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Author Topic: Human Orbit | Influence your crew as the AI of a space station  (Read 30306 times)

Graknorke

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #120 on: October 20, 2014, 02:36:54 pm »

I can think of reasonable science for spess carp existing.

Still super unlikely in nature, but possible.
I... can't. A creature that is somehow adapted to 0g and vacuum? Sure that's something that's feasible. But a fish? No.
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ProceduralJOYE

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #121 on: October 20, 2014, 02:41:24 pm »

Speaking of, how much of the conversation stuff do you have populated? I would assume it's the sort of thing you'd leave 'til nearer the end, but you at least had enough to demonstrate in that blog post.
So far, we have been implementing dialogue as and when it's needed to demonstrate the system or as examples to aid development but we're expecting to start writing more dialogue soon.

Sorry, everyone but the only space fish that I'm interested in are Space Tuna.
Sure would be nice~

~Neri

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #122 on: October 20, 2014, 03:07:53 pm »

I can think of reasonable science for spess carp existing.

Still super unlikely in nature, but possible.
I... can't. A creature that is somehow adapted to 0g and vacuum? Sure that's something that's feasible. But a fish? No.
Solar winds enable movement, fins can work as solar sails and photoreceptors, it would likely have an extremely slow metabolism compared to humans due to how darned slow propulsion using solar winds is. It certainly wouldn't move much from a human's perspective, technically they could be mistaken for weirdly shaped asteroids. Fins would be elongated by quite a bit to allow them to change direction in under two centuries.
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Mini

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #123 on: October 20, 2014, 04:32:04 pm »

I think you're underestimating how enormous (and thin, relative to their size) the fins would have to be for it to actually get anywhere.

In either case, what's progression through the game going to be like? You've said that you'll start off with a small crew and you'll get more people as you get more important, but how does the station get more important? Getting the crew to do research? Will there be a campaign with some sort of plot, or just a pure sandbox? Win conditions? Any particularly interesting failure conditions (beyond the obvious everyone dies, losing power, etc)?
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~Neri

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #124 on: October 20, 2014, 05:19:36 pm »

I'm not underestimating, the fins would have to be massive.
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Nelia Hawk

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #125 on: October 21, 2014, 02:33:01 am »

random idea for the space carp reference:

it could just be a little aquarium in the captains room or lounge with a fish named "carp" or "Karp" or some description a la "A fish in space, as useless as a fish underground." or something witty referency (underground/dwarves, Fish/carp). or an aquarium with little "planets" (space interior) instead of plants = a fish swimming in space.
just be creative, it doesnt have to be some full space living creature to be a reference, there are tons of possible versions of a DF reference. well if they decide to add one.

edit:
or a crew member plays some reference-y version of DF when they have "free time" on a computer.
or a reference in talks or mails about DF. (maybe version 0.88 is new out)
« Last Edit: October 21, 2014, 01:38:08 pm by Nelia Hawk »
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LordSlowpoke

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #126 on: October 21, 2014, 05:38:20 am »

fish bioengineered to be able to use solar power (and a small plasma/ion rotor)

basically, motherfucking bioweaponry just as in ss13 cannons
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KingofstarrySkies

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #127 on: October 21, 2014, 02:41:56 pm »

Any idea when a playable thingie will be available?
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Sigtextastic
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Tobel

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #128 on: October 29, 2014, 09:50:43 am »

The team has been gathering some questions from the community and answered over on their blog: http://humanorbit.com/blog/

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Cowboy Colt

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #129 on: November 27, 2014, 12:18:27 pm »

 :-[

Where'd everybody go...
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Graknorke

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #130 on: November 27, 2014, 01:34:03 pm »

:-[

Where'd everybody go...
Gearing up for a significant press release at the end of the month, according to the blog.
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Leatra

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #131 on: November 27, 2014, 02:03:45 pm »

ptw
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Cowboy Colt

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #132 on: November 28, 2014, 05:09:41 am »

ptw indeed
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Karkov

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #133 on: December 04, 2014, 07:36:36 pm »

PTW, don't mind me.

Vgray

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #134 on: December 05, 2014, 07:34:13 pm »

Huh. Interesting. One question, what is even the intended function of the sphere you inhabit?
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