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Author Topic: *The Bay Twelve Teamspeak* Now hosted by Kael, actually has people in it!  (Read 23040 times)

timferius

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Re: *The Bay Twelve Teamspeak* (New Temporary Location)
« Reply #45 on: November 11, 2014, 09:39:58 am »

I just learnt this is a thing, and now I've learnt that it's not really a thing anymore. Well, posting to watch to see if this becomes active again I guess.
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Sensei

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Re: *The Bay Twelve Teamspeak* (New Temporary Location)
« Reply #46 on: November 12, 2014, 02:56:30 am »

For a while, everyone's been playing ArcheAge, and our AA guild merged with another one that had a teamspeak, so we've been using theirs. That's what happened to everybody.

I'll probably still poke around now and then, to see if there's someone up for playing Payday or Space Engineers or whathaveyou. Sooner or later more people will tire of AA, and I hope we'll have a place to meet and play miscellaneous games.
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Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
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Remalle

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Re: *The Bay Twelve Teamspeak* (New Temporary Location)
« Reply #47 on: November 12, 2014, 03:10:31 am »

I just tried to connect and it was down.  Oh well, ptw I guess.
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n9103

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Re: *The Bay Twelve Teamspeak* (New Temporary Location)
« Reply #48 on: November 12, 2014, 08:51:00 am »

Expected up times:
Mon-Thu 1700-2300 | Fri,Sat 1030-0100ish | Sun 1030-2300
(Will be down next weekend [22nd] and the weekend after that [29th].)

E: To clarify recent decisions, I don't plan on leaving my computer running when I'm away. Typically, that's only during the day for classes, and around midnight when I hit the sack. There will also be some occasions when I won't be around for several days, typically weekends, because of a trip to see family or somesuch.
Other than that, the server still auto-starts when I boot, so it's still available. Just don't expect it to be there at all times.

As always, I'm open to requests, suggestions, and negotiations.
« Last Edit: November 12, 2014, 04:28:54 pm by n9103 »
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n9103

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Re: *The Bay Twelve Teamspeak* (New Temporary Location)
« Reply #49 on: November 23, 2014, 01:55:48 pm »

Seems I lost my IP at some point in the last few days, and got a new one, so here's the updated one: 173.78.40.241
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Sensei

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Re: *The Bay Twelve Teamspeak* (New Temporary Location)
« Reply #50 on: November 28, 2014, 02:32:45 am »

Man. It is quiet in there. Poke in once in a while would ya guys?
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Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
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n9103

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Re: *The Bay Twelve Teamspeak* (New Temporary Location)
« Reply #51 on: November 28, 2014, 02:39:03 am »

I'll be gone for the weekend. See you guys Sunday/Monday night.
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n9103

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Re: *The Bay Twelve Teamspeak* (New Temporary Location)
« Reply #52 on: November 30, 2014, 06:43:57 pm »

I'm back. and the IP's been updated.
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MaximumZero

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Re: *The Bay Twelve Teamspeak* (New Temporary Location)
« Reply #53 on: December 01, 2014, 01:40:30 am »

I have a shiny new headset, so I'm ptw.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Djohaal

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Re: *The Bay Twelve Teamspeak* (New Temporary Location)
« Reply #54 on: December 01, 2014, 10:09:34 am »

What is the IP again
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

n9103

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Re: *The Bay Twelve Teamspeak* (New Temporary Location)
« Reply #55 on: December 01, 2014, 11:41:59 am »

Always updated here, since I'm not thread author.
http://www.bay12forums.com/smf/index.php?topic=141540.msg5635461
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Sensei

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Re: *The Bay Twelve Teamspeak* (New Temporary Location)
« Reply #56 on: December 01, 2014, 04:08:25 pm »

Speaking of which, I'm going to update the OP with the latest IP.
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Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Djohaal

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Re: *The Bay Twelve Teamspeak* (New IP Again)
« Reply #57 on: December 01, 2014, 04:29:15 pm »

Not like I can join. Haven't had much sucess installing it on ubuntu.
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

n9103

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Re: *The Bay Twelve Teamspeak* (New IP Again)
« Reply #58 on: December 01, 2014, 05:00:34 pm »

I would imagine it's on several Repos. TeamSpeak isn't really a rare or niche application really.
But I don't have a particularly valid opinion, since I'm on Windows 7.
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Djohaal

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Re: *The Bay Twelve Teamspeak* (New IP Again)
« Reply #59 on: December 01, 2014, 05:45:30 pm »

Finding it was easy. Getting it to install. Not so much.
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.
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