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Author Topic: Tree Regrowth  (Read 4413 times)

CancerousCthulhu

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Tree Regrowth
« on: July 31, 2014, 07:05:20 pm »

So the regrowth of trees was supposedly lowered to 1/10th of what we were experiencing in 0.40.01-.04. In two whole years, not a single tree has regrown. Like. Not even exaggerating. Anyone else getting this?
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therahedwig

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Re: Tree Regrowth
« Reply #1 on: July 31, 2014, 07:07:42 pm »

Uhm, well, that's nit surprising, is it? Trees take a lot of time to regrow, the Elves are uppity about it for a reason...
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Lich180

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Re: Tree Regrowth
« Reply #2 on: July 31, 2014, 07:10:00 pm »

The area around one of my forts has remained pretty sparse for the last 3 years, the occasional tree growing here and there but nothing major. Much better than a whole forest popping up in a season :P
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CancerousCthulhu

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Re: Tree Regrowth
« Reply #3 on: July 31, 2014, 07:28:31 pm »

Uhm, well, that's nit surprising, is it? Trees take a lot of time to regrow, the Elves are uppity about it for a reason...

Well yes but... a sapling does not stay a sapling for two whole years! It should at least be a single trunk by now or something ;~; I'm running out of wood and someone was just killed in the caverns randomly and there's no combat log... I am afraid.
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Parhelion

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Re: Tree Regrowth
« Reply #4 on: July 31, 2014, 08:03:18 pm »

Yeah.  This is why I feel that the 'giant trees' thing isn't overpowered as many people claim.  Yeah, you get what feels like an endless supply of wood at first, but if you actually cut down the whole forest, then you just shot yourself in the foot.  I haven't seen a single caravan bring wood anymore, and you can't grow forests.  Embark someplace with short trees or no trees, and it really gets FUN. 

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greycat

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Re: Tree Regrowth
« Reply #5 on: July 31, 2014, 08:07:21 pm »

I haven't seen a single caravan bring wood anymore, and you can't grow forests.  Embark someplace with short trees or no trees, and it really gets FUN.

You should be able to order wood from your civ's liaison, at least.  Elves don't seem to bring me any logs, but that may just be a transient thing, who knows.

My embark happens to be quite heavily forested, and trees seem to grow above ground.  I haven't seen any underground trees in my soil layer since moving the save to 0.40.05 though.  (There were definitely some ceiling-pokes in .04.)
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CancerousCthulhu

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Re: Tree Regrowth
« Reply #6 on: July 31, 2014, 08:44:41 pm »

I haven't seen a single caravan bring wood anymore, and you can't grow forests.  Embark someplace with short trees or no trees, and it really gets FUN.

You should be able to order wood from your civ's liaison, at least.  Elves don't seem to bring me any logs, but that may just be a transient thing, who knows.

My embark happens to be quite heavily forested, and trees seem to grow above ground.  I haven't seen any underground trees in my soil layer since moving the save to 0.40.05 though.  (There were definitely some ceiling-pokes in .04.)

I have had caravans bring wood, but I haven't gotten a liaison in this fortress. Probably due to the mountainhomes being invaded or something... Stupid gobbos. Why do you always win by default? ;~;
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ComatosePhoenix

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Re: Tree Regrowth
« Reply #7 on: July 31, 2014, 09:23:20 pm »

I have had a wood burner making charcoal for 3 years straight and I am only now makin a dent in my wood stocks, I still have half the map uncut. This might be to my equally dedicated production of blocks for construction though.

I did start in a forested area, so the growth rate is probably reduced less there then the sparse or desert zones.
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Wumpi

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Re: Tree Regrowth
« Reply #8 on: July 31, 2014, 09:35:46 pm »

Uhm, well, that's nit surprising, is it? Trees take a lot of time to regrow, the Elves are uppity about it for a reason...

Well yes but... a sapling does not stay a sapling for two whole years! It should at least be a single trunk by now or something ;~; I'm running out of wood and someone was just killed in the caverns randomly and there's no combat log... I am afraid.
The oak tree I planted from an acorn 3 years ago is currently about 8 inches tall. Granted, it's a bit stunted compared to other trees, but it's not abnormal for certain varieties of tree to stay almost twig like for numerous years. Our oldest AND fastest growing oak tree was thin enough to break with bare hands for about 5 years. Now the thing is 30 foot tall and about as thick around as a tub of butter.
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CancerousCthulhu

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Re: Tree Regrowth
« Reply #9 on: July 31, 2014, 09:40:30 pm »

Uhm, well, that's nit surprising, is it? Trees take a lot of time to regrow, the Elves are uppity about it for a reason...

Well yes but... a sapling does not stay a sapling for two whole years! It should at least be a single trunk by now or something ;~; I'm running out of wood and someone was just killed in the caverns randomly and there's no combat log... I am afraid.
The oak tree I planted from an acorn 3 years ago is currently about 8 inches tall. Granted, it's a bit stunted compared to other trees, but it's not abnormal for certain varieties of tree to stay almost twig like for numerous years. Our oldest AND fastest growing oak tree was thin enough to break with bare hands for about 5 years. Now the thing is 30 foot tall and about as thick around as a tub of butter.

Hm. Good to know I suppose. :D

But most forts won't last the 60 years required for a tree to grow to full-size, so I think we may need to stray from realism here...
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Panando

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Re: Tree Regrowth
« Reply #10 on: July 31, 2014, 11:50:00 pm »

The oak tree I planted from an acorn 3 years ago is currently about 8 inches tall. Granted, it's a bit stunted compared to other trees, but it's not abnormal for certain varieties of tree to stay almost twig like for numerous years. Our oldest AND fastest growing oak tree was thin enough to break with bare hands for about 5 years. Now the thing is 30 foot tall and about as thick around as a tub of butter.

Oak trees are particularly like that. They like to establish a really good root system before putting real effort into growing tall.

There are some species of trees, mainly pioneer species, which can manage 2m per year and could be usable in 3 years (IRL, for things like posts and such, typically being harvested as a part of thinning). Of course such trees never develop anything like the volume of an english oak. It'd be kind of cool if DF reflected natural tree growth dynamics, I don't think it does, but haven't examined trees closely enough to know how maximum volume and growth rates vary.
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Psieye

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Re: Tree Regrowth
« Reply #11 on: August 01, 2014, 03:07:59 am »

How do you influence growth rates in the tree raws?
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celem

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Re: Tree Regrowth
« Reply #12 on: August 01, 2014, 06:52:50 am »

Your underground tree-farms are still viable guys.

Remember however, that with the 40_05 update and the ceiling-poke fix you now need a proper multi-z hall for tree-farming underground.  If you just have a single z level dug out in soil then you will get saplings taking root but they will not mature (as they can no longer punch the ceiling and a 1z tree is non-viable.)  Channel out 2 or more z levels together and it works, build a mini-cavern!

If you dont have enough soil layers to make a multi-level tree hall then you are gonna have to muddy some stone.

I've not seen much wood on caravans either, but I wonder how they are being filled these days.  Once upon a time they checked your stocks list when they reached your map and instantly morphed to be carrying lots of what you were low in, this was very visible with wood trading in DF2012.  I imagine this is gone is 2014 since all these items we are being brought should have been properly produced somewhere.  You dont see many woodcutter immigrants, so i guess the sites are all strapped for wood.  Theres always plenty of fish, plants and meat available, but then most dwarves are farmers, rangers or fisherworkers.
« Last Edit: August 01, 2014, 06:58:11 am by celem »
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Malkyne

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Re: Tree Regrowth
« Reply #13 on: August 01, 2014, 07:02:10 am »

I was invaded by 50 undead in year 2, and had to wall myself in, to survive the emergency.  It's now Mid-Autumn, year 5, and I am STILL walled in, frantically etching slabs to commemorate the idiot migrants who still occasionally show up (and are unfortunately sometimes the long-lost daughter/sister/cousin/niece of someone in my fort).

After three years, my surface trees are denser than they were when my wagon first arrived.  It is quite lush up there.  Now that I'm down to my last 24 logs, I'm regarding them enviously, and if I can get a few more metal armor pieces onto my Hammer Lords (charcoal uses wood!), I may try a suicide attack on the undead horde, just so I can regain access to the trees.

See, the problem is, none of my cavern wood has regrown at all.  The young 'shrooms just stay tiny for years on end.  I fear that my caverns may have too little headroom to regrow them.  What IS the minimum height needed to grow the big shroomies?
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therahedwig

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Re: Tree Regrowth
« Reply #14 on: August 01, 2014, 07:26:43 am »

... If you caverns are too small, why don't you dig them bigger?

Shrooms however shouldn't need to much space, they seem to go from 2 z levels to 4ish.
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