You awake on top of the infamous TOWER OF DOOM.
You have to get to the bottom any way you can!
HOW IT WORKS ON THE TOWER
Four people have to get down the tower, any way they can. Your character starts off with one melee weapon, and one magic power. The magic power can be any spell you can think of. If it is not used to directly hurt foes (i.e. Magic Missile or Fireball) then the power has a backfire stage after the initial casting. For instance, you have an ability to become invincible and fly for a turn. For that roll, no damage can come to you, and mobility is heightened. The next turn, you become VERY WEAK and you won't be able to move at all. Now you can also do one positive and negative ability in your spell, so surviving the backfire won't be too bad. Let's say that invincible spell makes you invincible, but you can't fly. The backfire stage allows you to fly, but you are extremely weak. After using a spell you have to wait a turn for cooldown.
CHAR SHEETS:
Weapon:
Spell:
ADVENTURERS:
1.LORD SLOWPOKE:
Weapon: Red Barrel
Spell: Gotta go Fast
2. BLITZDUNGEONEER
Weapon: Warhammer
Spell: Jinchuriki Chakra Cloak, Version 1, 3 Tails
3. SARRAK
Weapon: Battleaxe
Spell: Vampirism
4. ALEV
Weapon: Glaive
Spell: Blink (short range teleportation, if you didn't know.)
WAITLIST:
Aattss:
Weapon: Tessen (steel fan)
Technique: Hurricane Blows Away Death (360 degrees of impenetrable defense with the Tessen, but no offence)
froggy ninja:
Weapon: Sharpened quarterstaff.
Spell: Circle of containment.
Coolrune:
Weapon: Claymore
Spell: Chain Lightning