Slide knife to Shadow. "My knife *Cough* and me... are one, take it, and... kill things... *Cough*" continue trying not to die while grinning.
Ack!
Fire on The Shadow!
"Don't talk like that! As soon as I'm done here I'll git cha back ta town and you'll be fine!"
Fire on the bandit once more!
Stamping Feet presses the bag onto his wound further, trying not to die as the bag's color quickly morphs from sandy brown to dark crimson. [4] The wound is getting worse, and the bag isn't doing much as the amount of blood increases. Stamping coughs and watches blood fly out from his mouth. Uh oh. He takes his special custom knife, The Wolf Killer, and throws it at The Shadow in a way so that it bounces off the ground. [2] That would be what would happen if Stamping made a good throw. Instead, it hits the side of the wagon and falls about a foot away.
The Shadow and Starn Gundar get their guns up, their eyes wide and their fingers flexing.
[Initiatives:
The Shadow - 5
Starn Gundar - 4]
The Shadow is a hair faster on the trigger. [7 VS. 2] Starn doesn't even get a chance to shoot back, as his Rifle flies out of his hand when he is hit with a wall of buckshot and goes flying a few feet away, landing in some shrubbery on the side of the road. He is still alive, and even more miraculously, not bleeding. However, when the horrible pain hits him he is quickly aware that he is not bleeding because the pellets slammed into the left-side of his ribcage, breaking all of the rub in that area. [1] Starn is hit with one wave of pain before he blacks out instantaneously. The Shadow propels his target away, and it's a good thing he hit since now his Shotgun is empty. Now he is left on the middle of the road, Stamping Feet bleeding, the bandit lying in the sand, and now, an older man yelling from the Stagecoach. "What in God's name is going on? Let us out!"
"Hm...things continue ta be interestin'."
Go stand on the fringe of the mob to see what happens.
Out of curiosity, Micheal Shawns stands at the very fringes of the mob. Unlike others, he chooses not to try and stop or instigate the angry townsfolk. He doesn't interact at all, rather, he opts to observe...
[Micheal Shawns will witness everything in the vicinity of the mob and the Brothel.]
"What's this? A riot brewing?"
Move toward the mob, ascertain what's happening, then work on calming down the mob. Reinforce the Lord's message of living and letting live, of casting aside judgment of sinners, and of letting God do His work without the overzealous intervention of His followers.
Deal. Why don't we take this outside and finish it right now, seeing as I have nothing to lose either way, no? That is, if our friend the Sheriff's apprentice will allow it.
Keld walks outside (with Tuypo and Jim if they come) and attempts to calm the mob, but does not begin the 'duel' yet.
To Sister Marjorie: Back in my homeland, we had many Kreuzzug, Crusades you call them, to fight against the unrighteous. This is the same, no? We are trying to stop the unpious from keeping us from doing our Christian duties, in this case keeping this a good Christian town. I assure you if I get my way, no one will be harmed this day.
Allow the mob to be calmed, but do not let them disperse under any circumstances.
Jonah finishes his drink and gets up, heading for the door and the sounds of trouble without.
Probably something to do with that brothel he'd heard about. Should be entertaining to watch.
Finish my drink and go wander down the street to see what this whole riot thing's about.
Join the crowd, occasionally shouting choice things to rile people up further, and watch the show.
Tug open my shirt so I can grab my knives in a hurry if need be.
Carter goes to the Brothel and sees that it might be a little difficult for him to take ownership of it at this time. But he gets an idea about how he can make some money in the meantime.
Carter organizes a betting pool on the outcome of the bondage duel.
Blood Opal watches the scene calmly, only the slightest hint of glee in her eyes. Perfect. The only thing better than trouble was trouble that wouldn't get her in trouble. Then she heard the Nun, using her alien ideology to turn the alien crowd away from violence, and promptly decided to play a bit of devils advocate to stir things up.
"You talk of Christian Virtues? What about Vespuccian virtues? Must those be locked up and ignored as well? I came to this country because the men bleed red! A true Vespuccian man would never drop his pants, bend over, and allow an establishment such as this to have its way with the town!" In reality, Blood Opal had no issues with the nature of the brothel, or the sort of people who might frequent it, but she wasn't going to allow a perfectly good riot to go to waste either.
Work the crowd so as to counteract the good works of the nun.
Jim listens carefully, trying to figure out who is whipping up the crowd. After all, inciting a riot is a crime, is it not?
The crowd outside the Brothel only grows larger as more newcomers arrive to the scene, each with something to say.
Sister Marjorie Swift arrives quickly, and realizing the nature of the violent mob, decides to invoke words of holiness. [5+2] She quotes the Bible in attempt to show these people the err of their ways, especially passages of the savior Jesus Christ, who advocates for "peace and tolerance" in her readings. The mob stands firm, though they quiet down a little bit and lower their weapons. Keld Cenek also tries calming them down before his duel, [4] but his words are not heard through the commotion, and he cuts his talk short to prepare for his duel.
On the opposite spectrum, Jonah Clay and Blood Opal begin to rile the crowd up. [9] Jonah's homophobic slurs and various chants really get the blood of the mob pumping, soon they are back to yelling and holding their weapons high. Swift raises her voice, but she is drowned out. [3+2] Opal tries to invigorate them as well, but her voice is also lost among the cries and screams. It's alright for her though, Jonah has already said enough nasty things to get the crowd calling for blood, lots and lots of blood.
Carter Duffield doesn't take sides and goes for a pragmatist business route of starting up a betting pool. [9+1] The crowd pays him a nice sum of $50! Now he just has to figure out how to pay the winners back after this duel is done...
Jim Henson listens closely to the mob for any signs of people trying to make the situation worse. The ugliest man of the bunch has managed to really get the crowd going, and Jim Henson is able to locate him quickly, with him screaming and hollering. There's also a Quian woman trying to get people excited, but it seems like no one is paying much mind to her.
"Si, Padre, a godsend indeed it is."
Thinking about the price and location of the land I cough nervously.
"But the land lays in the Badlands. It is where the Natives live too... We will need laborers and protection."
I think a little longer about this whole deal.
"We can make it work Padre. We will need a translator best if he is a Native himself. We will buy the land first and try to negotiate lowest price we can get complaining on it's location. Then we will negotiate with natives - for a part of our profits they will work the field and protect it."
I smile, happy of the solution I came up with.
"What do you think Padre?"
Go on with the plan - negotiate lower price and buy the land first. Later try to find a translator upon a pretense of starting a farm together with the Natives, lie about what will be farmed if I must.
"Then we shall do so. Let us part ways for now; I shall negotiate a better price for our garden. I pray you luck in your task in finding a translator. I believe a nun who can speak the language is in town."
If we get bonuses when we negotiate together, bargain for a better price together. If it doesn't stack, I bargain for a better price while Josse finds a translator.
Elsewhere, where riots and gun battles weren't taking place, GregorRojillovarón INC. came to the conclusion that it would be best to purchase the homestead land, though both men agree to work out a better deal. Consulting the advertisement, they find the home of the seller in town, who has one of the nicer homes, and greet him on his patio. After introductions, Father Gregor and Josse try and negotiate a better price. [4+1+1] The relator considers their offer. "Fine, I'll lower it to $125.60. That's my final offer though, you boys can take it or leave it." He sounds serious about it being his last offering to them.
Go with them. Ask them if anyone in their tribe is injured or sick.
Doctor Drew Whiteford follows the Hontato, and asks them if anyone is injured or sick. "Yes, we have injury. Come," says the musket-wielder. Whiteford is taken through the grass for a good long while, until he and his guides reach a clearing where dozens of houses stand, composed of mud, dirt, and rock. There are more Hontato people milling about than Drew had ever seen in his life total beforehand, they stare back. Before he can take a good look around at the layout and the people, he is pulled into one house, where he witnesses a man lying beneath a blanket, softly groaning. The musketman lifts the blanket to reveal a pool of dried blood. "He was hurt hunting, attacked by boar. Bleeding stopped, but he is still very hurt. Can not get up."
"I already have an alternate profession."
Since it seems I cannot find a job, I'll let it come to me.
Nail a "Gunslinger-for-hire" note on the notice board. Check if there's something new on it too. If there isn't anything worthy of my attention, I'll chill in the saloon.
John Ashwood decides to advertise his skills and nails a flyer to the notice board, advertising him as a competent, experienced and deadly "Gunslinger-for-hire". He rubs his hands after he is finished, that should do the trick, now just to wait for clients. Looking around, it seems as if not much is going on, besides the giant mob rioting down by the brothel. Besides that, it is quite quiet.
"Personally, I don't like presiding over a...duel, I guess, but I am willing to do so."
Jim looks a little uneasy about this, but is willing to preside over it.
have the deputy finish untieing me and judge the duel
Jim goes up to Tuypo and unties the ropes binding his wrists, freeing them; the crowd going wild as they realize that the Duel is finally commencing. The cheers and jeers directed at Tuypo only grow louder. Jim thrusts a long length of thick rope into each man's hands, Keld looking like a bit surprised. "I never said-" Keld voices his concern, but after looking at the mob who may just start killing everyone if they don't get there way, he decides to get this Duel over with, even if its just for their sake.
"Alright boys, you know the rules! First to tie his opponent to submission wins!" He urges both of them back, 5 paces away from each other. He puts his hand in the air, "3...2....1...GO!" He swings his hand down, signifying the start of the Duel.
[Initiatives:
Tuypo - 3
Keld Cenek - 8]
Keld reacts fastest and lunges at Tuypo just as the brothel owner gets his rope ready. [10 VS. 2] Keld wraps his length around Tuypo's wrists blindly fast, forcing them together, Tuypo drops his rope. Still in shock from the Seugdian's speed, Tuypo doesn't see Keld's hand, which shoves him hard in the shoulder, knocking him down to the floor. As Tuypo struggles, Keld grabs the other length of rope and uses it to quickly tie Tuypo's ankles together as well. Tuypo struggles fruitlessly for a few seconds, but gives up as he realizes his attempt is futile. And like that, it's over.
Keld Cenek has emerged Victorious!The crowd chairs, hats thrown into the air and guns going off. A burly man pulls Keld onto his shoulders, parading him around in the mob, which was once violent, but now a party of celebration. While this goes on, Tuypo lays on the ground, bound and bitter.
The majority of betters had bet on Keld, and are now badgering Duffield for their payout.
Keld Cenek is hailed as a New Jamestown champion.
The Shadow. (kj1225)
Gender: Unknown
Age: Estimated to be about twenty. Could also be a large teenager.
Perk(s): Elusive Enigma
Brief Bio: It's a bounty hunter who has been said to never miss their man.
Inventory: Trench coat, hat, bandana, six shooter pistol with a box of ammo, small teddy bear.
Money: $25.00
Status: Normal.
Greg Whiskey (Salsacookies)
Gender: Male
Age: 23
Perk(s):Drunken Warrior - Alcohol fuels the fire in your blood, +2 to Close-Quarters Combat when Drunk.
Unarmed Specialist - Practice for years has honed your skills with a particular weapon, +1 to Unarmed
Detriment: Drunkard - You can't put down the bottle, if you don't consume Alcohol at least every 5 Turns, you will receive penalties to all rolls.
Inventory:
Money:$0.00
Status: Normal
Addiction: 4 Turns
Name:Stamping Feet (Shadestyle)
Gender: Male
Age: 19
Perk(s): Ox Build, Hontato speaker
Detriment: Strong Scent
Brief Bio: A Native (Amarican analogue) in a far off land, Stamping feet learned the language of the local tribes and came here, exploring for something to reveal to him the sign of his coming of age, and murder wolves, he likes to murder wolves.
Inventory: Large knife shaped like a wolf face. Created to celebrate his first wolf murder, this foot long knife was painstakingly crafted in the visage of a wolf's head.
Money: $4.00
Status: Shoulder Shot, Stomach Shot, Bleeding
'Blood Opal' (Weirdsound)
Gender: Female
Age: 29
Perks: Shotgun Specialist, Femme Fatale
Detriment: Elephant Step
Brief Bio: A brash, brazen, ballsy, and bloodthirsty Quian robber and murderess who escaped justice in her homeland. She has come to new Jamestown in search of trouble.
Inventory: Shotgun, Ammo, Travel Outfit, Ornate Mask, Traditional Quian Formal Robes, Three sticks of dynamite
Money: $42.00
Status: Normal
Drew Whiteford (Alev)
Gender:Male
Age:32
Perks:Healing Touch
Detriments:N/A
Bio:Drew came out West to seek his fortune as a trained doctor, few and far between in these lands. He is hoping to get a cart or something so he can set up a stand.
Inventory: A satchel full of various medical supplies, like bandages, medicine, etc.; a flip-knife; a somewhat formal trenchcoat; button up shirt; slacks; leather boots. Length of Bandage Tape; 10 Dried Apples.
Money: $0.00
Status: Light Pain
Starn Gundar. (blazing glory)
Gender:Male.
Age:42
Perks:
Eagle eyes.
Weapon specialist:Rifle.
Detriment:Marked by law.
Brief Bio:He'd entered this area by train when he was 30 or so,he ended up getting into trouble almost right away,having been robbed by bandits he had turned to banditry himself,he discovered that he had a knack for shooting with his rifle and robbed many travelers,he also managed to track down that bandit gang that had robbed him,and recollected his money,after 4 years of living a life like this he had gone into hiding after a nasty shootout,now 8 years later the money has run out but the law still remembers him,at least he still remembers how to shoot and is still a good shot.
Inventory:A rifle,a pistol,a bandanna,clothes,a little bit of money, 2 Ivory Wedding Rings
Money: $75.00
Status: Ribs Broken, Intense Pain, Unconscious.
Tuypo (tuypo1)
Gender: Male
Age: 17
Perk(s): Casanova, Hontato speaker
Detriment: strong scent (perfume to attract customers)
Brief Bio: a man who came to the new world to run a brothel once it has been built he will be owner and first prostitute there
inventory: Rope,knife,condoms,revealing outfit to attract female customers,revealing outfit to attract male customers
Money: $12.00
Status: Hands & Ankles Bound
'Michael Shawns' (Beirus)
Gender: Male
Age: 21
Perk(s): Handgun Specialist, Casanova
Detriment: Elephant Step
Brief Bio: 'Michael' came here to make his living as a gunslinger. Whether you needed someone to protect your cattle on a long drive or you needed someone shot with no questions asked, he was the man to see. He often challenges his targets to duels first, so that the Law won't get involved as often. Rumor has it he may or may not have also been fleeing a girlfriend who caught him cheating. He has no comment on the subject. Some also say that 'Michael Shawns' is a fake name he took when he moved here. Those people end up buried in the desert with a bullet in their head.
Inventory:
Money: $53.50
Status: Normal
Father Gregor/ Big Poppa (Cheesecake)
Gender: Male
Age: 51
Perk(s): Dealmaker, Saving Grace
Detriment: Opiate Addiction
Brief Bio: Father Gregor, or as the scum of the streets know him, Big Poppa, is both a pastor and an arms dealer. He runs the church as a cover for his true business.
Inventory: 2 Revolvers, 2 Pistols, 2 Repeaters, 3 Bags of "Desert Paradise"
Money: $142.00
Status: Normal
Addiction: 6 Turns
Name: Sister Marjorie Swift (Harry Baldman)
Gender: Female
Age: 32
Perks: Femme Fatale, Hontato Speaker
Detriment: Running Turtle (left leg missing beneath the knee, has a wooden leg in its place)
Brief Bio: Sister Marjorie Swift is a traveling nun of sorts, fresh off from two years of missionary work among the Hontato tribes in this general area, in fact, though maybe not the ones around New Jamestown, exactly. She's grown to really like the desert, and hopes to establish a monastery around here.
Inventory: Horse
Money: $27.00
Status: Normal
Keld Cenek (Beneviento)
Gender:Male
Age:23
Perks: Rifle Specialist, Rabbit's Feet,
Detriment:Weakling
Bio: Keld was a light infantryman in the army of Seugden, a nation across the sea. However, a duel with another another man over some insult left the other man dead and Keld running for his life, as the other man's friends declaimed him as a murderer. Thankfully, he's always been able to run rather fast. He's come to New Jamestown looking for work, and to find men for a group of vigilantes he seeks to build.
Equipment: tattered Seugden uniform and greatcoat, rifle and ammo.
Money: $21.00
Status: Normal
Jonah Clay (Yoink)
Gender: Male
Age: 26
Brief Bio: Until recently a skilled knife-thrower at a travelling carnival, Jonah lost his job of several years when a tragic "slip of the hand" killed his female assistant, Valerie, mid-show.
Now, consider the fact that he and Valerie were lovers, and had been quarreling loudly before the show, and you'll understand why few, if any of his fellow carnies believed it was an accident.
Jonah decided it was time to seek greener pastures and fled, taking only what cash he could scrape together, his beloved knives, a bottle of grain whiskey and some travel biscuits.
He hitched a ride on a wagon that night and has been drifting ever since, racking up an array of minor charges ranging from vagrancy and disturbing the peace to petty theft and indecent exposure.
Description: Around average height, with scruffy, lank blond hair, ruddy, sunburnt complexion and a scowl like a cat's arsehole. Wears battered levis, simple shoes and the threadbare, stained remnants of what was once a finely-made shirt of pink cotton.
Perks: Knife specialist, Steel skin
Detriments: Ugly
Inventory: Brace of bowie knives in a bandolier under his shirt, travelling clothes, faded photograph of his dead girlfriend and his "lucky" knife on his hip- the one that killed her.
Money: $14.25
Status: Fine
John Ashwood (Hawk132)
Gender: Male
Age: 32
Perk(s): Rifle Specialist, Eagle Eyes
Detriment: Marked by Hontato
Brief Bio: Was a sharpshooter in the Army. Killed a lot of natives during that time. Discharged from the Army for reasons. Became a bounty hunter.
Inventory: Hunting Rifle, Revolver, Knife, Clothes.
Money: $19.00
Status: Normal
Jossé Rojillovarón (akkudakku)
Gender: Male
Age: 26
Perk(s): Dealmaker, Queen of Diamonds
Detriment: Glass Man
Brief Bio: Jossé Rojillovarón - a dashing rogue and opium salesman. He has his own secret blend - the Chilli P.
Inventory: Poppy seeds (to start a small plantation, hopefully in a secluded area), Cudraldian clothes (sombrero and all that), hidden knife (easy to take out from a sleeve or something like that), carriage lab, Revolver
Money: $110.00
Status: Normal
Jim Henson [Long Arm] (Playergamer)
Gender: Male
Age: 19
Perk: Handgun Specialist, Saving Grace
Detriment: Marked by Hontato
Brief Bio: Jim is the son of a sheriff, and when he was just 16, he became a sheriff's deputy. A year later, his father was shot in a firefight, and Jim moved on from his old town, taking his father's hat with him, arriving in New Jamestown. He talked to the nearby sheriff, and managed to get himself a position as deputy. In his two years as deputy, he has gained the trust of the locals, at least the lawful ones, and is likely next in line for sheriff.
Items: Clothes, Sheriff's hat, Six-shooter, Deputy badge.
Money: $18.00
Status: Normal
Carter Duffield (Kadzar)
Gender: Male
Age: 25
Perk(s): Dealmaker, Queen of Diamonds
Detriment: Weakling
Brief Bio: Carter loves money, and he's heard there's a lot of it to be made in the West. He's come to New Jamestown and, through money, deals, and other means, he hopes to eventually own the whole town.
Inventory: Bowler Cap, Fancy Vest, Tie, Shirt, Pants, Pair of Double-Barreled Derringer Pistols in vest pockets
Money: $130.00
Joe Baxter (Execute/Dumbo.exe)
Gender: Male
Age: 23
Perk(s): Saving Grace, Queen of diamonds
Detriment: Strong scent
Brief Bio: growing up as a child in a family of unremarkable farmers and cattle ranchers gave Joe a unique unquenchable thirst to be important, in some way, in any way would be fine to him because to him, anything would be better than obscurity and everybody who knew him would say it from the fire in his eyes when he really got going, and the gods seemed to like him too as every time he was cornered, every time he got blindsided by someone or something, he would always get out of it with another scratch to his collection, he really felt himself lucky and dangerous.
Of course, being around so many grass eaters do give some creatures funny ideas...
Items: Lasso, Worn Six shooter with a round of ammo, And wide brim Hat.
Money: 15 Dollars
Status: Normal