Core Crystal
Your core. If this can be replicated, you don't remember how.
Energy production: 100/cycle
Low Quality Crystal
Created by converting materials not able to become better tiers, like dirt.
Energy production: 20/cycle.
Fabrication cost: 100 energy, nearby material.
Refined Crystal
Created by converting solid materials, like rock. Also made by refining the structure of Low quality crystals.
Energy production: 50/cycle
Fabrication cost: 200 energy, nearby solid material.
Refinement cost: 400 energy, LQ crystal connected to the core. (300 if adjacent to another refined crystal)
Level reference: Lv.1 energy production (Refined-level)
Storage Crystal
A hunk of additional crystal, giving you more room to store energy without side effects.
No energy production
Fabrication cost: 200 energy and 1 empty space per section. Connected storage sections give greater results than scattered ones. In emergencies, the empty space can be replaced with 100 energy and a low quality crystal.
Level reference: Lv.0 Storage bonus (for storage calculation, for point fabrication treat this as part of No energy production)
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Feeler Crystal
Little more than a hunk of crystal, but a sturdy scout nonetheless.
No energy production
Fabrication cost: 1,250 energy (2.5 points).
Refined Conversion cost: 625 energy
Level reference: Freebuild, Removed energy production
Farseer Crystal
An excellent companion to the feeler. Energy production alignments have been realigned for exceptional sensory range instead.
No energy production
Fabrication cost: 3,000 energy (6 points)
Level reference: Extended Vision 6 (9 total vision), Removed energy production
Palantir Crystal
I see you.No energy production
Fabrication cost: 12,250 energy (24.5 points), 6,125 energy to upgrade from Farseer.
Level reference: Vision Network (+1 sight range for every 4 crystals of this type connected), Extended Vision 17 (20 total), Base: Farseer (Refined)
High-Density Storage Crystal
Store more, hold more, contain more, add more synonyms here.
No energy production
Fabrication cost: 750 energy (1.5 points) or 375 energy (if converting from base storage), 1 empty space per section or 1 storage crystal each.
Level reference: Storage bonus 3, Base: Storage
Energy Vault Crystal
[additional synonyms for 'More space!' continued from the High-density description]
No energy production
Fabrication cost: 3,000 energy (6 points) or 1,500 energy (if converting from lower storage), 1 empty space per section or 1 storage crystal each.
Level reference: Storage bonus 6, Base: Storage
Focusing Crystal
Half conduit, half relay point, all-around pretty useful crystal.
No energy production
Fabrication cost: 3,250 energy (6.5 points), not adjacent to other outposts or core.
Level reference: Outpost minor, Energy transformation 5 (-25% to energy costs within 3 tiles), Removed energy production.
Overseer Crystal
Can do things, unlike the Focusing crystal. (Not greatly, but progress is progress)
No energy production
Fabrication cost: 11,750 energy (23.5 points), not adjacent to other outposts or core. 5,875 energy to upgrade from Focusing crystal, empty space and full cost required to upgrade from base storage crystal.
Level reference: Outpost major, Energy transformation 5 (-25% to energy costs within 3 tiles), Durability 3, Data Storage 3 (basically dumb AI, more general-purpose than the version in the Server crystals), General Oversight 6 (basic independent capabilities if cutoff from core (from lv.5), emergency energy generation of 1/subcycle when cutoff (from lv.6), Base: Focusing/Storage (data variant).
Diplomatic Crystalline
Its a diplomat. Occasionally aggressive in its negotiations.
No energy production
Fabrication cost: 4,500 energy (9 points), not adjacent to other outposts or core.
Level reference: Outpost major, Communications, Durability 5, Removed energy production, Base: Focusing (Refined)
Shield Crystal
Not particularly great cover. But it should work.
No energy production, storage converted to camouflage.
Fabrication cost: 2,500 energy (5 points)
Level reference: Extended Vision (4 total), Durability 4, Base: Storage
Repair Crystal
A good helper.
Energy production: 50/cycle
Fabrication cost: 4,750 energy (9.5 points)
Level reference: Repair 5 (-25% to cost of non-severe repairs, autostabilizes ruined Low-Q within 3 tiles at minimal survival amount.)
Processor Crystal
Because doing everything yourself is slow and complicated.
No energy production, stores data instead of energy.
Fabrication cost: 5,000 energy (10 points)
Level reference: Research 8 (tier 1 speed, almost 2), Base: Storage (Data variant)
Arms Crystal
Avast! Yar've been boarded! *pew*
No (internal) energy production
Fabrication cost: 5,250 energy (10.5 points)
Level reference: Base: Feeler (Refined), Durability 3, Energy Blast 4 (tested by Alteri: Infantry piercing shot.)
Research Crystal
*ominous hummm*
No energy production, stores data instead of energy.
Fabrication cost: 13,500 energy (27 points), 6,750 energy to converting up from processor crystal.
Level reference: Research 20 (T4), Base: Storage (Data variant)
Server Crystal
Its more of a Data Overseer, but you thought of this name first.
No energy production, stores data instead of energy.
Fabrication cost: 4,250 energy (8.5 points), 2,125 energy to convert up from processor crystal.
Level reference: Research Oversight 5 (somewhat better chance for early happenings), Data Storage 3 (Can support research in general ways as well as store data effectively), Base: Storage (Data variant)
Blast Crystal
Boom!
No (internal) energy production
Fabrication cost: 4,500 (9 points)
Level reference: Durability 3, Energy Blast 2, Multidirectional 2, Base: Arms (Refined)
Beam Crystal
*ominous laser noises*
No (internal) energy production
Fabrication cost: 7,750 energy (15.5 points)
Level reference: Durability 3, Energy Beam 3, Multidirectional 2, Multiple Attacks 2 (penalty for using previous two abilities together at only one target) Base: Arms (Refined)
Conveyor Crystal
*wooshing sounds*
No energy production, Stationary (Auto-Movement Lvl -1)
Fabrication cost: 3,000 energy (6 points)
Level reference:
Transport Lvl 6, Inefficient base type (-1 movement range, GM-only, no point effect, effect changes per crystal type), Temporary Base: Refined
Fully Integrated Forgitar Half-crystal
The pride of the Alterin Imperium's materials research field, renowned for is near-invincibility to energy weaponry, defeated and repurposed.
Superior energy conduit, no energy production. Prime candidate for improving the core with, if you can find out how to fabricate more of the material (and precisely enough for core use)
Integration cost: 120,000 energy, 1 chunk of Forgite. Currently limited to 4 integrations per cycle to prevent dangerous levels of strain on unimproved core energy flow capabilities.
Fabrication cost: Unknown.
Level reference:
Half-crystal,
Forgite Resistance---
Assimilated matter conversion cost: Remainder of the cost to crystal form +50 per cycle its been there.
Low-assimilation matter
Created by not fully converting low-tier matter.
Will crumble into dust in 5 cycles, leaving an empty space.
Energy production: 50/40/30/20/10 per cycle. Crumbles on the next energy pulse once it hits 10/cycle.
Fabrication cost: 50 energy, nearby material.
Medium-assimilation matter
Created by not fully converting matter eligible to become Refined Crystal.
Will degenerate into low-assimilated matter in 10 cycles.
Energy production: 150/140/130/120/110/100/90/80/70/60 per cycle. Degenerates on next pulse after reaching 60/cycle.
Fabrication cost: 100 energy, nearby solid material.