Jim rides over to the vagrant, and looks at him closely.
Try to cover myself in dirt, to remain hidden! Look for any ingots that I could have missed in the hole!
Jim Henson rides over to where he spots the strange vagrant. Alrah Vanness, being the vagrant, takes to it to dig himself into a hole. (10) The shovel nearly puts fire to the dirt as Alrah scoops it up, makes a tidy man-sized indenture and then scoops the soil back over him. When Jim arrives down the slope, (9) he looks around, swearing he saw this guy just a second ago. Where could have disappeared to so fast? That's when he notice that the ground beneath him is shifting. Mysterious.
In his hiding spot, Alrah looks around on the darkness for more ingots. (8+1) He finds another half-piece lodged in the dirt What a good day. He pockets it, realizing that he probably should get oxygen soon before he passes out.
"Thank ya kindly mam." Jimmy walks inside, and sits patiently if there is a chair, twiddling his thrums in an amusing manner for such a large person.
Jimmy Johnson goes inside Lady Victoria's house, the interior being clean and tidy, though it also had a sense of emptiness and loneliness hanging around in the air. After a few minutes, the scent of cooked meat wafts in from the kitchen, and Mrs. Victoria appears to invite Jimmy into the dining room. He is presented with a wooden table piled with porkchops, cornbread, okra, biscuits, gravy and pecan pie; all of it together looks like much more than both of them can eat themselves. "Please, help yourself. There's plenty," Lady Victoria says as gingerly forks a porkchop onto her plate. "So, where did you come from, if I may inquire? Why'd you come all the way over to our little settlement?"
Carter goes over to the other table to inquire and get some information about WesternLink Inc.
Carter Duffield hears about WesternLink Inc. and heads on over in the pursuit of knowledge. He learns that WesternLink Inc. was started about a year ago by Igor & Igor, two businessmen who saw potential in the copper reserves in the caves of the Homestead. What began as a small venture turned into a business worth thousands of dollars in just over 12 months, constantly expanding and industrializing. While it is a profitable business, it's location requires a large guard, as it's under constant harassment by bandits and natives.
"I suppose so. The old owner put that up as a rules list, but I think we only need three. You will not bring weapons inside the building, do not get too rough, and you will pay your bill. So hand over any of your weapons and I will see if I can let you in." Keld holds out his hand for the man's weapons.
The lanky fellow opens his coat, and much to Keld's relief he is wearing standard clothing underneath. He turns around, displaying his body. "No guns, no knives, nuthin'. I'm clean o' weapons. Excuse me..." He mutters, ducking into the Brothel. The three girls follow suit behind him, the leader working girl flashing Keld a look as if to say, 'What a charmer you found for us, smoker-breath is such an attractive quality."
"Where are you going, friend? You still haven't got your part of the ransom. It's in lead though."
Fire a round or two into the barely alive guy with my revolver.
"Now that's done, let me help you out, Father."
Help Father Gregory out of his bounds. Give him the Repeater that the bandit had and point him in the direction of Jamestown.
"Try not to get caught this time."
Pocket the revolvers. Might sell for a nice buck. Oh, and check their bodies too. They might be holding out on me. Then, go back to looking for "birds".
John Ashwood sinks a couple of rounds into the last bandit, finishing him off. He cuts off the ropes binding Father Gregory, handing the priest a Repeater and sending him off to Jamestown. John grabs the two Revolvers on the ground as the holyman hobbles off back to safety. John checks the bodies for anything of particular interest, (5) and finds some spare cash and a pack of cigarettes. Finishing his looting, he resumes his task of scouting out for Hawkson Brothers.
(9) Lurking through the Homestead, he comes across a band of Hawkson Brothers milling around in an open field, immediately identifiable with their trademark greenish outfits. He counts about five of them, though in the distance he notices a small house-type structure and a Barn which likely contains even more.
"When are the damn plants comin'? I'm tyard' of standin' 'round in the sun all day!"
"Relax, it's bein' rode in. We made th' switch already, so be patient and don't be a moron."
...he'll continue in his search for the Mountain Men.
After dealing with the black robe weirdos, Micheal Shawns continues his journey to find the Mountain Men. He scales the rocky slopes and edges, after a while he wonders if that kid at the Gun Stand could have been bluffed him just to get some extra cash. As Micheal considers this possibility, he turns a bend and finds an encampment of several tents and a few fireplaces. The place seems empty, but he hears a voice coming from above, "Gringo, what brings you here?" Perched on top of a rock behind him is a Cudraldian man dressed in animal furs, holding a Hunting Rifle by his waist.
"Magnifico! Now I just have to wait for the profits to pour in."
Tend to the business. Look for chemistry or medicine books in the towns shops with the objective of finding a way to 'upgrade' the opium.
Josse goes to work, looking around town for any Chemistry or Medicine books pertaining to his "totally legitimate business enterprise". Unfortunately, the town seems rather devoid of these types of books, or books at all for that matter. It's not like literacy is commonplace out on the Frontier. The local town Doctor offers to lend Josse one of his books on Medicine.
In the middle of Josse's search for knowledge, he stumbles upon Father Gregory, who is bruised and bloody, clutching a Repeater.
The shadow nods and goes to find an inn.
The Shadow leaves the Shaolin practitioner in search of an Inn. There are two in town, the upscale Inn and the local, family owned venture. He has a choosing of either one, depending on how much he wishes to spend and what sort of atmosphere and environment he wants to surround himself with.
Head over to a doctor to fix my nose. Pay him in beer, or help him in someway as payment. I'm a hobo, not a bum
Greg makes it over to the town Doctor, who kindly offers to fix his nose for free. [5+2] A few painful minutes later, and the procedure is finished. "There you go, now be careful with it or you'll dislocate it easily again. Next time I'll be charging."
Blood Opal takes one look at the man, and spits, drawing her shotgun. "You know who I am. Now either quit messing around or get to bed and sleep it off!"
Attempt to intimidate the Mook back into line, or failing that, Coax him into bed so that Blood Opal may have his 'house' to herself for the time being.
Blood Opal berates her minion, whose boozed state causes him to be unresponsive. As that's not working, she somehow manages to lug him over into bed, where he falls soundly asleep. He's not the greatest assistance in the world, but know she has his house to herself for the time being.
The Shadow. (kj1225)
Gender: Unknown
Age: Estimated to be about twenty. Could also be a large teenager.
Perk(s): Elusive Enigma
Brief Bio: It's a bounty hunter who has been said to never miss their man.
Inventory: Trench coat, hat, bandana, six shooter pistol with a box of ammo, small teddy bear. Wolf Knife.
Money: $25.00
Status: Normal.
Greg Whiskey (Salsacookies)
Gender: Male
Age: 23
Perk(s):Drunken Warrior - Alcohol fuels the fire in your blood, +2 to Close-Quarters Combat when Drunk.
Unarmed Specialist - Practice for years has honed your skills with a particular weapon, +1 to Unarmed
Detriment: Drunkard - You can't put down the bottle, if you don't consume Alcohol at least every 5 Turns, you will receive penalties to all rolls.
Inventory: 4 Bottles of Whiskey
Money:$0.00
Status: Normal
Addiction: 3 Turns
'Blood Opal' (Weirdsound)
Gender: Female
Age: 29
Perks: Shotgun Specialist, Femme Fatale
Detriment: Elephant Step
Brief Bio: A brash, brazen, ballsy, and bloodthirsty Quian robber and murderess who escaped justice in her homeland. She has come to new Jamestown in search of trouble.
Inventory: Shotgun, Ammo, Travel Outfit, Ornate Mask, Traditional Quian Formal Robes, Three sticks of dynamite
Money: $41.50
Status: Normal
Drew Whiteford (Alev)
Gender:Male
Age:32
Perks:Healing Touch
Detriments:N/A
Bio:Drew came out West to seek his fortune as a trained doctor, few and far between in these lands. He is hoping to get a cart or something so he can set up a stand.
Inventory: A satchel full of various medical supplies, like bandages, medicine, etc.; a flip-knife; a somewhat formal trenchcoat; button up shirt; slacks; leather boots. Length of Bandage Tape; 10 Dried Apples. Guyomba Root.
Money: $0.00
Status: Normal
'Michael Shawns' (Beirus)
Gender: Male
Age: 21
Perk(s): Handgun Specialist, Casanova
Detriment: Elephant Step
Brief Bio: 'Michael' came here to make his living as a gunslinger. Whether you needed someone to protect your cattle on a long drive or you needed someone shot with no questions asked, he was the man to see. He often challenges his targets to duels first, so that the Law won't get involved as often. Rumor has it he may or may not have also been fleeing a girlfriend who caught him cheating. He has no comment on the subject. Some also say that 'Michael Shawns' is a fake name he took when he moved here. Those people end up buried in the desert with a bullet in their head.
Inventory: 2 Revolvers
Money: $11.50
Status: Normal
Name: Sister Marjorie Swift (Harry Baldman)
Gender: Female
Age: 32
Perks: Femme Fatale, Hontato Speaker
Detriment: Running Turtle (left leg missing beneath the knee, has a wooden leg in its place)
Brief Bio: Sister Marjorie Swift is a traveling nun of sorts, fresh off from two years of missionary work among the Hontato tribes in this general area, in fact, though maybe not the ones around New Jamestown, exactly. She's grown to really like the desert, and hopes to establish a monastery around here.
Inventory: Horse
Money: $27.00
Status: Normal
Keld Cenek (Beneviento)
Gender:Male
Age:23
Perks: Rifle Specialist, Rabbit's Feet,
Detriment:Weakling
Bio: Keld was a light infantryman in the army of Seugden, a nation across the sea. However, a duel with another another man over some insult left the other man dead and Keld running for his life, as the other man's friends declaimed him as a murderer. Thankfully, he's always been able to run rather fast. He's come to New Jamestown looking for work, and to find men for a group of vigilantes he seeks to build.
Equipment: tattered Seugden uniform and greatcoat, rifle and ammo, Knife, Rope.
Money: $39.00
Status: Normal
Jonah Clay (Yoink)
Gender: Male
Age: 26
Brief Bio: Until recently a skilled knife-thrower at a traveling carnival, Jonah lost his job of several years when a tragic "slip of the hand" killed his female assistant, Valerie, mid-show.
Now, consider the fact that he and Valerie were lovers, and had been quarreling loudly before the show, and you'll understand why few, if any of his fellow carnies believed it was an accident.
Jonah decided it was time to seek greener pastures and fled, taking only what cash he could scrape together, his beloved knives, a bottle of grain whiskey and some travel biscuits.
He hitched a ride on a wagon that night and has been drifting ever since, racking up an array of minor charges ranging from vagrancy and disturbing the peace to petty theft and indecent exposure.
Description: Around average height, with scruffy, lank blond hair, ruddy, sunburnt complexion and a scowl like a cat's arsehole. Wears battered Levis, simple shoes and the threadbare, stained remnants of what was once a finely-made shirt of pink cotton.
Perks: Knife specialist, Steel skin
Detriments: Ugly
Inventory: Brace of bowie knives in a bandolier under his shirt, traveling clothes, faded photograph of his dead girlfriend and his "lucky" knife on his hip- the one that killed her.
Money: $14.25
Status: Fine
John Ashwood (Hawk132)
Gender: Male
Age: 32
Perk(s): Rifle Specialist, Eagle Eyes
Detriment: Marked by Hontato
Brief Bio: Was a sharpshooter in the Army. Killed a lot of natives during that time. Discharged from the Army for reasons. Became a bounty hunter.
Inventory: Hunting Rifle, 3 Revolvers, Knife, Clothes. Pack of Cigarettes.
Money: $19.65
Status: Normal
Jossé Rojillovarón (akkudakku)
Gender: Male
Age: 26
Perk(s): Dealmaker, Queen of Diamonds
Detriment: Glass Man
Brief Bio: Jossé Rojillovarón - a dashing rogue and opium salesman. He has his own secret blend - the Chilli P.
Inventory: Poppy seeds (to start a small plantation, hopefully in a secluded area), Cudraldian clothes (sombrero and all that), hidden knife (easy to take out from a sleeve or something like that), carriage lab, Revolver, Repeater
Money: $86.63
Status: Normal
Jim Henson [Long Arm] (Playergamer)
Gender: Male
Age: 19
Perk: Handgun Specialist, Saving Grace
Detriment: Marked by Hontato
Brief Bio: Jim is the son of a sheriff, and when he was just 16, he became a sheriff's deputy. A year later, his father was shot in a firefight, and Jim moved on from his old town, taking his father's hat with him, arriving in New Jamestown. He talked to the nearby sheriff, and managed to get himself a position as deputy. In his two years as deputy, he has gained the trust of the locals, at least the lawful ones, and is likely next in line for sheriff.
Items: Clothes, Sheriff's hat, Six-shooter, Deputy badge.
Money: $7.75
Status: Normal
Carter Duffield (Kadzar)
Gender: Male
Age: 25
Perk(s): Dealmaker, Queen of Diamonds
Detriment: Weakling
Brief Bio: Carter loves money, and he's heard there's a lot of it to be made in the West. He's come to New Jamestown and, through money, deals, and other means, he hopes to eventually own the whole town.
Inventory: Bowler Cap, Fancy Vest, Tie, Shirt, Pants, Pair of Double-Barreled Derringer Pistols in vest pockets, Record Book & Pencil, Poker Chips
Money: $189.75
Joe Baxter (Execute/Dumbo.exe)
Gender: Male
Age: 23
Perk(s): Saving Grace, Queen of diamonds
Detriment: Strong scent
Brief Bio: growing up as a child in a family of unremarkable farmers and cattle ranchers gave Joe a unique unquenchable thirst to be important, in some way, in any way would be fine to him because to him, anything would be better than obscurity and everybody who knew him would say it from the fire in his eyes when he really got going, and the gods seemed to like him too as every time he was cornered, every time he got blindsided by someone or something, he would always get out of it with another scratch to his collection, he really felt himself lucky and dangerous.
Of course, being around so many grass eaters do give some creatures funny ideas...
Items: Lasso, Worn Six shooter with a round of ammo, and wide brim Hat.
Money: $15.00
Status: Normal
Jimmy "Animalcrushrailroad" Johnson (Shadestyle)
Gender: Male
Age: 26
Perks: Ox build, steel skin
Detriment: Strong scent, (big appetite too between you an' me)
Brief Bio: Awesome from birth, Jimmy "Animalcrushrailroad" has been as tough as it gets, working on the railroads all his life, he comes to the frontier town in search of uses for his incredible strength, his softspoken nature easily shattered by bad people and animals, which don't like him either.
Inventory: Large steel sledgehammer, Mustache, Pocket pistol.
Money: $0.00
Status: Normal
Name: Alrah Vanness
Gender: Male
Age: 22
Perks: Eagle Eyed; Demolition Expert
Detriment: Strong Scent
Brief Bio: In his young years, Alrah experienced many discomforts due to his destitute family. Now, he is fueled by the need to find gold, the thing that will make him rich.
Inventory: Tattered clothes, a shovel, and one last stick of dynamite, but no matches to light it. 3/2 Golden Nugget.
Money: $0.00
Status: In Need of Oxygen