16th Hematite, 103
Apparently everybody's getting bothered by the gulls circling the town.
I wonder if our archers are even remotely skilled enough to knock them out of the sky. I really want to see that happen.
17th Hematite, 103
One of our machine operators informed me that no more coin minting can take place until we have more gold ingots. This is bemusing, because I recently asked for a survey of the ore deposits below the earth and heard that not a single speck of gold was found. Looks like we may have to dig deeper.
23rd Hematite, 103
Heard some of the men speaking rumours of one 'Rushanves', a cauchemar spotted underneath the caverns. Strange. It's not often that a beast is named, only if it has earned that name. Vonsch, the miner, recently went missing too...I'm afraid to ask what this means.
Actually, the hell with it. We've got a reasonably capable militia and we can't mine particularly well if we're being restricted like this. I'm sending the Melee Militia along with archers for support and Uther.
What's taking so Tobdamn long? None of them have arrived, even after an hour.
Here come two of them. Alright. They're holding position...scratch that, they both just went after Rushanves. I fear that--never mind, the horse is dead. I'll be damned, not such bad work. Here comes more of the militia, after the fight is already over. All of them are going to be reprimanded for inefficiency after this.
Hold on, there are more cauchemars. One of the men is moving towards them. Brave man, but stupid too.
I take it back. I was about to send more men to assist him when he just sliced up both of the horses and walked back to rejoin the squad. Impressive.
8th Malachite, 103
The men stayed around the cavern to hunt some Niths and kill a giant toad that caused a little bit of trouble before they returned to the surface. As much as I hate to say it, this may be the most interesting thing that's happened all year.
13th Malachite, 103
Going to get some iron processed so that we can build a Crucible.
17th Malachite, 103
Looks like I spoke too soon.
Heard the screams of the lookout rooster before anything else, and I took a quick peek over the ramparts to see this hideous thing. I'll close the gate for now, pretty sure these things will just revert to humanity and walk away, from what I've been told.
Okay, update: not humanity, but orc...anity? Orcishness? Whatever, it killed a chicken, turned into an orc and ran. No longer my problem at this point.
24th Malachite, 103
Some roaming migrants seemed to want a peaceful life and came to join us here in Glimmerring. Whether or not it'll stay peaceful here, I can't say, so I won't tell.
{Time seems to be going far slower than normal, in spite of me changing the progression back to normal speed. Maybe I just prefer industry over economy. Anyway, hope this update isn't lacking in pictures too much to be acceptable. As I said, it's been slow. Average FPS was 75, too, so that might have something to do with it.}