Part 14 - 1 year report1,2 and 3: These are 2 large noble houses and 12 smaller ones for the new migrants. They have beds and a cabinet, walls, roof, door and a stair to the roof, for possible future extension of a second floor. The noble houses are for Splint, the Sheriff and our Executioner, Aggis.
4: The residence of the local baron. Has some golden walls and stands on the hill overlooking the sea. Has a tiny crypt underneath, but is completely unfinished, therefore no picture.
5: The entry to the fort. We have a 5 tile wide bridge and ramparts next to it. No walls or fortifications or siege engines yet, but we managed to buy a slade turret from the dwarven caravan for 7800 dwarf bucks. It sits dead center above the bridge and looks inward. Everything that runs in will get shot in the back, and fleeing thieves and snatcher run right at it.
6 & 7: Our tavern and what I would call the guild-tower. The tavern can give AoE boosts, but I wont bother with that... it can also buy new civ members, complete with unique skills and equipment. The guilds in the tower are the merchants and the academics, both will play a greater role in things to come. I am just saying
Orc Caravans and Blackpowder.8: Our second house, which was build for the first migrant wave. Just wanted to show how the first settlers lived. They did not have their own houses, but rooms in the same one. The walls are soil, which made it very easy to build. We have a second one of these, a bit larger, for the first 7. It includes a larger dining room, but nowhere as large as the great dwarven halls you might see in their fortresses.
Overall we are doing well. We killed some animals, traded with 2 caravans, have plenty of lifestock, good amount of foodstuff, almost 30.000 gold coins. We got some weapons from the dwarves, including a turret. No armor for our military though. I made a new archer squad as well, with bows and bone arrows, but we dont have the archer towers for them yet.
People are generally happy, but the sheriff did beat up 6-7 or so a bit, because I didnt notice the "DO NOT EXPORT FIGURINES!" mandate by the baron. Maybe we should build a jail somewhere. We do have no cages, traps or trap comps though... no engineers guild.
Our miners are doing fine, we did find a second gold vein, and we have been selling all kinds of stuff... gems, cloth, leather, even some meat to get more and more gold. I did spend most of our gold on guild permits and ... basalt. Probably 15.000 gold did go to the stone merchant, to buy 300 basalt boulders, which are made into furniture and blocks. Lots and lots of blocks, about 2500 so far. Not bad for one year.
(actually, that one year did give as much time as two years usually would. Dont forget that calender speed setting.)Next on the list is getting the Merchants Guild going and inviting some foreign traders. And/or getting an adventurer to join us, hired in the tavern. Both cost lots of gold.