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Author Topic: Human Orbit | Influence your crew as the AI of a space station  (Read 30274 times)

miauw62

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #150 on: December 13, 2014, 03:58:59 am »

This sounds more and more Fun.
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Cowboy Colt

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #151 on: December 15, 2014, 04:15:35 am »

I missed this the first time around, but the trailer hit good notes for me. Amusingly, my initial impression was also SS13...

so basically a game revolving around AI DOOR

i'll ptw

...except that you can indulge in all of your power fantasies and Sims-esque torture without people crying for ban he.
I just like that you can either go 'Sims-esque torture' or help them along.
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Zangi

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #152 on: December 15, 2014, 11:21:55 am »

I missed this the first time around, but the trailer hit good notes for me. Amusingly, my initial impression was also SS13...

so basically a game revolving around AI DOOR

i'll ptw

...except that you can indulge in all of your power fantasies and Sims-esque torture without people crying for ban he.
I just like that you can either go 'Sims-esque torture' or help them along.
Why not both?  Treat everyone else well.... But... Single out a few people and make their life a living hell/socially cut them off from everyone else and/or whatever have you.
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Cowboy Colt

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #153 on: December 15, 2014, 11:28:21 am »

Why not both?  Treat everyone else well.... But... Single out a few people and make their life a living hell/socially cut them off from everyone else and/or whatever have you.
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Tobel

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #154 on: March 27, 2015, 10:08:10 pm »

Hey all, lots of blog posts have been made over the last few months. Might be a useful time to check on progress. Lots of talk about the NPC personality system and some station design info.

http://humanorbit.com/blog/
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Puzzlemaker

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #155 on: April 01, 2015, 10:00:52 am »

This looks really cool, and I can't wait to see what comes of it!
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Dorsidwarf

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #156 on: April 07, 2015, 05:33:19 pm »


Oh wow, I'd forgotted about this (and how awesome it is)

The traits systekm seems super-complex - How can constant processing of all those variables and their interaction be handled well between a hundred NPCs in real-time? On commerical mid-end PCs? After several hours of play?

watching this spot.
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Graknorke

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #157 on: April 07, 2015, 09:09:47 pm »

From what I could gather the traits stay the same for each character, it just adds a bit of variation in how any character will respond to a certain situation.
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Dorsidwarf

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #158 on: April 08, 2015, 01:56:02 am »

That was my concern - every little thing, every conversation, every decision, every movement, every request, every Email is constantly drawing on 30+ traits and how they interact, and that sounds like it might be a little resource heavy, especially when combined with the (amazing-looking) graphics, huge draw distance, real time simulation of 100 NPCs having physical and digital conversations and forming opinions of people all the time as well as all the mechanical systems such as power.

Remember - every single item in the game has a function, a purpose, or value to an NPC, everything is interactable. There's no 'desk clutter' object, any clutter will be single items left there by NPC/drones.


While it sounds like the best thing since sliced bread, my computer is quite old and I'm not sure how they'd handle all that.
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bluwolfie

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #159 on: April 08, 2015, 03:49:13 am »

Quote
Remember - every single item in the game has a function, a purpose, or value to an NPC, everything is interactable. There's no 'desk clutter' object, any clutter will be single items left there by NPC/drones.

You have proof of this? I don't remember this being stated by the devs.. Like ever
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Xantalos

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #160 on: April 08, 2015, 04:20:49 am »

Oh my goodness.
This is registering significantly on my hype-o-meter. Considering that it's being taken up by That Which Sleeps currently, that's a big deal.
Eagerly watching.
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Graknorke

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #161 on: April 10, 2015, 12:08:56 pm »

-snip-
I don't think that the traits are the problem out of those. It'll literally just be a numeric value associated to the NPC that is used in (some) interactions, but in predefined ways. The far bigger resource hog would be NPCs actually trying to get things done, assuming they do it in an intelligent manner. Sorting what tasks need to be done and in what order, pathing to where it needs to be done and also to any items that need to be used...
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Zangi

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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #162 on: April 10, 2015, 01:53:25 pm »

NPCs are assigned jobs that they would generally stick to if I'm understanding this.  Not really generalists who do anything asked of em like how a Dorf Ford could be run(by players).  Don't have your janitors doing the plumbing or electrical work kinda deal, so sorting is less of a problem. 
But... I guess things can decide to coincidently all break down at the same time...  And a certain AI may be able to help prioritize things if they choose to.
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Re: Human Orbit | Influence your crew as the AI of a space station
« Reply #163 on: April 10, 2015, 01:58:44 pm »

ptw
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