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Author Topic: The Valley (Genii Locus) [For 6 Players]  (Read 8423 times)

Iituem

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Re: The Valley (Genius Locorum) [For 6 Players]
« Reply #15 on: August 01, 2014, 04:08:27 pm »

This sounds like a really cool game. If it's okay, I'll play as the Blessed Spirit of The River

And, a question on strength, Can we save up strength over turns for larger actions? Or do we lose what's left over when we sleep?

In ether case, I think I will use Broad Focus HEAL as I imbue positive energies into the river area. (8 NAT)

Indeed you can.  If you sleep early, you conserve strength for the next period you are all awake.  Staying awake for long periods of time consumes strength as well; you spend much faster than you regenerate.

The Grass of the Plains reporting in!

First action, view the valley!

The Grass: You adjust your senses to get a clearer view of the valley as a whole.  [-1 GEN]

The valley is vast, stretching from the high mountains in the north down to the low sea in the south.  The Whispering Hills border the valley on either side, almost mountainous to the north.  The upper hills are almost barren, covered only by a wide variety of sparse grasses and shrubs that call the high reaches their home.  Birds are common here, but the shrubs and grasses don't support much in the way of large life except for a handful of herds of a sort of long-haired grazing animal.  Rodents and insects abound, however.

As the hills descend, they turn into the Forest of Sleeping Giants, a fairly dense forest that turns from evergreens in the higher reaches to deciduous trees in the lowlands.  The forest is sparser at the lower and higher extents of its spread, but thick in the middle.  Larger animals are more common here, with a small population of local deer and a smaller population of local wolves, along with a variety of other woodland creatures.  You can't pick them out clearly, but you can see a pair of small huts on the edge of the forest belonging to the local woodcutters.

At the edge of the forest is yourself, the Grasslands.  You stretch down the whole length of the valley on either side of the river, rolling fields of dense grass.  Burrowing creatures and small insects are common in your fields, with plenty of birds predating them.  A small area has been cleared of rocks and trees near the human settlement, and small roots and grains planted roughly nearby the handful of huts.  The huts border those on the river.

The Blessed River itself bisects the valley, formed from several tributaries leading out of the hills to the north until it becomes a single channel running out to sea.  Fish are fairly plentiful in the river, feeding on the various river plants and insects that spawn on the surface, while being predated themselves by herons and other water birds.  Most of the human huts are built on the edge of the river, where they set up small basket fish traps and spear-fish for food.

The river flows down to the sea, but before it reaches it there is a dip in the landscape where the local soil is flooded; the Glowing Bog is a dark, murky place filled with willows and other wetland trees, as well as a plethora of insects and local amphibians.  The local fireflies are numerous, as is the occasional swamp fire, giving the bogs their name.

Finally, you have a broad view of the hamlet of Narsis itself.  There are twenty people living in it, if you discount the three living at the edge of the woods.  The huts are clustered around one edge of the river, with a handful of primitive fields for subsistence agriculture.  They don't appear to have any obvious identity or drive beyond merely surviving.


Blessed Spirit:  [-8 NAT] You focus your power into yourself, and warm waves of health spread out through the whole of the river.  Everything is filled with a little more vibrancy, a little more life.  The river plants grow a little faster, the fish are a little friskier, the birds a little sharper.  The local ecosystem self-balances, but your action increases the overall biomass of the river while preserving the diversity and slightly increasing the local health.  This enchantment will continue for several years before fading, and the ecosystem will retain the benefits once it does.

The local fishermen reap the benefits too, finding the fish stocks increasing and larger catches as a result.  How this will affect them in the long term you will have to wait and see.

Spoiler: The River (click to show/hide)

Ancestors: You get essentially the same view as the Grass did, but your attention is drawn more towards the inhabitants.  You are able to identify that they are of four different families, drawn from your own ancient stock.  [-1 GEN]

You whisper across the settlement, but your voice is little more than a passing thought.  However, the thought sticks, and they find themselves attaching more importance to honouring the dead.  How this will play out remains to be seen.  [-1 CUL, -1 GEN]

[And yes, 4 GEN strength left.]

Whispering Wind: You call across the valley, planting a single thought in the minds of men; come to the hills.  Your thought doesn't seem to touch the minds of beasts, but you find you might be able to Guide the migration of beasts for the same cost in Natural strength. [-1 GEN]

Several of the humans visit the hills at different times, finding and hunting some of the long-haired grazers.  Nobody moves up there, but the compulsion will remain for some time.  This may have effects later on.

[Meta: Viewing the valley as a whole might not have much of a different effect, unless you try to specifically look for different things.  In the case of the Ancestors, there isn't really enough data available at that view about the village worth noting in addition to the existing issue.]

Sleeping Giants: You don't have the power to view in Fine detail, as that would consume 8 basic strength, and you have only 5.  However, focusing down to a Narrow scope you can see the foresters' camp in detail.  [-4 GEN]  It is very basic; two huts constructed from simple wooden supports and sod walls, with roofs of layered branches.  The camp doesn't even have a fence to keep out animals, but there is a communal firepit nearby, as well as a couple of racks for curing animal skins.

There are three humans living in the camp, a husband-and-wife pair and an older male in the other hut.  The older male seems more experienced, and leads the three in woodcutting.  You are able to watch them for several weeks, following their lives.  They hunt the occasional animal, cut wood which they trade to the main hamlet for fish and vegetables.  Over time, you see the older male cut and build a basic fence from branches after their food supplies (stored in clay pots) were raided by woodland animals.  It becomes apparent to you that the female is with child.

You will sustain this level of viewing for some time, if you have more specific things you want to try and see about the camp.
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Evil Marahadja

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Re: The Valley (Genius Locorum) [For 6 Players]
« Reply #16 on: August 01, 2014, 05:32:09 pm »

The ancestors, content with affecting the minds of its kin, one after another once again dwells into slumber, albeit a much lighter one than before.

Sleep.
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Criptfeind

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Re: The Valley (Genius Locorum) [For 6 Players]
« Reply #17 on: August 01, 2014, 05:40:29 pm »

Oh, since the town is on the river, does that make my population the subset of the towns population that is connected to the river? Or are my guys fishmen that don't live in the town?

Edit: Oh, also, is guide a new basic action?
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RulerOfNothing

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Re: The Valley (Genius Locorum) [For 6 Players]
« Reply #18 on: August 01, 2014, 06:02:12 pm »

My first action will be to view the swamp which I believe is a Broad Focus. Then I will rest.
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Salsacookies

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Re: The Valley (Genius Locorum) [For 6 Players]
« Reply #19 on: August 01, 2014, 06:35:02 pm »

The Giant believes everything is fine, and rests content of his new neighbors
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Iituem

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Re: The Valley (Genius Locorum) [For 6 Players]
« Reply #20 on: August 01, 2014, 07:21:06 pm »

Oh, since the town is on the river, does that make my population the subset of the towns population that is connected to the river? Or are my guys fishmen that don't live in the town?

Edit: Oh, also, is guide a new basic action?

The former, those that live by and off the river count towards your bit of the population.  Or, more importantly, their cultural identity does.

Guide is indeed a new basic action and is being added to the OP.

GUIDE [NAT]: 1 Strength.  Allows you to communicate with native fauna on a basic level, giving them instructions.  On the broadest level, this can control migration patterns, all the way down to commanding an individual beast.

Silent Glow: [-2 GEN]  You peer over the Glowing Bog in detail.  The bogs are frequently covered in mist caused by the high humidity of the region, and most of the bog is at or below sea level.  The ecosystem here is complex, though not as diverse as you might have expected - you can sense a recent series of floods selected for a few main species.  Even so, you can pick out the rough food web; the thick fen plants draw what energy they can from the light that isn't caught up by the willows, producing food for the myriad insects that feed upon them.  The insects are fed upon by a small number of fish, but mostly by the range of amphibians in the swamp.  These are then predated by birds.  Everything is ultimately consumed by the fungi that grow everywhere there is shade.

The murky, waterlogged soil here is sparse of nutrients, but you can feel iron ore beneath the surface of the bog.  For now, it plays no further part in your thoughts as you drift into torpor.

The Ancestors, Giants and Silent Glow all descend into slumber.  The Grass, Whispering Wind and Blessed Spirit can still act, or choose to slumber.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Criptfeind

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Re: The Valley (Genius Locorum) [For 6 Players]
« Reply #21 on: August 01, 2014, 07:50:05 pm »

The spirit decides to reach out to those that work it's water. Hinting to them that they may not be alone on the river.

I'll Whisper at a Narrow Focus (I think that's the correct focus for this) to the fishermen. Sending the idea that the recent increase of their fortunes may not be coincidence, and if they do wish to show appreciation for this small offerings, especially of any art crafted with materials from the river (such as a craved fish bone or a small item of clothing with bird feather) would not be inappropriate. (4 Strength)

The message sent, the spirit follows it's peers and goes to sleep.
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Iituem

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Re: The Valley (Genius Locorum) [For 6 Players]
« Reply #22 on: August 02, 2014, 02:45:05 am »

Blessed Spirit: You whisper to the fishermen alone, and as your will translates through they begin to have dreams about the river swelling with fish, and a fat and happy fisherman drawing a laden trap from the water before throwing back a carved fishbone to the river.  As he does so, the river swells again.  [-4 GEN]

The dream only comes once or twice, but the intent lingers.  Without entirely understanding why, fishermen begin throwing a tiny portion of their catch back to the river.  Sometimes they mark a bone or two and throw that instead.  It is likely that in time their narrative of this will expand.  For now, you slumber instead.

The Grass and Whispering Wind remain conscious.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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Harry Baldman

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Re: The Valley (Genius Locorum) [For 6 Players]
« Reply #23 on: August 02, 2014, 03:45:21 am »

Sleep. The Grass shall rise soon, with greater strength filling it than ever before.
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Digital Hellhound

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Re: The Valley (Genius Locorum) [For 6 Players]
« Reply #24 on: August 02, 2014, 03:47:40 am »

Sleep.
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Iituem

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Re: The Valley (Genius Locorum) [For 6 Players]
« Reply #25 on: August 02, 2014, 01:45:20 pm »

Years pass.  The Blessed River continues to flourish, and the inhabitants grow in number - from breeding, and from others who come to the valley in search of its bounty.  More and more huts appear along the riverside.  Fishing swells with the booming wildlife, but not so much that the ecology is unbalanced.

The tradition of offerings persists for a few years, but sadly dies out when the compulsion wears off.  It survives as an old folk tradition of throwing back a single fish from the catch.

Men come to the Whispering Hills and some choose to stay there.  First they hunt, and then catch and begin domesticating the long-haired grazers, which they call goats.  These goats are wild, and not so easily tamed, but with time they may become more docile.  They are bred for meat and wool, which they mat into a coarse fabric they call felt, to trade with those at the base of the valley.

The call to honour the dead is obeyed, and those who pass on are buried in plots on the edge of the forest.  A tradition evolves around the ceremony of burial, and small cairns are placed over the barrows.  One of these, the burial place of the elder woodcutters becomes the unofficial place to honour the dead.  The ancestral spirit, not being a god, receives no power directly from this, but it does serve as a focus to develop their power.  Only gods or beings with the ability to gain power from worship benefit directly from shrines.

No real market exists, but the plains part of Narsis becomes the centre for trade between the different inhabitants.  Woollen fabrics come from the hills, and on the plains simple jewellery is made from wood, bones and shells.  With larger populations supported by the river, a rudimentary culture begins to develop.

You awaken again, refreshed with power.  What will you do?

Spoiler: The Blessed River (click to show/hide)
Spoiler: The Grasslands (click to show/hide)
Spoiler: The Whispering Hills (click to show/hide)
Spoiler: The Glowing Bog (click to show/hide)
Spoiler: The Hamlet of Narsis (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Digital Hellhound

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Re: The Valley (Genius Locorum) [For 6 Players]
« Reply #26 on: August 02, 2014, 02:01:10 pm »

The Whispering Wind rolled across its domain, its gentle touch upon the earth...

Broad Alter (20 Nature) grass of the Hills, creating Whispergrass; a longer and more nutritious (as well as being marked with pale specks) plant that'll support even more grazers and grassland critters. Cutting it seems to release a sound like a gentle - you guessed it - whisper.

Broad Control Weather (10 General) to create ideal rain/temperatureconditions for growth in the area.
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The Froggy Ninja

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Re: The Valley (Genius Locorum) [For 6 Players]
« Reply #27 on: August 02, 2014, 02:02:48 pm »

Can Genius Locorum evolve into Gods or other such beings?

Harry Baldman

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Re: The Valley (Genius Locorum) [For 6 Players]
« Reply #28 on: August 02, 2014, 03:53:14 pm »

Broadly Alter (20 NAT) the inhabitants of the Grasslands, granting them as much mental acuity, manifesting as perceptiveness and intelligence, as my power allows.

Broadly Whisper (2 CUL) to them the secrets of making the land their own, of working it in a fruitful and sustainable manner. The Grasslands cannot exist without constant intervention, and the Grass needs shaping to keep its recognizable form.

Then Broadly View (2 GEN) how they begin to change the land around them.
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Iituem

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Re: The Valley (Genius Locorum) [For 6 Players]
« Reply #29 on: August 02, 2014, 03:55:30 pm »

Perhaps, if you want to make that a goal.  If you do, ways to work towards it may become available.  It is, however, quite a ways off.  [Busy atm, updates will follow later.]
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.
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