Religious RevolutionAlong the Blessed River, the doctrine of clean living, healthy eating and not crapping upstream of where you get your food takes root amongst the rivermen. Furthermore, the potter families demonstrate their clear advantages over the other rivermen, putting them ahead even of the grasslander enhanced. They carry a message also; the Blessed Spirit watches over us, and he wishes us to create.
And create they do, though not with equal ability. The riverfolk with spare time devote themselves to pottery, but in their devotion to creating fine pots, they never really advance past the stage of moulding and then sun-drying the clay. The development of basic medicine works more effectively, and blessed men with a bent for discovery try all manner of herbs and the like in search of better health. Eventually a few basic tenets are worked out and passed down, providing a foundation for medicine.
The knowledge of the healing ways spreads, not being confined to a particular location, and the understanding of how to take care of one's own health finds its way to the grasslands and the forest.
On the Grasslands, a religious revolution comes to pass. Two separate prophets emerge, Modnir and Esra of the enhanced grasslander houses. Modnir and his family bring the secrets of rotating the crops in a basic manner, to preserve the health of the ground. With it, they tell of the Grass that sustains them, which requires their veneration. Esra brings fiery determination, and guilts and badgers the grasslanders and others who she claims have 'forgotten their ways', preaching a return to the veneration of the ancestors. She supervises the construction of a simple stone shrine to the ancestors, at which she leads worship until her death. In her passing, the House of Esra prove to be quite inventive, dedicating themselves to crafts - they refine and remember more precise methods for shaping wood and weaving baskets that add to their House's wealth and status. This knowledge spreads to the foresters as well.
The Forest of Sleeping Giants is hit hard by the Giant's wrath. After the double-winter, the surviving woodland creatures are sickly and weak, and selection pressures take their toll. The number of different species in the forest fails to recover, and the forest's ecosystem suffers as a result.
Many foresters are driven out by the winter, and the words of the lone forester who encountered the giant - he tells of the wrathful Sleeping Giant that will kill those who cut too deep into the forest, and who is displeased by the building of cairns within. The foresters rein in the building of cairns, keeping them to the very edge of the forest, struggling to survive in the deep winter.
A ray of light pierces the cold and dark, however. Those foresters who elect to remain in the forest soon spot the Golden Bear, and they find that where the Bear treads, winter is no so harsh. Sun breaks through the clouds, plants continue to thrive, and the weather is calmer. Foresters leave offerings of meat and nuts for the bear, and through some divine providence it works - where they make their offerings (and leave them for the bear to consume), the winter is softer and more manageable.
After the winter ends, the gratitude to the Golden Bear remains, and the foresters almost completely covert over to his worship. They build a simple stone shrine near the cave where the Golden Bear is believed to live, and travel there to make prayers and sacrifices. They begin to associate the bear with warmth and sunlight, and soon enough he acquires a name;
Bohromu, the Sun Bear.
The hillfolk do not make any particular advances, but their alteration makes them better suited to surviving the winter that follows. Many of the foresters fleeing the long winter head to the hills instead, where they live quiet lives raising goats and foraging the hills. They keep contact with their kin in the forests, and in time the veneration of Bohromu follows them up into the hills where it persists as a small cult.
In the swamp, the locals live, breed and die largely separate from the rest of the valley. Without much contact with the other valley-folk, they stagnate and little happens to them.
Decades pass once more, and the riverbanks swell with fishermen, well-fed from the bounty of the Blessed River. Their numbers are beginning to take a slight toll on the available fish stocks, but one that is currently barely noticeable. The grasslands swell as well, becoming a haven for craftsmanship. Goods from the plains are regularly traded for food from the river. After taking into account emigration and birth rates, the population of the forest remains stable, while the hills boom with people. In the swamps, another family moves in after a dispute with the villagers, but otherwise things remain as they ever did.
The RaidersAs your consciousness surfaces again, you become aware of rumours in the valley. Strangers have been seen on the hills, attacking locals and stealing goats, food and tools. They appear to operate from just outside the valley, beyond your reach, and have been harassing the valleyfolk for about a year by the time you awaken.
Inhabitants: 248 (236 Fishermen, 11 Clay-workers, 1 Healer)
Health: Fairly Good
Happiness: Optimistic
4 Families: Creativity/Dexterity Enhancement
Primitive Healthcare
Primitive Medicine
Cult of the Blessed Spirit
Ecology: Stable
Natural Health: Fairly Good
Biodiversity: Moderate
Biomass: Above Average
General Strength: 26
Natural Strength: 12
Cultural Strength: 14
Inhabitants: 88 (74 Farmers, 13 Craftsmen, 1 Healer)
Health: Fairly Good
Happiness: Cheerful
Primitive Agriculture
Basic Crop Management
Primitive Woodcraft
Primitive Healthcare
3 Families: Intelligence Enhancement
Cult of the Grass
Ecology: Stable
Natural Health: Fine
Biodiversity: Moderate
Biomass: Moderate
General Strength: 49
Natural Strength: 10
Cultural Strength: 18
Inhabitants: 24 (Foresters)
Health: Fairly Good
Happiness: Optimistic
Cairn Sites
Shrine to Bohromu
Primitive Healthcare
Primitive Woodcraft
Ecology: Stable
Natural Health: Fairly Good
Biodiversity: Below Average
Biomass: Moderate
General Strength: 35
Natural Strength: 17
Cultural Strength: 7
Inhabitants: 54 (50 Herders, 4 Felters/Clothiers)
Health: Moderate
Happiness: Optimistic
4 Families: Enhanced toughness
Cult of Bohromu
Ecology: Stable
Natural Health: Fine
Biodiversity: Moderate
Biomass: Above Average
Whispergrass
Growth-favoured Climate
Domesticated Goats
General Strength: 26
Natural Strength: 11
Cultural Strength: 12
Inhabitants: 9 (Swampfolk)
Health: Moderate
Happiness: Optimistic
Ecology: Stable
Natural Health: Good
Biodiversity: Below Average
Biomass: Moderate
General Strength: 45
Natural Strength: 23
Cultural Strength: 2
Inhabitants: 427 (28 Crafters, 2 Doctors)
Health: Moderate
Happiness: Cheerful
Ecology: None
Natural Health: -
Biodiversity: Nil
Biomass: Nil
General Strength: 27
Natural Strength: 0
Cultural Strength: 30