Look around for more gold, precious, shiny gold, beautiful, gold, GOLD, I'M RICH! Oh no, what if someone takes it away!? I must mark this spot, when I will get matches and some more dynamite, I will mine here. This gold is so beautiful! Try to dig a small hole to maybe find some more nuggets.
Alrah Vanness succumbs to gold lust and marks the spot where he found the gold with a cluster of rocks, and commits to memory. Now he decides that he will dig to find more nuggets. [4] He digs his hole with his shovel, turning up chunks of dirt and pieces of rock to find nothing. Before he can dig very far, he hears the sound of horses. He looks up, and spots a wagon full of travelers descending upon his location. When they get close, they would easily be able to see that he Alrah was digging for gold.
And now it looks like one of the Deputies has rode up and spotted Alrah as well. Ah hell, it was like the whole damn town was showing up!
I ask Tuypo's employees how well they got to know him in the day or so that they worked for him, and ask if they can think of any reason someone would want him dead. I then ask Biggs and the Mayor about any previous murders in New Jamestown. Finally, I cite a bit of (nonexistent) Seugden law that states that by having defeated Tuypo in the duel, and Tuypo having no next of kin, I can declare myself as his heir and now own the Brothel and the land it is built on. I then hang around the Brothel for a while, hoping the killer will return to the scene of the crime.
Keld Cenek speaks to the girls who worked for Tuypo during the single day he was their employer. Again, the tall skinny brunette girl is the one to talk, Keld gets the sense that she's the leader of their little trio. "Seemed cute and nice, rambling on 'bout gender equalism or somethin' like that. I don't know anyone in particular who'd want him dead, but the way I heard folks was talkin' 'bout him, I really ain't surprised with what happened."
His next action in the case is to speak to Sheriff Biggs and Mayor Huxley about the previous murders in New Jamestown. Biggs speak up, "Usually, murders aren't kept secret. Someone breaks the rules of a duel, or a gang of bandits or Hontato ride through town and start shooting the place up, that's usually how it goes." Huxley leans on his desk, "You know, there was the case of Alexander Kristonoff, who would go out at night and attack vulnerable citizens, children, women, elders, and so on, with a hammer. A number of them died, and when we caught him we simply transported him to the closet state prison, where he was hung."
Keld stands up, and states the Seugden law that as the winner of the duel with Tuypo, and him lacking any next of kin, the land of the Brothel now belonged to him. Huxley comments on the foreign law, "While we don't adopt any other law of the land outside Vespuccian law, I suppose that it would be best that the Brothel establishment fall into the hands of the law. I will allow you to manage and hold ownership of it, at least temporarily."
Keld stands outside the Brothel, waiting to see if the killer would return. He looks around expectantly, but only manages to see regular townfolk heading over to that place and this place. That is, until a lanky fellow with straw-yellow hair comes over. He coughs before asking, "Is the cathouse still open?" His voice has the rasp of a smoker.
"It does appear so. I was merely looking for this place, as I did not know of any local tribes. I assure you, I come with no ill intentions."
"But what is the issue, if I may ask?"
Speak. In the local language if I happen to know it, naturally.
Sister Marjorie Swift replies to the Hontato Warrior, who raises his eyebrows as she speaks. He replies in his tribe's tongue, "I did not expect you to know the Hontato Language, I've never met a white person who could." She asks him about the issue. He shakes his head in pity, "One of our greatest hunters was skewered by a wild boar very badly. One of your doctor's came to help, but he could do nothing. The hunter's wife believes that he may even have made it worse. It hasn't even been an hour since he has ascended into the Celestial Domain."
Well, looks like I found some hawks. And they got the priest. First of all...
Get behind a rock and unsling my rifle.
Now... time to shoot some birds.
Shoot the one with the repeater first. Then the others.
John Ashwood pulls out his Hunting Rifle, staying hidden in the grass with his eyes on the bandits. He aims down his sight on the one carrying a Repeater, with his back exposed. (7+1 vs. 9) Birds fly into the sky as the man's hat flies right off his head, but is otherwise unharmed. "Sonofa-who the hell?" John hurries to load another bullet as the bandits twist and turn around, looking for the location of their unseen shooter. (8+1 vs. 4) This time, the shot hits the dis-hatted man square in the chest, sending him flying back into the tall grass, his Repeater falling to the ground.
(6) One of the bandits waves in John's general direction, "The shot came from there!" (8+1 vs. 3) While the bandit signals to his companion, John hits him right in the neck. He clutches his wound, falling over. (1-2 vs. 5) The last standing bandit, scared as hell, pulls out his Revolver and begins to shoot wildly, all of his bullets missing John by a mile; to make matters even worse, his gun jams. "Goddamn shit!" (10+1 vs. 1) That's the last thing he says before the front of his head explodes in a mist of blood and other fluids.
John Ashwood steps forward, overlooking his results. Two of the bandits are dead, the first one is barely clutching to life as he crawls away, leaving a trail of blood on the ground. Father Gregory looks up at him, bound and gagged, dried blood marking the clergyman's face and head.
Go ahead and fix my nose back. See about finding some work
Greg Whiskey, now reunited with booze, decides to fix his nose. He believes it has something to do with putting in back in place, but as an alcoholic bum he knows nothing of any medicine; he'll need a professional to check it out.
(
In his quest for a job, Greg finds through flyers that Ciero is hiring laborers to construct the Railway and its accompanying Station. Additionally, the one of the bars in Ciero is looking for a pianist and the Postal Office wants a night guard.
The shadow walks up towards the crowd to see what else the man does.
The Quian man collects the money in the hat and stuffs it in his coat pockets. He walks away and the crowd disperses. He notices The Shadow staring at him. "Is there something you want?"
Jim nods, and grabs a horse, heading out of town to look for the killer.
Jim takes one of the official Police Horses and rides out of central New Jamestown, towards the Outskirt areas first. He looks at the homes on the Outskirts, which are populated by only a handful of people. There's the Beiner's, a family of hunters who typically keep to themselves unless they're in town to buy supplies or go to Church, Lady Victoria, a kindly crippled window, Carl Dumont, a mapmaker, and Bismark, an eccentric fellow living in a shack who insists that he is the Emperor of the Prussian Empire.
Down towards the Desert, (4) Jim sees little of notice besides a passing wagon and a vagrant-type digging up the ground.
Seek Father Gregor in the church, if he is not there sell guns in the meantime. Start a small opium garden close to church, for 'medical purposes'.
"Where might my amigo, Padre Gregor, be? Might as well make some money for the proyecto in the meantime."
Josse heads back to the Church, and looks around to find that Father Gregory isn't back in his natural habitat. Josse decides to help sell guns, but the guys left in charge tell him the stock is running low. "We've been selling but nothing new has come in. Father Gregory was supposed to get some new cargo comin' in."
With a severe case of "Deadlydiseasenesia", Josse begins planting an Opium Garden next to the Church to "treat" his "symptoms". Josse plants some seeds in the ground, and with the right attention and care, they will grow up to be strong, plentiful plants in the future capable of inflicting dozens of new people with horrible narcotic addictions. Hooray for Botany.
Michael considers his options. If the man he shot in the foot dropped his handgun, he would try to get to it and use his last three revolver bullets to shoot anyone in his way. If the man didn't drop his gun for some reason, Michael would back up the mountain and shoot if any of the men got within 5 feet of him. Should be pretty damn hard to miss at that distance.
Micheal Shawns squares down with the Black Hood Gang, backing further up the mountain as the knife-wielding assailants continue to trudge after him. (9+1 vs. 2) His first shot gets two of them straight through the chest, the bullet coming out the backside of one and through the other. (9+1 vs. 7) He shots the last knife man in the elbow, bringing massive carnage to the bone; he lives, but falls in great pain. (9+1 vs. 4) With his final bullet, the foot-wounded hoodlum catches a piece of lead straight to the face, and falls out of cover onto the ground. The end result of Shawn's shooting is 2 crippled hoods, and 3 dead ones.
"Oh. I just like to keep an eye on the men in town... For my own reasons, no? If you plan on lingering for much longer, perhaps we shall be in touch?"
Blood opal offers the men a sweet smile.
---
With that, the bandit returns to her 'hideout' to visit with her singular minion. "Today is going to be a big day for us... I can feel it. There was a murder last night, and we are going to distract the cops by accusing some dopey Cudralian men of committing it and getting a lynch mob going. Once the party starts, we sneak away, and cause trouble. Would you be so kind as to visit the sheriffs office and either fill out some paperwork about what happened yesterday, or file some petty complaint? Oh, and while you are there, take note of whoever they happen to be jailing. I'm thinking we might have a little jailbreak this evening..."
Blood Opal converses with the Cudralian men, giving her reason for keeping watch on the men of New Jamestown before making an offer to keep in touch. The two men speak to each other in their native tongue. "Alright, we will see each other again. Don't go far!"
Blood Opal flirtatiously exits the scenario before heading back to her secret hideout. She explains her plan to her minion, and when she asks him for the favor, he looks up at her from his position slumped over on the table, blood-shot eyes and a grip on a half-empty bottle of beer. "....who'ere you lady?"
"Wine, water, or juice, mam." He states simply
"One moment please dearest." Lady Victoria hobbles outside as Jimmy Johnson continues to work on the roof, later coming outside with a glass of applejuice. After he finishes his drink, (
the roof is quickly completed. Victoria looks over his handiwork, "Fine job you've done here lad! Come inside, I'll start supper."
Carter returns to the saloon to do some gambling, betting normally, and to listen up for possible business opportunities.
Carter Duffield heads back to the Saloon to gamble in a Poker game with some of the usual players. (4+1) Carter wins a dollar, not any sizable victory. He keeps his ears open for any opportunities for business. (5) In the table next to him, he hears discussion regarding WesternLink Inc. selling stocks of their company out in the Homestead.
The Shadow. (kj1225)
Gender: Unknown
Age: Estimated to be about twenty. Could also be a large teenager.
Perk(s): Elusive Enigma
Brief Bio: It's a bounty hunter who has been said to never miss their man.
Inventory: Trench coat, hat, bandana, six shooter pistol with a box of ammo, small teddy bear. Wolf Knife.
Money: $25.00
Status: Normal.
Greg Whiskey (Salsacookies)
Gender: Male
Age: 23
Perk(s):Drunken Warrior - Alcohol fuels the fire in your blood, +2 to Close-Quarters Combat when Drunk.
Unarmed Specialist - Practice for years has honed your skills with a particular weapon, +1 to Unarmed
Detriment: Drunkard - You can't put down the bottle, if you don't consume Alcohol at least every 5 Turns, you will receive penalties to all rolls.
Inventory: 4 Bottles of Whiskey
Money:$0.00
Status: Nose Broken
Addiction: 4 Turns
'Blood Opal' (Weirdsound)
Gender: Female
Age: 29
Perks: Shotgun Specialist, Femme Fatale
Detriment: Elephant Step
Brief Bio: A brash, brazen, ballsy, and bloodthirsty Quian robber and murderess who escaped justice in her homeland. She has come to new Jamestown in search of trouble.
Inventory: Shotgun, Ammo, Travel Outfit, Ornate Mask, Traditional Quian Formal Robes, Three sticks of dynamite
Money: $41.50
Status: Normal
Drew Whiteford (Alev)
Gender:Male
Age:32
Perks:Healing Touch
Detriments:N/A
Bio:Drew came out West to seek his fortune as a trained doctor, few and far between in these lands. He is hoping to get a cart or something so he can set up a stand.
Inventory: A satchel full of various medical supplies, like bandages, medicine, etc.; a flip-knife; a somewhat formal trenchcoat; button up shirt; slacks; leather boots. Length of Bandage Tape; 10 Dried Apples. Guyomba Root.
Money: $0.00
Status: Normal
'Michael Shawns' (Beirus)
Gender: Male
Age: 21
Perk(s): Handgun Specialist, Casanova
Detriment: Elephant Step
Brief Bio: 'Michael' came here to make his living as a gunslinger. Whether you needed someone to protect your cattle on a long drive or you needed someone shot with no questions asked, he was the man to see. He often challenges his targets to duels first, so that the Law won't get involved as often. Rumor has it he may or may not have also been fleeing a girlfriend who caught him cheating. He has no comment on the subject. Some also say that 'Michael Shawns' is a fake name he took when he moved here. Those people end up buried in the desert with a bullet in their head.
Inventory: 2 Revolvers
Money: $11.50
Status: Normal
Name: Sister Marjorie Swift (Harry Baldman)
Gender: Female
Age: 32
Perks: Femme Fatale, Hontato Speaker
Detriment: Running Turtle (left leg missing beneath the knee, has a wooden leg in its place)
Brief Bio: Sister Marjorie Swift is a traveling nun of sorts, fresh off from two years of missionary work among the Hontato tribes in this general area, in fact, though maybe not the ones around New Jamestown, exactly. She's grown to really like the desert, and hopes to establish a monastery around here.
Inventory: Horse
Money: $27.00
Status: Normal
Keld Cenek (Beneviento)
Gender:Male
Age:23
Perks: Rifle Specialist, Rabbit's Feet,
Detriment:Weakling
Bio: Keld was a light infantryman in the army of Seugden, a nation across the sea. However, a duel with another another man over some insult left the other man dead and Keld running for his life, as the other man's friends declaimed him as a murderer. Thankfully, he's always been able to run rather fast. He's come to New Jamestown looking for work, and to find men for a group of vigilantes he seeks to build.
Equipment: tattered Seugden uniform and greatcoat, rifle and ammo, Knife, Rope.
Money: $39.00
Status: Normal
Jonah Clay (Yoink)
Gender: Male
Age: 26
Brief Bio: Until recently a skilled knife-thrower at a traveling carnival, Jonah lost his job of several years when a tragic "slip of the hand" killed his female assistant, Valerie, mid-show.
Now, consider the fact that he and Valerie were lovers, and had been quarreling loudly before the show, and you'll understand why few, if any of his fellow carnies believed it was an accident.
Jonah decided it was time to seek greener pastures and fled, taking only what cash he could scrape together, his beloved knives, a bottle of grain whiskey and some travel biscuits.
He hitched a ride on a wagon that night and has been drifting ever since, racking up an array of minor charges ranging from vagrancy and disturbing the peace to petty theft and indecent exposure.
Description: Around average height, with scruffy, lank blond hair, ruddy, sunburnt complexion and a scowl like a cat's arsehole. Wears battered Levis, simple shoes and the threadbare, stained remnants of what was once a finely-made shirt of pink cotton.
Perks: Knife specialist, Steel skin
Detriments: Ugly
Inventory: Brace of bowie knives in a bandolier under his shirt, traveling clothes, faded photograph of his dead girlfriend and his "lucky" knife on his hip- the one that killed her.
Money: $14.25
Status: Fine
John Ashwood (Hawk132)
Gender: Male
Age: 32
Perk(s): Rifle Specialist, Eagle Eyes
Detriment: Marked by Hontato
Brief Bio: Was a sharpshooter in the Army. Killed a lot of natives during that time. Discharged from the Army for reasons. Became a bounty hunter.
Inventory: Hunting Rifle, Revolver, Knife, Clothes.
Money: $17.50
Status: Normal
Jossé Rojillovarón (akkudakku)
Gender: Male
Age: 26
Perk(s): Dealmaker, Queen of Diamonds
Detriment: Glass Man
Brief Bio: Jossé Rojillovarón - a dashing rogue and opium salesman. He has his own secret blend - the Chilli P.
Inventory: Poppy seeds (to start a small plantation, hopefully in a secluded area), Cudraldian clothes (sombrero and all that), hidden knife (easy to take out from a sleeve or something like that), carriage lab, Revolver, Repeater
Money: $86.63
Status: Normal
Jim Henson [Long Arm] (Playergamer)
Gender: Male
Age: 19
Perk: Handgun Specialist, Saving Grace
Detriment: Marked by Hontato
Brief Bio: Jim is the son of a sheriff, and when he was just 16, he became a sheriff's deputy. A year later, his father was shot in a firefight, and Jim moved on from his old town, taking his father's hat with him, arriving in New Jamestown. He talked to the nearby sheriff, and managed to get himself a position as deputy. In his two years as deputy, he has gained the trust of the locals, at least the lawful ones, and is likely next in line for sheriff.
Items: Clothes, Sheriff's hat, Six-shooter, Deputy badge.
Money: $7.75
Status: Normal
Carter Duffield (Kadzar)
Gender: Male
Age: 25
Perk(s): Dealmaker, Queen of Diamonds
Detriment: Weakling
Brief Bio: Carter loves money, and he's heard there's a lot of it to be made in the West. He's come to New Jamestown and, through money, deals, and other means, he hopes to eventually own the whole town.
Inventory: Bowler Cap, Fancy Vest, Tie, Shirt, Pants, Pair of Double-Barreled Derringer Pistols in vest pockets, Record Book & Pencil, Poker Chips
Money: $189.75
Joe Baxter (Execute/Dumbo.exe)
Gender: Male
Age: 23
Perk(s): Saving Grace, Queen of diamonds
Detriment: Strong scent
Brief Bio: growing up as a child in a family of unremarkable farmers and cattle ranchers gave Joe a unique unquenchable thirst to be important, in some way, in any way would be fine to him because to him, anything would be better than obscurity and everybody who knew him would say it from the fire in his eyes when he really got going, and the gods seemed to like him too as every time he was cornered, every time he got blindsided by someone or something, he would always get out of it with another scratch to his collection, he really felt himself lucky and dangerous.
Of course, being around so many grass eaters do give some creatures funny ideas...
Items: Lasso, Worn Six shooter with a round of ammo, and wide brim Hat.
Money: $15.00
Status: Normal
Jimmy "Animalcrushrailroad" Johnson (Shadestyle)
Gender: Male
Age: 26
Perks: Ox build, steel skin
Detriment: Strong scent, (big appetite too between you an' me)
Brief Bio: Awesome from birth, Jimmy "Animalcrushrailroad" has been as tough as it gets, working on the railroads all his life, he comes to the frontier town in search of uses for his incredible strength, his softspoken nature easily shattered by bad people and animals, which don't like him either.
Inventory: Large steel sledgehammer, Mustache, Pocket pistol.
Money: $0.00
Status: Normal
Name: Alrah Vanness
Gender: Male
Age: 22
Perks: Eagle Eyed; Demolition Expert
Detriment: Strong Scent
Brief Bio: In his young years, Alrah experienced many discomforts due to his destitute family. Now, he is fueled by the need to find gold, the thing that will make him rich.
Inventory: Tattered clothes, a shovel, and one last stick of dynamite, but no matches to light it. Golden Nugget.
Money: $0.00
Status: Normal