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Author Topic: Tree Regrowth  (Read 4404 times)

Malkyne

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Re: Tree Regrowth
« Reply #15 on: August 01, 2014, 08:08:27 am »

... If you caverns are too small, why don't you dig them bigger?
Quote

I was hoping to verify that this was the problem, before doing a lot of tedious channeling from above.  With a bajillion dead things dancing around on the surface, my framerate is pretty slow, at the moment, so it would take me a whiiiiiiiiiiiile to get all that rock moved.

Shrooms however shouldn't need to much space, they seem to go from 2 z levels to 4ish.

Sure, when you first find them.  They don't seem to regrow in the places where I originally found them, though.
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celem

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Re: Tree Regrowth
« Reply #16 on: August 01, 2014, 11:50:00 am »

Hmm I cant seem to reproduce this.  May have got the versions mixed up and got it working in _04.

Tried digging pits in a very deep soil embark.  Ran a control 9x9 of 1z, then another with 1z clear above and a third with 2z headroom to try and find needed height.  2 Years and no growth from any saplings :(
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Malkyne

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Re: Tree Regrowth
« Reply #17 on: August 01, 2014, 04:05:16 pm »

Tried digging pits in a very deep soil embark.  Ran a control 9x9 of 1z, then another with 1z clear above and a third with 2z headroom to try and find needed height.  2 Years and no growth from any saplings :(

I'm going to try a 4-floor mud room, to see if I can get shrooms to grow in there.  If that doesn't work, well, I can keep trying taller.  My main dining hub is 40 levels deep, so I've got all kinds of head-room to play with.  It's just a pain in the butt to make an existing room taller, due to the challenges of safe channeling.
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Quietust

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Re: Tree Regrowth
« Reply #18 on: August 01, 2014, 04:52:01 pm »

For reference purposes, in versions prior to 0.40 all saplings took exactly 3 years to grow into trees.
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Bki

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Re: Tree Regrowth
« Reply #19 on: August 01, 2014, 07:17:29 pm »

From my experience on embarking on a biome with sparse trees, I had very few tree on embarking (but largely enough along with what I brought with me), and after a few years, periodically cutting down the trees growing around the entrance of my forts, the map is quite forested. If anything, I would say that the growth still is far too fast. Or at least, they should start a sapling, then grow to a z-level, and get bigger as they get older.
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Untelligent

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Re: Tree Regrowth
« Reply #20 on: August 01, 2014, 07:23:01 pm »

Uhm, well, that's nit surprising, is it? Trees take a lot of time to regrow, the Elves are uppity about it for a reason...

Well yes but... a sapling does not stay a sapling for two whole years! It should at least be a single trunk by now or something ;~; I'm running out of wood and someone was just killed in the caverns randomly and there's no combat log... I am afraid.


There's trees near my house we planted ten years ago and still aren't big enough to be used for anything other than kindling.
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Melting Sky

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Re: Tree Regrowth
« Reply #21 on: August 01, 2014, 07:55:49 pm »

It'd be kind of cool if DF reflected natural tree growth dynamics, I don't think it does, but haven't examined trees closely enough to know how maximum volume and growth rates vary.
DF actually does model the differences in structure and growth patterns of the tree species to some degree.
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locustgate

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Re: Tree Regrowth
« Reply #22 on: August 01, 2014, 08:37:01 pm »

Well you do get alot of wood, do you really go through all of your wood in 3 years?
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Malkyne

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Re: Tree Regrowth
« Reply #23 on: August 01, 2014, 10:25:35 pm »

Before finishing my mud-room, I FINALLY had mushroom growth in my caverns.  I'm not sure how long it took, but it was on the scale of years.  Most of the growth took place in areas where there were three floors of space, but a few of them grew in areas with two floors of space.  There was no growth in areas with only one floor of space.  The number of mushrooms in the regrowth was slightly larger than the original population.

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Malkyne

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Re: Tree Regrowth
« Reply #24 on: August 02, 2014, 06:54:26 pm »

OK, I think I see what's going on now.  When you first uncover your surface or a new cavern, all saplings/young are NEW.  That means that every single one of them will take the full maturation time to turn into full grown trees/mushrooms.  However, new saplings/young will continuously pop up (as long as you don't trample them).  So, recovery from your first cutting will always be PAINFULLY slow, but once your first generation of saplings/young mature, you should have a steady, continuous supply of new wood, after that.
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ToadChild

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Re: Tree Regrowth
« Reply #25 on: August 02, 2014, 08:46:32 pm »

OK, I think I see what's going on now.  When you first uncover your surface or a new cavern, all saplings/young are NEW.  That means that every single one of them will take the full maturation time to turn into full grown trees/mushrooms.  However, new saplings/young will continuously pop up (as long as you don't trample them).  So, recovery from your first cutting will always be PAINFULLY slow, but once your first generation of saplings/young mature, you should have a steady, continuous supply of new wood, after that.

That sounds like a believable conclusion, but it's probably a bug.  When an area is populated it should have some sort of sensible age distribution for the generated saplings.
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Airgeoff

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Re: Tree Regrowth
« Reply #26 on: August 03, 2014, 07:51:52 am »

I don't think that can be it.  I'm a year into a new game and I had clear cut an area for an above ground fort portion.  It's only one, but I've had a sapling regrow into big tree.  It's not as big as the old ones, but it's there.  I did, though, make sure to leave enough room for the roots to grow underneath so I could get regrowth.
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Aachen

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Re: Tree Regrowth
« Reply #27 on: August 03, 2014, 10:26:13 am »

If you want caravans to bring wood, keep your stock of logs forbidden until they arrive on-site.
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krenshala

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Re: Tree Regrowth
« Reply #28 on: August 03, 2014, 03:52:45 pm »

I get maybe half a dozen saplings a season that grow into trees with my current (0.40.05) fortress.  I had one grow directly over a dirt wall between a (newly dug) bedroom and the hall it was off of.  Though the roots comprised a single tile, the newly grown almond tree was still 3 to 5 z-levels tall (didn't check exactly how high, just know for sure its more than 3).

In real life, it takes about 20 years for a pine grown specifically for lumber to reach 'maturity'.  Most tree farms have at least 20 plots, and they harvest one plot per year.  Of course pines are softwood, and thus grow relatively quickly (slower growth means harder wood).  I'm not sure how long it would take to farm oak the same way, but it would be significantly longer than 20 years.

Now, if only the game would let us plant saplings in the same way we can plant crops now.  Then we could actually farm trees instead of waiting for the random sapling to grow in the 'right' place at the right time.
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therahedwig

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Re: Tree Regrowth
« Reply #29 on: August 03, 2014, 04:02:22 pm »

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Now, if only the game would let us plant saplings in the same way we can plant crops now.  Then we could actually farm trees instead of waiting for the random sapling to grow in the 'right' place at the right time.

This planned.

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Harvestable flowers and fruit growing on plants, ability to plant trees

Might even be very soon, as the first part will probly be introduced thsis month!

(Also, this may herald the rest of the farming overhaul, in which case, say goodbye to the little 5x5 plump helmet plots feeding an entire fortress)
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