #11 on: August 02, 2014, 06:29:39 pm »

...

Go FULL loyalty cascade, east germany style.

"Secret state police", that everyone hates, that kills its own citizens for not falling in line.

Maintain the fortress. ;)
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samanato

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Re: Communist Fortress
« Reply #12 on: August 02, 2014, 06:55:03 pm »

Although Torrenal described a confused Totalitarianism with Communism, it is true that Dwarf Fortress is in fact communist.

The fruits of the labor of all Dwarves belong to the Fort, and all goods in the Fort are freely available to any citizen that needs them.  Nothing is bought or sold, there are no wages, earnings or prices, there is no money. 

It is a simple implementation of the idea "From each according to their abilities, To each according to their needs."

The reason for this is that "Primitive Communism" is a vastly more simple thing to simulate than a market economy.

Also because the last time DF had a market economy, it was beyond reason and lagged up everything with single coins strewn about everywhere...
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cyberTripping

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Re: Communist Fortress
« Reply #13 on: August 02, 2014, 07:31:55 pm »

Sorry for being a dick earlier, I was trying to read the forums to calm down after something happened and this just hit a nerve. Sorry if I offended anyone.


All being said, fortress guard secret police. In other words, actually give your fortress guards something other than a <-featherwood crossbow-> (this is a challenge in itself in my experience, so much tantruming)
« Last Edit: August 02, 2014, 07:35:20 pm by cyberTripping »
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Professor Lemur

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Re: Communist Fortress
« Reply #14 on: August 02, 2014, 07:39:12 pm »

Sorry for being a dick earlier, I was trying to read the forums to calm down after something happened and this just hit a nerve. Sorry if I offended anyone.
It's cool man. Though it's probably a good idea to take a break first before going back. Helps clear your head.
Going back on topic, I don't have much to contribute aboit this thread, other than me saying that I believe that Dwarf Fortress revolves around a very communist idealism. Perhaps this is due to current mechanics, but other than what others have said here, the state (aka, the player) also dictates which dwarves are more equal than others.
I'll definitely try this mode, though.
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ASK ME ABOUT MY OBSCURELY LARGE MEKHQ ARMY
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