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Author Topic: no one can walk right?  (Read 2283 times)

crossmr

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no one can walk right?
« on: July 31, 2014, 01:35:39 am »

I constantly get reports of kids or animals and sometimes adults fighting, and the only content is them skidding, falling down and sometimes breaking something. Is everything just whipping around my fort at break neck speed and literally breaking their necks?
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Torrenal

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Re: no one can walk right?
« Reply #1 on: July 31, 2014, 01:43:00 am »

Gravity?

Are you on a version 40.01 to 40.03 or so? 
40.01, critters loved to climb trees and fall off, seeing them as shortcuts.  Walls too.  Combat logs would leave cryptic messages indicating parts taking the full force of the impact.

Most of that was fixed by 40.04, which would itself generate lots of false magma messages in the combat log, fixed in 40.05.
//Torrenal
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crossmr

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Re: no one can walk right?
« Reply #2 on: July 31, 2014, 01:56:25 am »

Gravity?

Are you on a version 40.01 to 40.03 or so? 
40.01, critters loved to climb trees and fall off, seeing them as shortcuts.  Walls too.  Combat logs would leave cryptic messages indicating parts taking the full force of the impact.

Most of that was fixed by 40.04, which would itself generate lots of false magma messages in the combat log, fixed in 40.05.
//Torrenal

40.05
it seems to have to do with kids, animals and even regular dwarves just hurrying through my fort. the locations are all under ground in my fort. Maybe near busy areas.. they could be bumping in to each other.

it's mostly around the stairs and the busy dining area.

combat log starts like this:

the puppys leg skids along the ground
the child jumps out of the way
the ranger jumps out of the way
the lower body skids along the ground bruising the guts
the puppy slams into an obstacle
the puppy stands up
the puppy is no longer stunned

no other content at all.
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RedSeven

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Re: no one can walk right?
« Reply #3 on: July 31, 2014, 02:04:11 am »

I think dwarfs and perhaps pets aswell have a random chance to trip and fall when they are on the move.
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Monk321654

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Re: no one can walk right?
« Reply #4 on: July 31, 2014, 02:11:24 am »

I think dwarfs and perhaps pets aswell have a random chance to trip and fall when they are on the move.
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martinuzz

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Re: no one can walk right?
« Reply #5 on: July 31, 2014, 03:11:34 am »

I hae only seen a dwarf slip once, in 12 ingame years, during sparring.
So either something is wrong, or your dwarves are British practicing silly walks.

http://www.youtube.com/watch?v=IqhlQfXUk7w
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crossmr

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Re: no one can walk right?
« Reply #6 on: July 31, 2014, 03:32:12 am »

I hae only seen a dwarf slip once, in 12 ingame years, during sparring.
So either something is wrong, or your dwarves are British practicing silly walks.

http://www.youtube.com/watch?v=IqhlQfXUk7w

5-6 years in and I've had dozens.
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Repseki

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Re: no one can walk right?
« Reply #7 on: July 31, 2014, 04:17:28 am »

I haven't seen anything specific to the new version, but slips, falls and tumbles do happen. Although I I also only see them rarely.

What is the layout near where you are getting the reports?
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crossmr

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Re: no one can walk right?
« Reply #8 on: July 31, 2014, 04:31:34 am »

I think they are dodging near the dining room.

It feels like it's more common for them to bump into each other in this version, so I feel like they're dodging in the big hallway near the dining room/meeting room.

it's 3 tiles wide, but I see a lot of people going wide near the gem room area. They might be jumping out of the way of other dwarves and falling down.
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Repseki

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Re: no one can walk right?
« Reply #9 on: July 31, 2014, 09:33:55 am »

You should see if designating the outside tiles of the hallway to high traffic, and the middle ones low traffic, and see if that helps at all.
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PrimusRibbus

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Re: no one can walk right?
« Reply #10 on: July 31, 2014, 09:41:22 am »

Dwarves and pets trying to pass eachother in a narrow space (single-tile stairs, single doors, etc) will sometimes push eachother out of the way. I had these messages all the time when I made a single tile up/down stair and one door into the dining room at the beginning of a fort. Solution was a 3 tile up/down stair and multiple double doors to the dining room.
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martinuzz

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Re: no one can walk right?
« Reply #11 on: July 31, 2014, 09:56:52 am »

Dwarves and pets trying to pass eachother in a narrow space (single-tile stairs, single doors, etc) will sometimes push eachother out of the way. I had these messages all the time when I made a single tile up/down stair and one door into the dining room at the beginning of a fort. Solution was a 3 tile up/down stair and multiple double doors to the dining room.

That would explain why I only had one incident in all these years. I do not use single tile passages or single doors. Always 2 wide at the very least. My barracks' shape does have one end ending in a single tile corner tip, so that must have been the culprit for the single slipping event I got with sparring dwarves. Perhaps a kitten was in the way while dwarf dodged to that tile.
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

crossmr

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Re: no one can walk right?
« Reply #12 on: July 31, 2014, 10:56:38 am »

The main area everyone is skidding around is 3 tiles wide, and part of it is open to a large room, so it's much larger.
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Button

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Re: no one can walk right?
« Reply #13 on: July 31, 2014, 11:40:30 am »

Any hatch covers in the area?
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crossmr

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Re: no one can walk right?
« Reply #14 on: July 31, 2014, 11:45:38 am »

Any hatch covers in the area?

None at all.
If I watch the traffic flow I can see it bulging out around that area, so I think it's dodging, but it's not in the logs.
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