[complaining ahead, be warned]
Bogeymen are bullshit.
They completely bar a new adventurer from traveling at night. There's no real reason for them to be as powerful as they are, especially given the obscene difficulty of finding equipment sized for one's character (armor being the only way to survive a bogeyman attack; dodging can have you moving back toward(!) the pack of bogeymen you're fleeing) and getting to decent combat skill in general without resorting to mind-crushingly boring things like knocking out a squirrel's teeth with a whip, breaking every bone in it's body, then finally putting the critter out of it's misery with a lash to the head. DF already has an uncomfortable amount of RNG involved in the combat; enemy attacks could target your shield arm, your head, or your left toe, then they have a chance to hit, and that hit could bruise, shatter bone, sever the part, or be deflected by the *cat leather sock*.
To cite what prompted this complaint, I was actually having an enjoyable adventure. I managed to defeat a goblin ambush singlehandedly, having accidentally drowned by companions. The map goes screwy and I can't find the fort I had just been to, so I go to the nearest village, except it wasn't a village, it was a huge-ass area of silt and a few roads labeled as a village. Night falls, and I am "surrounded by incessant cackling." Cue about twenty minutes of careful running, in which I actually managed to injure a couple due to my superior speed, ended by a punch to the head that "bruised" me but instantly knocked me out. Eight kicks later, my skull gets caved in. Adventure over.