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Author Topic: Crystalline - Cycle 84  (Read 84724 times)

Shadestyle

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Re: Crystalline - Cycle 31
« Reply #165 on: August 23, 2014, 07:30:49 pm »

Create crystals to Research better research crystals
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Armok

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Re: Crystalline - Cycle 31
« Reply #166 on: August 23, 2014, 11:12:41 pm »

Create crystals to Research better research crystals
We can do that? Oh **** yes. Lets go singularity.
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So says Armok, God of blood.
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flame99

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Re: Crystalline - Cycle 31
« Reply #167 on: August 23, 2014, 11:22:03 pm »

Given that we must have been created by the Prime Crystal, presumably in a manner similar to what we're doing right now, we're probably an example of the Singularity ourselves.
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Re: Crystalline - Cycle 31
« Reply #168 on: August 23, 2014, 11:31:06 pm »

SINGULARITY! GO!
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Aklyon

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Re: Crystalline - Cycle 31
« Reply #169 on: August 24, 2014, 07:16:14 am »

Given that we must have been created by the Prime Crystal, presumably in a manner similar to what we're doing right now, we're probably an example of the Singularity ourselves.
The Prime Crystal is in space but not planetbound, for reference of how (currently) different the two are. Its about the size of a large planet if its still intact.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Aklyon

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Re: Crystalline - Cycle 40
« Reply #170 on: August 24, 2014, 10:23:51 am »

Cycle 32
No. The old way is not the only way. Nor you do not need the materials the amethysts have hidden in their base if you bring enough power to focus, the question is only how to focus it thus.
So, you need to finish cracking the invincitite problem with power you can actually acquire, and with that will reveal how they have the reactor contained. It will be terrible and inefficient and unamplified, and there is not enough storage crystal capacity to hold a fraction of it.
But it will not need to be held onto for long, it just needs to be redirected into the stone, which will either get burned down to dust (more space for storage, at least) or turn into better material under the blast of fusion energy. Although, its extremely likely they will notice their reactor being put under heavy drain...that is to be dealt with later. Enough to do as it is now, with this faffing about with assimilated materials and low-Q you had been doing. That must be cleaned up before any of this even starts.

Cycle 33-37
Cleanup progresses.

Cycle 38/39
More reinforcement (in Repair crystal form) is added to the layers near the surface, followed by more partial invincitite. More digging through the variously useful wiring inside the invincitite for what you're looking for.

Spoiler: The World (click to show/hide)

Spoiler: Status (click to show/hide)
Spoiler: Map legend (click to show/hide)
Spoiler: Crystal forms (click to show/hide)

Shadestyle's post is what I'd expected to happen first when I put down the make new crystals rules you silly people, not the actually sorta plain but useful ones Rolepgeek put together. :P

So then, who do you guys want to talk to first? The ones in glyphed stone huts who know not of you, or the higher-tech ones you're already invading?
« Last Edit: August 24, 2014, 10:25:33 am by Aklyon »
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Shadestyle

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Re: Crystalline - Cycle 40
« Reply #171 on: August 24, 2014, 10:34:33 am »

Hut people, they are less likely to nuke us if we start killing them with crystal poison.
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Aklyon

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Re: Crystalline - Cycle 40
« Reply #172 on: August 24, 2014, 10:36:33 am »

Hut people, they are less likely to nuke us if we start killing them with crystal poison.
The ones in the fort are hightech, but they aren't worried enough to nuke their own base just because the floor starts talking. Fusion reactors are expensive, yknow.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Rolepgeek

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Re: Crystalline - Cycle 40
« Reply #173 on: August 24, 2014, 10:44:28 am »

Techies first.

Also, assimilate as much stone around us as possible. I want our energy production up again.

Then we can work on producing Processor Crystals to improve our Core, seeing if we can assimilate the corpse above our shield crystal, if we can assimilate the teleporter thing, if we can assimilate the elevator and/or doors...

If we can make it look like a naturally growing crystal formation(as much as any growing crystal formation can look natural), that wuld be nice.
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Alev

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Re: Crystalline - Cycle 40
« Reply #174 on: August 24, 2014, 11:16:28 am »

Techies first.

Also, assimilate as much stone around us as possible. I want our energy production up again.

Then we can work on producing Processor Crystals to improve our Core, seeing if we can assimilate the corpse above our shield crystal, if we can assimilate the teleporter thing, if we can assimilate the elevator and/or doors...

If we can make it look like a naturally growing crystal formation(as much as any growing crystal formation can look natural), that wuld be nice.
+1?
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Aklyon

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Re: Crystalline - Cycle 41
« Reply #175 on: August 26, 2014, 11:01:12 am »

Cycle 40
Aha, there it is. A communication wire. With some careful tuning, the partially assimilated invincitite also lets you listen in on it.

Quote
[name encrypted]: Oi, Flan. Would this crystal bullshit happen to be related to that meteorite that showed up a few days ago?

Flan?: What are you going on about now? Crystals don't smash into the ground with intent to eat us, they crash into the ground and do normal rock things. Like look cool. The shaft breach is probably just some crap-quality material snuck into the construction site to piss off the repair crew, and it got wrecked when some sort of underground mineral grew towards it and caused an interaction. Forgite isn't exactly inert, its just damn invincible to energy fire and not freaking likely to get damaged by rocks. Or boulders. Or portable explosives. We aren't in danger of anything here; we've got a solid foundation of rock under us, a fortress around us, and enough power to obliterate that entire town without effort if we were going to be serious in our role as 'Evil Outsiders'. Just go back to standing watch at the window and stop bugging me already.
---
[name missing]: I am going to cause a reckoning on whoever let Forgite with that much damage through examination. But first, where did my id card go...gah, left this stupid thing on aga-
---
Announcement: Automated message repeating: Access to main power generator in crisis. Please repair the problem post-haste.

You set the hacked link aside to Outpost Fortress, note the true name of the Invincitite and get back to working on additional energy production before you waste the entire cycle playing spy on the still-unnamed amethyst-colored ones. More assimilation is the order of the day, along with pondering how to properly assimilate the structures inside of the fortress, like doors, or the elevator unit. Some feelers are extended as well, to spend whats leftover. One of the processor crystals is put on determining if the corpse is a viable conversion target instead of vital core research.


Spoiler: The World (click to show/hide)

Spoiler: Status (click to show/hide)
Spoiler: Map legend (click to show/hide)
Spoiler: Crystal forms (click to show/hide)

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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Toaster

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Re: Crystalline - Cycle 41
« Reply #176 on: August 27, 2014, 12:10:52 pm »

We should take that tendril that's snaked up the far side of the shaft and see how far along this fortress goes.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Rolepgeek

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Re: Crystalline - Cycle 41
« Reply #177 on: August 27, 2014, 12:16:02 pm »

More assimilation, use it to explore to the left this time as well, please.

Production of another 10 Processor Crystals, as well, with all this energy.

And some more assimilation of Forgite. Let's see if we can partially assimilate the entire fortress. That'd be fun. Then we would control the vertical and the horizontal.

And yeah, continue trying to assimilate the various bits and bobbles of tech, and the corpse.

Oh, yes, by the way, when I had said Energy Burst, I didn't mean like a directed energy weapon, I had just meant kindof a general burst of energy from the crystal, real short range and possibly expensive, but simpler to make and whatnot. Doesn't matter too much though.
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Optimism is Painful.
Optimize anyway.

Aklyon

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Re: Crystalline - Cycle 42
« Reply #178 on: August 28, 2014, 12:38:44 pm »

Cycle 41

Quote
Yes, it is crystal. No, it is not a pretty color, its some sort of terrible teal shade that blurs into black in areas.

....What? No, just...no. I agreed you could comlink me because I expected you had a decent plan to extract this stuff, just drilling into it and hoping it doesn't react with the drill is a stupid idea vabova. [link terminated]

You query the Outpost Fortress about the word in italics, and it replies it does not have a translation for it. You sigh and contine to watch the amethyst hanging by the wall above the arms crystal shaft as you continue to punch your way into the further reaches of the fortress slowly, and carefully. Partially for stealth reasons, but mostly because the signal is starting to get heavily distorted the further in you go without a solid crystal or attuned forgite chunk to stabilize it through its long meandering through the partially assimilated forgite. It does not seem to notice as you sneak into the wall it is attached to. It would be exceptionally simple to testfire the arms crystal on the mechanic sitting there staring at it, but it would reveal yourself entirely. How to go about doing this without causing too much notice is an urgent question, as you'd rather have attuned forgite on hand to expedite any commands you might want to throw without having to weave around unclaimed fragments once you show your hand to the purples. Looking like a natural reaction would be ideal, and you direct Outpost Cavern to construct more processor crystals. Once they've been completed, you set one aside to help speed up the solutiongathering, and the rest to core research.

Also on the note of processors, they've put together a solution about the corpse: Its likely not solid enough throughout to retain useful alignments, but there does seem to be an internal structure that could be of use, it would act in a way similar to semi-molten crystal reacts: In a mushy and imprecise fashion, but with much less heat and loss of helper. No mobile control however, the thought center is ruined. You turn back to the fortress for a moment and find they use both elevators and stairs. Considering how uniform the style of all the doors are, a modified attunement will work fine most likely.

Spoiler: The World (click to show/hide)
Fortress exploration:


Spoiler: Status (click to show/hide)
Spoiler: Map legend (click to show/hide)
Spoiler: Crystal forms (click to show/hide)
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Rolepgeek

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Re: Crystalline - Cycle 42
« Reply #179 on: August 28, 2014, 02:36:50 pm »

Spoiler: Because Why Not? (click to show/hide)
Don't make any of these yet, by the way. They're far too expensive to be useful when we still have this much space we can use.

Alright, cool, I did the math.

Convert all the dirt we can see over by the stone houses that isn't directly exposed to the surface into Low-Quality and then Refined Crystal(doing the refined crystal that's next to other refined crystal so it's cheaper of course).

Now, down in the caverns, assimilate 10 tiles left of our current farthest left medium-assimilated matter(as in that big chunk and whatnot), and the whole space from that point to the far right, 4 tiles past the refined crystal circling around the reactor, 3 tiles deep, below the medium assimilated matter. Assimilate all the stone on that side going up, from that point, and the stone running along the shaft coming out of the reactor. Also assimilate the Forgite next to that shaft. Don't try and drink from the shaft or anything though; bad juju, that would be. Don't block it either. In fact, if it's dangerous, don't actually assimilate that stuff after all. Overall, this should cost around 108k energy, but I might have screwed up somewhere. (basically, all the stuff that we could assimilate and is 'visible'(aka present) on the main world map but haven't, except for the ones that reveal us, assimilate; we should end up gaining 909 chunks of medium-assimilation matter, and 28 chunks of refined crystal)

Next, I want us to build another storage space chunk. The other giant hole at the top of the caverns. Should be 163 tiles, and cost us 32,600 energy to make basic storage crystals there. To refine them into high density storage crystal will cost us either another 61,125, or twice that much. If it only costs around 60k, do it. If not, leave it for the moment. Actually, no, wait, if it costs about 60k to refine them, do what I just said, otherwise, make them as high density storage crystals in the first place. Have to be wise about spending. Also, I'd like to turn the three High-Density storage crystals above our core into Processor Crystals. With how few of them there are, and the massive amount of storage crystals we're gaining, I feel that they'll be more useful that way. In fact, if it costs less to refine from high density storage crystals (not counting the actual cost of said crystals) than to build them outright, do that to the vaguely circular shaped cluster too. We have the energy for it, after all.

Finally, I would like us to attune some Forgite. Only 13 tiles of Forgite in total should become attuned this cycle, by this(thinking back, I'm not sure we can attune that many in a row, actually...if not, stop below the second door; you'll see what I mean). Start with the Forgite tile right below the right-hand door directly next to the elevator shaft. It should be adjacent to our Arms Crystal, which, uh, provides an energy conduit, right? I certainly hope so...anyway. Now attune the next five tiles to the right of that tile, ending with the one underneath the next door. It seems like we can use the doors as energy conduits or something; attune it if we've figured out how, if not, simply keep attuning the Forgite on the other side, four tiles up, then three tiles to the right from that. Now we should have a decent energy conduit to let us assimilate more Forgite....later.

And now, once that is all done, I have some basic ideas for next cycle. First off, save the rest of the energy from this cycle, as I'm curious as to how much energy we can store now. Also: I have no idea how much of an impact it would make on the storage efficiency, tile for tile, of our giant storage crystal piles, but if it would make anything close to a significant one, I'd like to turn the twelve refined crystals at the top of our pillar thing into storage crystals(so the two storage basins, for lack of a better term, connect).

If nothing drastic happens(like if they start drilling or something), there's only a few things I'd like us to do, next cycle. Assimilate more Forgite, of course, finish Attuning that line of Forgite, if we can(oh yes, by the way, if we can make the vibrations from that seem like a small earthquake and aftershocks, or something, that'd be nice. If not, meh, maybe we can try to pass it off as being something with the fusion reactor, since they can't access it right now), and Attune more Forgite as we progress forward to keep with that line thing and whatnot. Best to stay on top of things, after all. Oh yes, and whenever possible and necessary, do some tech-echoes near any unknown technology.

Then/Also, Produce some more Processor Crystals(maybe a dozen? Or eighteen? Yeah, let's go with eighteen, I think) preferably in the enclosed area on the right side of the pillar that already has some Processor Crystals in it(aesthetics, ya know). Assimilate the corpse if we can or at least study it some more, subtly if at all possible, if we can manage it, even bringing it down into the caverns to see if we can get it to move and explore for us. If that's not feasible, which, from the sounds of it, it's not really(wishful thinking...), simply assimilate it as we can to get a better understanding of the mobile things(also, I have no idea what loss of helper means...). We could, of course, probably replace it's thought center; we do have outposts, and once we improve on them, we could probably create something small enough to fit in it, possibly even some crystal that can move. Not sure how we might do this; we'd probably have to have an intricate interlocking structure that used energy to move, or possibly form a different structure of crystal entirely that wasn't as static. It's not going to happen anytime soon, of course, but anyway. I digress.

Set one or two of the Processor Crystals on researching and studying the glyphs in the smoothed stone houses, and perhaps half a dozen of them(if that many are required) on studying the Forgite and amethyst's tech stuff in detail and the like. The three above our core are, of course, always to research better Core stuff. Set some few of the others to researching general improvements and research on non-Core crystal improvements(camouflage, refining/construction efficiency, better durability, better energy production, blah blah blah etc. etc. you get it, I think). The rest, of course, are to continue research on the core.

Continue exploring to the right of the Fortress with assimilated matter/refined crystals. Create Farseer crystals at efficient intervals(aka about 10 spaces between each one, please! ^^) to get a better image of the inner workings of the fortress. It seems to be fukken' huge, to my eye. Not too far, of course(not that we can go more than 10 tiles in any direction in one turn, as far as I know).

IMPORTANT: Also, just realized this: if that's a gap in the ground above our refined crystal between two of the destroyed stone huts, before anything else this cycle(the first one in this post), cover the gap with Shield Crystals, and activate their rudimentary camouflage. Don't need the stone hutties to start chipping away at us.

And to finish up the rest of the second cycle, store the rest of the energy. I also have an idea for a crystal type, but I'm guessing it would need more research to work anywhere near efficiently. Basically a laser comms crystal, so we could have an energy conduit across empty space if we had an emergency, or wanted to break off physical connection. Preferably, of course, it would work through stuff, since radio waves and the like can travel through some substances, but I doubt we'll be getting that for even longer. Would also work as a mouthpiece, since, you know, it can vary the wavelength(aka color) and amount of light it puts out, as well as direction, and if we toned down the amount of light doing so, it could make pictures for them to see. Alternatively, we could probably get a mouthpiece by creating a crystal capable of vibrating at different frequencies, since minute changes in frequency at specific time intervals and whatnot are what creates the illusion of language, as far as I'm aware(just different types of vibrations over different lengths of time caused by the way you shape your mouth and what not).

And to finish up my rambling: So a crystal can sigh, eh? :P mental sigh, I suppose. Still find it funny to imagine. Very nice game, by the way, Akylon, don't know if I've said that. Very interesting, a quality take on a core concept, and best of all, you've stuck with it. We might actually be able to take over the world at this rate(yeah I know, doubtful, but if you changed the interface when we got large enough or whatever it would be possible, since we'd have more efficient stuff, but in larger chunks, and delegate a lot of things to sub-crystals). Funnest suggestion game I've been a part of since 'You Are A New God', and this has more concrete mechanics and thinking, which I enjoy greatly. Thank you, Akylon, for running it. ^^
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.
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